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authorDalai Felinto <dfelinto@gmail.com>2018-04-17 16:53:36 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commitfb24813d64dd8fa2ddb8c0e55004d3792281c8d7 (patch)
treeb81ccdad39051eceb9c99c172f876c813d9a464e /source/blender/blenkernel/intern/image.c
parent159806140fd33e6ddab951c0f6f180cfbf927d38 (diff)
Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer need to be around: * Animated * Tiles * Clamp * Mapping
Diffstat (limited to 'source/blender/blenkernel/intern/image.c')
-rw-r--r--source/blender/blenkernel/intern/image.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 28245f9a4d8..50b1756ff87 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -370,7 +370,6 @@ static void image_init(Image *ima, short source, short type)
ima->ok = IMA_OK;
- ima->xrep = ima->yrep = 1;
ima->aspx = ima->aspy = 1.0;
ima->gen_x = 1024; ima->gen_y = 1024;
ima->gen_type = IMA_GENTYPE_GRID;
@@ -473,12 +472,10 @@ void BKE_image_copy_data(Main *UNUSED(bmain), Image *ima_dst, const Image *ima_s
BLI_listbase_clear(&ima_dst->anims);
- ima_dst->totbind = 0;
for (int i = 0; i < TEXTARGET_COUNT; i++) {
ima_dst->bindcode[i] = 0;
ima_dst->gputexture[i] = NULL;
}
- ima_dst->repbind = NULL;
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&ima_dst->id, &ima_src->id);