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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-05 15:30:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-08 12:05:45 +0300
commit08aad00a5d58ebb388f37172b9d98a8b9b515960 (patch)
treeeb6e600a9f0b6e820a9d6e8def1cde51aaaac2b3 /source/blender/blenkernel/intern/image_gen.c
parentf49692f4295b7e4f7f53a18204a907366c3612d6 (diff)
Fix wrong colors when creating a float normal map image in texture paint
Diffstat (limited to 'source/blender/blenkernel/intern/image_gen.c')
-rw-r--r--source/blender/blenkernel/intern/image_gen.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/image_gen.c b/source/blender/blenkernel/intern/image_gen.c
index 6f53c351626..bb2c086f02c 100644
--- a/source/blender/blenkernel/intern/image_gen.c
+++ b/source/blender/blenkernel/intern/image_gen.c
@@ -46,11 +46,9 @@ static void image_buf_fill_color_slice(
/* blank image */
if (rect_float) {
- float linear_color[4];
- srgb_to_linearrgb_v4(linear_color, color);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
- copy_v4_v4(rect_float, linear_color);
+ copy_v4_v4(rect_float, color);
rect_float += 4;
}
}