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authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-05 13:02:40 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-05 13:04:42 +0300
commitd0818dbae1ccd81d3138faa423bd134a6e11f91f (patch)
tree95644a05127871eeed392db619c7ea4b281d9d3f /source/blender/blenkernel/intern/image.c
parentdd73d9c54e90187735997a52b728b5fd64987129 (diff)
Optimize Blank and Color Grid generated images
Avoid unnecessary pixels linearization gives nice speedup.
Diffstat (limited to 'source/blender/blenkernel/intern/image.c')
-rw-r--r--source/blender/blenkernel/intern/image.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index d5f9a2dac3e..d4551fd0b2c 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -842,13 +842,6 @@ static ImBuf *add_ibuf_size(unsigned int width, unsigned int height, const char
break;
}
- if (rect_float) {
- /* both byte and float buffers are filling in sRGB space, need to linearize float buffer after BKE_image_buf_fill* functions */
-
- IMB_buffer_float_from_float(rect_float, rect_float, ibuf->channels, IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB,
- true, ibuf->x, ibuf->y, ibuf->x, ibuf->x);
- }
-
return ibuf;
}