Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDaniel Genrich <daniel.genrich@gmx.net>2012-01-23 05:35:14 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-01-23 05:35:14 +0400
commit37e128504257db0c37e31f26a626b2f92b2d10db (patch)
tree222568955cc69f16799ed2207d5e3976015b756a /source/blender/blenkernel/intern/implicit.c
parent62963525ced6a6a286d44eac9cca952aead2ac3f (diff)
Cloth: Add "velocity damping" to damping options. This will help with the "cloth wobbling" problem which accurs quite often when having animated characters with cloth.
Diffstat (limited to 'source/blender/blenkernel/intern/implicit.c')
-rw-r--r--source/blender/blenkernel/intern/implicit.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 00a2de369a3..757d3ddf9ac 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1852,6 +1852,9 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
while(step < tf)
{
+ // damping velocity for artistic reasons
+ mul_lfvectorS(id->V, id->V, clmd->sim_parms->vel_damping, numverts);
+
// calculate forces
cloth_calc_force(clmd, frame, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);