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authorBrecht Van Lommel <brecht@blender.org>2020-07-01 15:55:43 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-07-01 17:05:54 +0300
commitb5660f71fe77969a75d6b41d87a310ec252b3a4c (patch)
tree12615c0f66c9287652f81822e63987b2567fa20e /source/blender/blenkernel/intern/image.c
parent5db82be980511ab77162a72745b2b656c8b49682 (diff)
Fix missing GPU image free in background mode
This is legacy code from before Eevee and Workbench rendering in background mode was supported. Avoid memory leak by only queueing GPU textures to be freed when we know they have been allocated. Differential Revision: https://developer.blender.org/D8172
Diffstat (limited to 'source/blender/blenkernel/intern/image.c')
-rw-r--r--source/blender/blenkernel/intern/image.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 24d175511c7..bb793b58a1d 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -360,13 +360,7 @@ void BKE_image_free_buffers_ex(Image *ima, bool do_lock)
ima->rr = NULL;
}
- if (!G.background) {
- /* Background mode doesn't use OpenGL,
- * so we can avoid freeing GPU images and save some
- * time by skipping mutex lock.
- */
- GPU_free_image(ima);
- }
+ GPU_free_image(ima);
LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
tile->ok = IMA_OK;