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authorJeroen Bakker <jbakker>2020-09-22 14:52:38 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-22 14:52:54 +0300
commitb17cca6966dd06be5fc66a5c1ece79bbfe6b39b7 (patch)
treee20f5dd7e5ff083013759d1c942a0397d7ea788d /source/blender/blenkernel/intern/image_gpu.c
parent085329f114beb904ed3ef0c8ec6894ee26916704 (diff)
Fix T81026: Image Editor: Alpha (like Bloom) not showing properly
With the new image editor drawing there were was some mutual exclusive functionality. When rendering the alpha was shown correctly or the pure emissive colors were shown correctly, but never both. The cause of this is that the image_gpu did not used the correct alpha mode when generating gpu textures for non-images (render results, compositors viewer) The implementation always checked the alpha_mode. Alpha mode is an attribute for images, but aren't set for non images. This patch adds a more detailed check to ensure that the gpu texture is premultiplied. The issue has been tested using several bug report files and production files. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8978
Diffstat (limited to 'source/blender/blenkernel/intern/image_gpu.c')
-rw-r--r--source/blender/blenkernel/intern/image_gpu.c27
1 files changed, 19 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/image_gpu.c b/source/blender/blenkernel/intern/image_gpu.c
index 57e7e9446d2..4d4013e5d1d 100644
--- a/source/blender/blenkernel/intern/image_gpu.c
+++ b/source/blender/blenkernel/intern/image_gpu.c
@@ -49,6 +49,21 @@
static void gpu_free_unused_buffers(void);
static void image_free_gpu(Image *ima, const bool immediate);
+/* Is the alpha of the `GPUTexture` for a given image/ibuf premultiplied. */
+bool BKE_image_has_gpu_texture_premultiplied_alpha(Image *image, ImBuf *ibuf)
+{
+ const bool type_is_premultiplied = (image == NULL) || ELEM(image->type,
+ IMA_TYPE_R_RESULT,
+ IMA_TYPE_COMPOSITE,
+ IMA_TYPE_UV_TEST);
+ const bool store_premultiplied =
+ type_is_premultiplied ||
+ ((ibuf != NULL) &&
+ (ibuf->rect_float ? (image ? (image->alpha_mode != IMA_ALPHA_STRAIGHT) : false) :
+ (image ? (image->alpha_mode == IMA_ALPHA_PREMUL) : true)));
+ return store_premultiplied;
+}
+
/* -------------------------------------------------------------------- */
/** \name UDIM gpu texture
* \{ */
@@ -198,8 +213,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
if (ibuf) {
- const bool store_premultiplied = ibuf->rect_float ? (ima->alpha_mode != IMA_ALPHA_STRAIGHT) :
- (ima->alpha_mode == IMA_ALPHA_PREMUL);
+ const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima, ibuf);
IMB_update_gpu_texture_sub(tex,
ibuf,
UNPACK2(tileoffset),
@@ -330,9 +344,8 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
}
else {
const bool use_high_bitdepth = (ima->flag & IMA_HIGH_BITDEPTH);
- const bool store_premultiplied = ibuf_intern->rect_float ?
- (ima ? (ima->alpha_mode != IMA_ALPHA_STRAIGHT) : false) :
- (ima ? (ima->alpha_mode == IMA_ALPHA_PREMUL) : true);
+ const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima,
+ ibuf_intern);
*tex = IMB_create_gpu_texture(
ima->id.name + 2, ibuf_intern, use_high_bitdepth, store_premultiplied);
@@ -642,6 +655,7 @@ static void gpu_texture_update_from_ibuf(
int tex_stride = ibuf->x;
int tex_offset = ibuf->channels * (y * ibuf->x + x);
+ const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima, ibuf);
if (rect_float == NULL) {
/* Byte pixels. */
if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
@@ -658,15 +672,12 @@ static void gpu_texture_update_from_ibuf(
/* Convert to scene linear with sRGB compression, and premultiplied for
* correct texture interpolation. */
- const bool store_premultiplied = (ima->alpha_mode == IMA_ALPHA_PREMUL);
IMB_colormanagement_imbuf_to_byte_texture(
rect, x, y, w, h, ibuf, compress_as_srgb, store_premultiplied);
}
}
else {
/* Float pixels. */
- const bool store_premultiplied = (ima->alpha_mode != IMA_ALPHA_STRAIGHT);
-
if (ibuf->channels != 4 || scaled || !store_premultiplied) {
rect_float = (float *)MEM_mallocN(sizeof(float[4]) * w * h, __func__);
if (rect_float == NULL) {