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authorJesse Yurkovich <jesse.y@gmail.com>2021-08-18 07:42:28 +0300
committerJesse Yurkovich <jesse.y@gmail.com>2021-08-18 07:44:36 +0300
commit400cb25fc77a4131033f69cf328a31cdcf81edb5 (patch)
treee88d1f14569ddefaa0fe2b75401498fbf84b9af6 /source/blender/blenkernel/intern/image_gpu.c
parentf41beca97787d017a437a63cc0da2ce991522dea (diff)
UDIM: Support tile sets that do not start at 1001
Removes the artificial requirement that UDIM tile sets start at 1001. Blender was already capable of handling sparse tile sets (non-contiguous tiles) so the restriction around starting at 1001 was unnecessary in general. This required fixing a few UDIM-related python bugs around manually updating the `tile_number` field on images as well. See the differential for details. No script changes are necessary but they will now work, correctly, in many more cases. Differential Revision: https://developer.blender.org/D11859
Diffstat (limited to 'source/blender/blenkernel/intern/image_gpu.c')
-rw-r--r--source/blender/blenkernel/intern/image_gpu.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/image_gpu.c b/source/blender/blenkernel/intern/image_gpu.c
index bb7495437bb..d179dd40c33 100644
--- a/source/blender/blenkernel/intern/image_gpu.c
+++ b/source/blender/blenkernel/intern/image_gpu.c
@@ -108,8 +108,9 @@ static GPUTexture *gpu_texture_create_tile_mapping(Image *ima, const int multivi
float array_w = GPU_texture_width(tilearray);
float array_h = GPU_texture_height(tilearray);
+ /* Determine maximum tile number. */
+ BKE_image_sort_tiles(ima);
ImageTile *last_tile = (ImageTile *)ima->tiles.last;
- /* Tiles are sorted by number. */
int max_tile = last_tile->tile_number - 1001;
/* create image */