diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-02 01:27:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | f72c1c4547e5fab769c22652d9872192029ad7fe (patch) | |
tree | 4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/blenkernel/intern/image_gpu.c | |
parent | c598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff) |
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor.
For now add a save/restore mechanism to leave the state untouched.
Also remove some calls where the caller would bind to particular binding
point and set the shader uniform.
Diffstat (limited to 'source/blender/blenkernel/intern/image_gpu.c')
-rw-r--r-- | source/blender/blenkernel/intern/image_gpu.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/image_gpu.c b/source/blender/blenkernel/intern/image_gpu.c index 78a705ae145..0a6015a3933 100644 --- a/source/blender/blenkernel/intern/image_gpu.c +++ b/source/blender/blenkernel/intern/image_gpu.c @@ -182,8 +182,6 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf) GPUTexture *tex = IMB_touch_gpu_texture( main_ibuf, arraywidth, arrayheight, arraylayers, use_high_bitdepth); - GPU_texture_bind(tex, 0); - /* Upload each tile one by one. */ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) { int tilelayer = tile->runtime.tilearray_layer; @@ -225,8 +223,6 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf) GPU_texture_mipmap_mode(tex, false, true); } - GPU_texture_unbind(tex); - return tex; } @@ -323,9 +319,7 @@ static GPUTexture *image_get_gpu_texture(Image *ima, *tex = IMB_create_gpu_texture(ibuf_intern, use_high_bitdepth, store_premultiplied); if (GPU_mipmap_enabled()) { - GPU_texture_bind(*tex, 0); GPU_texture_generate_mipmap(*tex); - GPU_texture_unbind(*tex); if (ima) { ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE; } @@ -666,8 +660,6 @@ static void gpu_texture_update_from_ibuf( } } - GPU_texture_bind(tex, 0); - if (scaled) { /* Slower update where we first have to scale the input pixels. */ if (tile != NULL) { |