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author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-01-30 00:01:12 +0300 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-01-30 00:01:12 +0300 |
commit | 77685023caaee092a4c1ed4a3da13ff67861a962 (patch) | |
tree | 6a516a1ef9deebed5d38586be310c00f0d01484f /source/blender/blenkernel/intern/implicit.c | |
parent | 3a3fe8a4805ca0f1db0eec3cca18e1c70b765080 (diff) |
Initial commit of cloth modifier from branch rev 13453
Diffstat (limited to 'source/blender/blenkernel/intern/implicit.c')
-rw-r--r-- | source/blender/blenkernel/intern/implicit.c | 1571 |
1 files changed, 1571 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c new file mode 100644 index 00000000000..f56b94c97ce --- /dev/null +++ b/source/blender/blenkernel/intern/implicit.c @@ -0,0 +1,1571 @@ +/* implicit.c +* +* +* ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. The Blender +* Foundation also sells licenses for use in proprietary software under +* the Blender License. See http://www.blender.org/BL/ for information +* about this. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +* +* The Original Code is Copyright (C) Blender Foundation +* All rights reserved. +* +* The Original Code is: all of this file. +* +* Contributor(s): none yet. +* +* ***** END GPL/BL DUAL LICENSE BLOCK ***** +*/ +#include "math.h" +#include "float.h" +#include <stdlib.h> +#include <string.h> +#include <stdio.h> +#include "MEM_guardedalloc.h" +/* types */ +#include "DNA_curve_types.h" +#include "DNA_object_types.h" +#include "DNA_object_force.h" +#include "DNA_cloth_types.h" +#include "DNA_key_types.h" +#include "DNA_mesh_types.h" +#include "DNA_modifier_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_lattice_types.h" +#include "DNA_scene_types.h" +#include "DNA_modifier_types.h" +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_threads.h" +#include "BKE_curve.h" +#include "BKE_displist.h" +#include "BKE_effect.h" +#include "BKE_global.h" +#include "BKE_key.h" +#include "BKE_object.h" +#include "BKE_cloth.h" +#include "BKE_modifier.h" +#include "BKE_utildefines.h" +#include "BKE_global.h" +#include "BIF_editdeform.h" + + +#ifdef _WIN32 +#include <windows.h> +static LARGE_INTEGER _itstart, _itend; +static LARGE_INTEGER ifreq; +void itstart(void) +{ + static int first = 1; + if(first) { + QueryPerformanceFrequency(&ifreq); + first = 0; + } + QueryPerformanceCounter(&_itstart); +} +void itend(void) +{ + QueryPerformanceCounter(&_itend); +} +double itval() +{ + return ((double)_itend.QuadPart - + (double)_itstart.QuadPart)/((double)ifreq.QuadPart); +} +#else +#include <sys/time.h> +// intrinsics need better compile flag checking +// #include <xmmintrin.h> +// #include <pmmintrin.h> +// #include <pthread.h> + + static struct timeval _itstart, _itend; + static struct timezone itz; + void itstart(void) +{ + gettimeofday(&_itstart, &itz); +} +void itend(void) +{ + gettimeofday(&_itend,&itz); +} +double itval() +{ + double t1, t2; + t1 = (double)_itstart.tv_sec + (double)_itstart.tv_usec/(1000*1000); + t2 = (double)_itend.tv_sec + (double)_itend.tv_usec/(1000*1000); + return t2-t1; +} +#endif +/* +#define C99 +#ifdef C99 +#defineDO_INLINE inline +#else +#defineDO_INLINE static +#endif +*/ +struct Cloth; + +////////////////////////////////////////// +/* fast vector / matrix library, enhancements are welcome :) -dg */ +///////////////////////////////////////// + +/* DEFINITIONS */ +typedef float lfVector[3]; +typedef struct fmatrix3x3 { + float m[3][3]; /* 4x4 matrix */ + unsigned int c,r; /* column and row number */ + int pinned; /* is this vertex allowed to move? */ + float n1,n2,n3; /* three normal vectors for collision constrains */ + unsigned int vcount; /* vertex count */ + unsigned int scount; /* spring count */ +} fmatrix3x3; + +/////////////////////////// +// float[3] vector +/////////////////////////// +/* simple vector code */ +/* STATUS: verified */ +DO_INLINE void mul_fvector_S(float to[3], float from[3], float scalar) +{ + to[0] = from[0] * scalar; + to[1] = from[1] * scalar; + to[2] = from[2] * scalar; +} +/* simple cross product */ +/* STATUS: verified */ +DO_INLINE void cross_fvector(float to[3], float vectorA[3], float vectorB[3]) +{ + to[0] = vectorA[1] * vectorB[2] - vectorA[2] * vectorB[1]; + to[1] = vectorA[2] * vectorB[0] - vectorA[0] * vectorB[2]; + to[2] = vectorA[0] * vectorB[1] - vectorA[1] * vectorB[0]; +} +/* simple v^T * v product ("outer product") */ +/* STATUS: HAS TO BE verified (*should* work) */ +DO_INLINE void mul_fvectorT_fvector(float to[3][3], float vectorA[3], float vectorB[3]) +{ + mul_fvector_S(to[0], vectorB, vectorA[0]); + mul_fvector_S(to[1], vectorB, vectorA[1]); + mul_fvector_S(to[2], vectorB, vectorA[2]); +} +/* simple v^T * v product with scalar ("outer product") */ +/* STATUS: HAS TO BE verified (*should* work) */ +DO_INLINE void mul_fvectorT_fvectorS(float to[3][3], float vectorA[3], float vectorB[3], float aS) +{ + mul_fvector_S(to[0], vectorB, vectorA[0]* aS); + mul_fvector_S(to[1], vectorB, vectorA[1]* aS); + mul_fvector_S(to[2], vectorB, vectorA[2]* aS); +} + +/* printf vector[3] on console: for debug output */ +void print_fvector(float m3[3]) +{ + printf("%f\n%f\n%f\n\n",m3[0],m3[1],m3[2]); +} + +/////////////////////////// +// long float vector float (*)[3] +/////////////////////////// +/* print long vector on console: for debug output */ +DO_INLINE void print_lfvector(float (*fLongVector)[3], unsigned int verts) +{ + unsigned int i = 0; + for(i = 0; i < verts; i++) + { + print_fvector(fLongVector[i]); + } +} +/* create long vector */ +DO_INLINE lfVector *create_lfvector(unsigned int verts) +{ + // TODO: check if memory allocation was successfull */ + return (lfVector *)MEM_callocN (verts * sizeof(lfVector), "cloth_implicit_alloc_vector"); + // return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * sizeof(lfVector)); +} +/* delete long vector */ +DO_INLINE void del_lfvector(float (*fLongVector)[3]) +{ + if (fLongVector != NULL) + { + MEM_freeN (fLongVector); + // cloth_aligned_free(&MEMORY_BASE, fLongVector); + } +} +/* copy long vector */ +DO_INLINE void cp_lfvector(float (*to)[3], float (*from)[3], unsigned int verts) +{ + memcpy(to, from, verts * sizeof(lfVector)); +} +/* init long vector with float[3] */ +DO_INLINE void init_lfvector(float (*fLongVector)[3], float vector[3], unsigned int verts) +{ + unsigned int i = 0; + for(i = 0; i < verts; i++) + { + VECCOPY(fLongVector[i], vector); + } +} +/* zero long vector with float[3] */ +DO_INLINE void zero_lfvector(float (*to)[3], unsigned int verts) +{ + memset(to, 0.0f, verts * sizeof(lfVector)); +} +/* multiply long vector with scalar*/ +DO_INLINE void mul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, unsigned int verts) +{ + unsigned int i = 0; + + for(i = 0; i < verts; i++) + { + mul_fvector_S(to[i], fLongVector[i], scalar); + } +} +/* multiply long vector with scalar*/ +/* A -= B * float */ +DO_INLINE void submul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, unsigned int verts) +{ + unsigned int i = 0; + for(i = 0; i < verts; i++) + { + VECSUBMUL(to[i], fLongVector[i], scalar); + } +} +/* dot product for big vector */ +DO_INLINE float dot_lfvector(float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts) +{ + unsigned int i = 0; + float temp = 0.0; +// schedule(guided, 2) +#pragma omp parallel for reduction(+: temp) + for(i = 0; i < verts; i++) + { + temp += INPR(fLongVectorA[i], fLongVectorB[i]); + } + return temp; +} +/* A = B + C --> for big vector */ +DO_INLINE void add_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts) +{ + unsigned int i = 0; + + for(i = 0; i < verts; i++) + { + VECADD(to[i], fLongVectorA[i], fLongVectorB[i]); + } + +} +/* A = B + C * float --> for big vector */ +DO_INLINE void add_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], float bS, unsigned int verts) +{ + unsigned int i = 0; + + for(i = 0; i < verts; i++) + { + VECADDS(to[i], fLongVectorA[i], fLongVectorB[i], bS); + + } +} +/* A = B * float + C * float --> for big vector */ +DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float aS, float (*fLongVectorB)[3], float bS, unsigned int verts) +{ + unsigned int i = 0; + + for(i = 0; i < verts; i++) + { + VECADDSS(to[i], fLongVectorA[i], aS, fLongVectorB[i], bS); + } +} +/* A = B - C * float --> for big vector */ +DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], float bS, unsigned int verts) +{ + unsigned int i = 0; + for(i = 0; i < verts; i++) + { + VECSUBS(to[i], fLongVectorA[i], fLongVectorB[i], bS); + } + +} +/* A = B - C --> for big vector */ +DO_INLINE void sub_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts) +{ + unsigned int i = 0; + + for(i = 0; i < verts; i++) + { + VECSUB(to[i], fLongVectorA[i], fLongVectorB[i]); + } + +} +/////////////////////////// +// 4x4 matrix +/////////////////////////// +/* printf 4x4 matrix on console: for debug output */ +void print_fmatrix(float m3[3][3]) +{ + printf("%f\t%f\t%f\n",m3[0][0],m3[0][1],m3[0][2]); + printf("%f\t%f\t%f\n",m3[1][0],m3[1][1],m3[1][2]); + printf("%f\t%f\t%f\n\n",m3[2][0],m3[2][1],m3[2][2]); +} +/* copy 4x4 matrix */ +DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3]) +{ + // memcpy(to, from, sizeof (float) * 9); + VECCOPY(to[0], from[0]); + VECCOPY(to[1], from[1]); + VECCOPY(to[2], from[2]); +} +/* calculate determinant of 4x4 matrix */ +DO_INLINE float det_fmatrix(float m[3][3]) +{ + return m[0][0]*m[1][1]*m[2][2] + m[1][0]*m[2][1]*m[0][2] + m[0][1]*m[1][2]*m[2][0] + -m[0][0]*m[1][2]*m[2][1] - m[0][1]*m[1][0]*m[2][2] - m[2][0]*m[1][1]*m[0][2]; +} +DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3]) +{ + unsigned int i, j; + float d; + + if((d=det_fmatrix(from))==0) + { + printf("can't build inverse"); + exit(0); + } + for(i=0;i<3;i++) + { + for(j=0;j<3;j++) + { + int i1=(i+1)%3; + int i2=(i+2)%3; + int j1=(j+1)%3; + int j2=(j+2)%3; + // reverse indexs i&j to take transpose + to[j][i] = (from[i1][j1]*from[i2][j2]-from[i1][j2]*from[i2][j1])/d; + /* + if(i==j) + to[i][j] = 1.0f / from[i][j]; + else + to[i][j] = 0; + */ + } + } + +} + +/* 4x4 matrix multiplied by a scalar */ +/* STATUS: verified */ +DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar) +{ + mul_fvector_S(matrix[0], matrix[0],scalar); + mul_fvector_S(matrix[1], matrix[1],scalar); + mul_fvector_S(matrix[2], matrix[2],scalar); +} + +/* a vector multiplied by a 4x4 matrix */ +/* STATUS: verified */ +DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3]) +{ + to[0] = matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2]; + to[1] = matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2]; + to[2] = matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2]; +} + +/* 4x4 matrix multiplied by a vector */ +/* STATUS: verified */ +DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float *from) +{ + to[0] = INPR(matrix[0],from); + to[1] = INPR(matrix[1],from); + to[2] = INPR(matrix[2],from); +} +/* 4x4 matrix multiplied by a 4x4 matrix */ +/* STATUS: verified */ +DO_INLINE void mul_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3]) +{ + mul_fvector_fmatrix(to[0], matrixA[0],matrixB); + mul_fvector_fmatrix(to[1], matrixA[1],matrixB); + mul_fvector_fmatrix(to[2], matrixA[2],matrixB); +} +/* 4x4 matrix addition with 4x4 matrix */ +DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3]) +{ + VECADD(to[0], matrixA[0], matrixB[0]); + VECADD(to[1], matrixA[1], matrixB[1]); + VECADD(to[2], matrixA[2], matrixB[2]); +} +/* 4x4 matrix add-addition with 4x4 matrix */ +DO_INLINE void addadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3]) +{ + VECADDADD(to[0], matrixA[0], matrixB[0]); + VECADDADD(to[1], matrixA[1], matrixB[1]); + VECADDADD(to[2], matrixA[2], matrixB[2]); +} +/* 4x4 matrix sub-addition with 4x4 matrix */ +DO_INLINE void addsub_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS) +{ + VECADDSUBSS(to[0], matrixA[0], aS, matrixB[0], bS); + VECADDSUBSS(to[1], matrixA[1], aS, matrixB[1], bS); + VECADDSUBSS(to[2], matrixA[2], aS, matrixB[2], bS); +} +/* A -= B + C (4x4 matrix sub-addition with 4x4 matrix) */ +DO_INLINE void subadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3]) +{ + VECSUBADD(to[0], matrixA[0], matrixB[0]); + VECSUBADD(to[1], matrixA[1], matrixB[1]); + VECSUBADD(to[2], matrixA[2], matrixB[2]); +} +/* A -= B*x + C*y (4x4 matrix sub-addition with 4x4 matrix) */ +DO_INLINE void subadd_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS) +{ + VECSUBADDSS(to[0], matrixA[0], aS, matrixB[0], bS); + VECSUBADDSS(to[1], matrixA[1], aS, matrixB[1], bS); + VECSUBADDSS(to[2], matrixA[2], aS, matrixB[2], bS); +} +/* A = B - C (4x4 matrix subtraction with 4x4 matrix) */ +DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3]) +{ + VECSUB(to[0], matrixA[0], matrixB[0]); + VECSUB(to[1], matrixA[1], matrixB[1]); + VECSUB(to[2], matrixA[2], matrixB[2]); +} +/* A += B - C (4x4 matrix add-subtraction with 4x4 matrix) */ +DO_INLINE void addsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3]) +{ + VECADDSUB(to[0], matrixA[0], matrixB[0]); + VECADDSUB(to[1], matrixA[1], matrixB[1]); + VECADDSUB(to[2], matrixA[2], matrixB[2]); +} +///////////////////////////////////////////////////////////////// +// special functions +///////////////////////////////////////////////////////////////// +/* a vector multiplied and added to/by a 4x4 matrix */ +DO_INLINE void muladd_fvector_fmatrix(float to[3], float from[3], float matrix[3][3]) +{ + to[0] += matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2]; + to[1] += matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2]; + to[2] += matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2]; +} +/* 4x4 matrix multiplied and added to/by a 4x4 matrix and added to another 4x4 matrix */ +DO_INLINE void muladd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3]) +{ + muladd_fvector_fmatrix(to[0], matrixA[0],matrixB); + muladd_fvector_fmatrix(to[1], matrixA[1],matrixB); + muladd_fvector_fmatrix(to[2], matrixA[2],matrixB); +} +/* a vector multiplied and sub'd to/by a 4x4 matrix */ +DO_INLINE void mulsub_fvector_fmatrix(float to[3], float from[3], float matrix[3][3]) +{ + to[0] -= matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2]; + to[1] -= matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2]; + to[2] -= matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2]; +} +/* 4x4 matrix multiplied and sub'd to/by a 4x4 matrix and added to another 4x4 matrix */ +DO_INLINE void mulsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3]) +{ + mulsub_fvector_fmatrix(to[0], matrixA[0],matrixB); + mulsub_fvector_fmatrix(to[1], matrixA[1],matrixB); + mulsub_fvector_fmatrix(to[2], matrixA[2],matrixB); +} +/* 4x4 matrix multiplied+added by a vector */ +/* STATUS: verified */ +DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float from[3]) +{ + to[0] += INPR(matrix[0],from); + to[1] += INPR(matrix[1],from); + to[2] += INPR(matrix[2],from); +} +/* 4x4 matrix multiplied+sub'ed by a vector */ +DO_INLINE void mulsub_fmatrix_fvector(float to[3], float matrix[3][3], float from[3]) +{ + to[0] -= INPR(matrix[0],from); + to[1] -= INPR(matrix[1],from); + to[2] -= INPR(matrix[2],from); +} +///////////////////////////////////////////////////////////////// + +/////////////////////////// +// SPARSE SYMMETRIC big matrix with 4x4 matrix entries +/////////////////////////// +/* printf a big matrix on console: for debug output */ +void print_bfmatrix(fmatrix3x3 *m3) +{ + unsigned int i = 0; + + for(i = 0; i < m3[0].vcount + m3[0].scount; i++) + { + print_fmatrix(m3[i].m); + } +} +/* create big matrix */ +DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs) +{ + // TODO: check if memory allocation was successfull */ + fmatrix3x3 *temp = (fmatrix3x3 *)MEM_callocN (sizeof (fmatrix3x3) * (verts + springs), "cloth_implicit_alloc_matrix"); + temp[0].vcount = verts; + temp[0].scount = springs; + return temp; +} +/* delete big matrix */ +DO_INLINE void del_bfmatrix(fmatrix3x3 *matrix) +{ + if (matrix != NULL) + { + MEM_freeN (matrix); + } +} +/* copy big matrix */ +DO_INLINE void cp_bfmatrix(fmatrix3x3 *to, fmatrix3x3 *from) +{ + // TODO bounds checking + memcpy(to, from, sizeof(fmatrix3x3) * (from[0].vcount+from[0].scount) ); +} +/* init the diagonal of big matrix */ +// slow in parallel +DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3]) +{ + unsigned int i,j; + float tmatrix[3][3] = {{0,0,0},{0,0,0},{0,0,0}}; + + for(i = 0; i < matrix[0].vcount; i++) + { + cp_fmatrix(matrix[i].m, m3); + } + for(j = matrix[0].vcount; j < matrix[0].vcount+matrix[0].scount; j++) + { + cp_fmatrix(matrix[j].m, tmatrix); + } +} +/* init big matrix */ +DO_INLINE void init_bfmatrix(fmatrix3x3 *matrix, float m3[3][3]) +{ + unsigned int i; + + for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++) + { + cp_fmatrix(matrix[i].m, m3); + } +} +/* multiply big matrix with scalar*/ +DO_INLINE void mul_bfmatrix_S(fmatrix3x3 *matrix, float scalar) +{ + unsigned int i = 0; + for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++) + { + mul_fmatrix_S(matrix[i].m, scalar); + } +} + +/* SPARSE SYMMETRIC multiply big matrix with long vector*/ +/* STATUS: verified */ +DO_INLINE void mul_bfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector) +{ + unsigned int i = 0; + lfVector *temp = create_lfvector(from[0].vcount); + + zero_lfvector(to, from[0].vcount); + +#pragma omp parallel sections private(i) + { +#pragma omp section + { + for(i = from[0].vcount; i < from[0].vcount+from[0].scount; i++) + { + muladd_fmatrix_fvector(to[from[i].c], from[i].m, fLongVector[from[i].r]); + } + } +#pragma omp section + { + for(i = 0; i < from[0].vcount+from[0].scount; i++) + { + muladd_fmatrix_fvector(temp[from[i].r], from[i].m, fLongVector[from[i].c]); + } + } + } + add_lfvector_lfvector(to, to, temp, from[0].vcount); + + del_lfvector(temp); + + +} + +/* SPARSE SYMMETRIC multiply big matrix with long vector (for diagonal preconditioner) */ +/* STATUS: verified */ +DO_INLINE void mul_prevfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector *fLongVector) +{ + unsigned int i = 0; + + for(i = 0; i < from[0].vcount; i++) + { + mul_fmatrix_fvector(to[from[i].r], from[i].m, fLongVector[from[i].c]); + } +} + +/* SPARSE SYMMETRIC add big matrix with big matrix: A = B + C*/ +DO_INLINE void add_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix) +{ + unsigned int i = 0; + + /* process diagonal elements */ + for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++) + { + add_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m); + } + +} +/* SPARSE SYMMETRIC add big matrix with big matrix: A += B + C */ +DO_INLINE void addadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix) +{ + unsigned int i = 0; + + /* process diagonal elements */ + for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++) + { + addadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m); + } + +} +/* SPARSE SYMMETRIC subadd big matrix with big matrix: A -= B + C */ +DO_INLINE void subadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix) +{ + unsigned int i = 0; + + /* process diagonal elements */ + for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++) + { + subadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m); + } + +} +/* A = B - C (SPARSE SYMMETRIC sub big matrix with big matrix) */ +DO_INLINE void sub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix) +{ + unsigned int i = 0; + + /* process diagonal elements */ + for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++) + { + sub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m); + } + +} +/* SPARSE SYMMETRIC sub big matrix with big matrix S (special constraint matrix with limited entries) */ +DO_INLINE void sub_bfmatrix_Smatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix) +{ + unsigned int i = 0; + + /* process diagonal elements */ + for(i = 0; i < matrix[0].vcount; i++) + { + sub_fmatrix_fmatrix(to[matrix[i].c].m, from[matrix[i].c].m, matrix[i].m); + } + +} +/* A += B - C (SPARSE SYMMETRIC addsub big matrix with big matrix) */ +DO_INLINE void addsub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix) +{ + unsigned int i = 0; + + /* process diagonal elements */ + for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++) + { + addsub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m); + } + +} +/* SPARSE SYMMETRIC sub big matrix with big matrix*/ +/* A -= B * float + C * float --> for big matrix */ +/* VERIFIED */ +DO_INLINE void subadd_bfmatrixS_bfmatrixS( fmatrix3x3 *to, fmatrix3x3 *from, float aS, fmatrix3x3 *matrix, float bS) +{ + unsigned int i = 0; + + /* process diagonal elements */ + for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++) + { + subadd_fmatrixS_fmatrixS(to[i].m, from[i].m, aS, matrix[i].m, bS); + } + +} + +/////////////////////////////////////////////////////////////////// +// simulator start +/////////////////////////////////////////////////////////////////// +static float I[3][3] = {{1,0,0},{0,1,0},{0,0,1}}; +static float ZERO[3][3] = {{0,0,0}, {0,0,0}, {0,0,0}}; +typedef struct Implicit_Data +{ + lfVector *X, *V, *Xnew, *Vnew, *olddV, *F, *B, *dV, *z; + fmatrix3x3 *A, *dFdV, *dFdX, *S, *P, *Pinv, *bigI; +} Implicit_Data; + +int implicit_init (Object *ob, ClothModifierData *clmd) +{ + unsigned int i = 0; + unsigned int pinned = 0; + Cloth *cloth = NULL; + ClothVertex *verts = NULL; + ClothSpring *spring = NULL; + Implicit_Data *id = NULL; + LinkNode *search = NULL; + + if(G.rt > 0) + printf("implicit_init\n"); + + // init memory guard + // MEMORY_BASE.first = MEMORY_BASE.last = NULL; + + cloth = (Cloth *)clmd->clothObject; + verts = cloth->verts; + + // create implicit base + id = (Implicit_Data *)MEM_callocN (sizeof(Implicit_Data), "implicit vecmat"); + cloth->implicit = id; + + /* process diagonal elements */ + id->A = create_bfmatrix(cloth->numverts, cloth->numsprings); + id->dFdV = create_bfmatrix(cloth->numverts, cloth->numsprings); + id->dFdX = create_bfmatrix(cloth->numverts, cloth->numsprings); + id->S = create_bfmatrix(cloth->numverts, 0); + id->Pinv = create_bfmatrix(cloth->numverts, cloth->numsprings); + id->P = create_bfmatrix(cloth->numverts, cloth->numsprings); + id->bigI = create_bfmatrix(cloth->numverts, cloth->numsprings); // TODO 0 springs + id->X = create_lfvector(cloth->numverts); + id->Xnew = create_lfvector(cloth->numverts); + id->V = create_lfvector(cloth->numverts); + id->Vnew = create_lfvector(cloth->numverts); + id->olddV = create_lfvector(cloth->numverts); + zero_lfvector(id->olddV, cloth->numverts); + id->F = create_lfvector(cloth->numverts); + id->B = create_lfvector(cloth->numverts); + id->dV = create_lfvector(cloth->numverts); + id->z = create_lfvector(cloth->numverts); + + for(i=0;i<cloth->numverts;i++) + { + id->A[i].r = id->A[i].c = id->dFdV[i].r = id->dFdV[i].c = id->dFdX[i].r = id->dFdX[i].c = id->P[i].c = id->P[i].r = id->Pinv[i].c = id->Pinv[i].r = id->bigI[i].c = id->bigI[i].r = i; + + if(verts [i].goal >= SOFTGOALSNAP) + { + id->S[pinned].pinned = 1; + id->S[pinned].c = id->S[pinned].r = i; + pinned++; + } + } + + // S is special and needs specific vcount and scount + id->S[0].vcount = pinned; id->S[0].scount = 0; + + // init springs */ + search = cloth->springs; + for(i=0;i<cloth->numsprings;i++) + { + spring = search->link; + + // dFdV_start[i].r = big_I[i].r = big_zero[i].r = + id->A[i+cloth->numverts].r = id->dFdV[i+cloth->numverts].r = id->dFdX[i+cloth->numverts].r = + id->P[i+cloth->numverts].r = id->Pinv[i+cloth->numverts].r = id->bigI[i+cloth->numverts].r = spring->ij; + + // dFdV_start[i].c = big_I[i].c = big_zero[i].c = + id->A[i+cloth->numverts].c = id->dFdV[i+cloth->numverts].c = id->dFdX[i+cloth->numverts].c = + id->P[i+cloth->numverts].c = id->Pinv[i+cloth->numverts].c = id->bigI[i+cloth->numverts].c = spring->kl; + + spring->matrix_index = i + cloth->numverts; + + search = search->next; + } + + for(i = 0; i < cloth->numverts; i++) + { + VECCOPY(id->X[i], verts[i].x); + } + + return 1; +} +int implicit_free (ClothModifierData *clmd) +{ + Implicit_Data *id; + Cloth *cloth; + cloth = (Cloth *)clmd->clothObject; + + if(cloth) + { + id = cloth->implicit; + + if(id) + { + del_bfmatrix(id->A); + del_bfmatrix(id->dFdV); + del_bfmatrix(id->dFdX); + del_bfmatrix(id->S); + del_bfmatrix(id->P); + del_bfmatrix(id->Pinv); + del_bfmatrix(id->bigI); + + del_lfvector(id->X); + del_lfvector(id->Xnew); + del_lfvector(id->V); + del_lfvector(id->Vnew); + del_lfvector(id->olddV); + del_lfvector(id->F); + del_lfvector(id->B); + del_lfvector(id->dV); + del_lfvector(id->z); + + MEM_freeN(id); + } + } + + return 1; +} + +DO_INLINE float fb(float length, float L) +{ + float x = length/L; + return (-11.541f*pow(x,4)+34.193f*pow(x,3)-39.083f*pow(x,2)+23.116f*x-9.713f); +} + +DO_INLINE float fbderiv(float length, float L) +{ + float x = length/L; + + return (-46.164f*pow(x,3)+102.579f*pow(x,2)-78.166f*x+23.116f); +} + +DO_INLINE float fbstar(float length, float L, float kb, float cb) +{ + float tempfb = kb * fb(length, L); + + float fbstar = cb * (length - L); + + if(tempfb < fbstar) + return fbstar; + else + return tempfb; +} + +// function to calculae bending spring force (taken from Choi & Co) +DO_INLINE float fbstar_jacobi(float length, float L, float kb, float cb) +{ + float tempfb = kb * fb(length, L); + float fbstar = cb * (length - L); + + if(tempfb < fbstar) + { + return cb; + } + else + { + return kb * fbderiv(length, L); + } +} + +DO_INLINE void filter(lfVector *V, fmatrix3x3 *S) +{ + unsigned int i=0; + + for(i=0;i<S[0].vcount;i++) + { + mul_fvector_fmatrix(V[S[i].r], V[S[i].r], S[i].m); + } +} + +int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S) +{ + // Solves for unknown X in equation AX=B + unsigned int conjgrad_loopcount=0, conjgrad_looplimit=100; + float conjgrad_epsilon=0.0001f, conjgrad_lasterror=0; + lfVector *q, *d, *tmp, *r; + float s, starget, a, s_prev; + unsigned int numverts = lA[0].vcount; + q = create_lfvector(numverts); + d = create_lfvector(numverts); + tmp = create_lfvector(numverts); + r = create_lfvector(numverts); + + // zero_lfvector(ldV, CLOTHPARTICLES); + filter(ldV, S); + + add_lfvector_lfvector(ldV, ldV, z, numverts); + + // r = B - Mul(tmp,A,X); // just use B if X known to be zero + cp_lfvector(r, lB, numverts); + mul_bfmatrix_lfvector(tmp, lA, ldV); + sub_lfvector_lfvector(r, r, tmp, numverts); + + filter(r,S); + + cp_lfvector(d, r, numverts); + + s = dot_lfvector(r, r, numverts); + starget = s * sqrt(conjgrad_epsilon); + + while((s>starget && conjgrad_loopcount < conjgrad_looplimit)) + { + // Mul(q,A,d); // q = A*d; + mul_bfmatrix_lfvector(q, lA, d); + + filter(q,S); + + a = s/dot_lfvector(d, q, numverts); + + // X = X + d*a; + add_lfvector_lfvectorS(ldV, ldV, d, a, numverts); + + // r = r - q*a; + sub_lfvector_lfvectorS(r, r, q, a, numverts); + + s_prev = s; + s = dot_lfvector(r, r, numverts); + + //d = r+d*(s/s_prev); + add_lfvector_lfvectorS(d, r, d, (s/s_prev), numverts); + + filter(d,S); + + conjgrad_loopcount++; + } + conjgrad_lasterror = s; + + del_lfvector(q); + del_lfvector(d); + del_lfvector(tmp); + del_lfvector(r); + // printf("W/O conjgrad_loopcount: %d\n", conjgrad_loopcount); + + return conjgrad_loopcount<conjgrad_looplimit; // true means we reached desired accuracy in given time - ie stable +} + +// block diagonalizer +DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv) +{ + unsigned int i = 0; + + // Take only the diagonal blocks of A +// #pragma omp parallel for private(i) + for(i = 0; i<lA[0].vcount; i++) + { + // block diagonalizer + cp_fmatrix(P[i].m, lA[i].m); + inverse_fmatrix(Pinv[i].m, P[i].m); + + } +} + +// version 1.3 +int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S, fmatrix3x3 *P, fmatrix3x3 *Pinv) +{ + unsigned int numverts = lA[0].vcount, iterations = 0, conjgrad_looplimit=100; + float delta0 = 0, deltaNew = 0, deltaOld = 0, alpha = 0; + float conjgrad_epsilon=0.0001; // 0.2 is dt for steps=5 + lfVector *r = create_lfvector(numverts); + lfVector *p = create_lfvector(numverts); + lfVector *s = create_lfvector(numverts); + lfVector *h = create_lfvector(numverts); + + BuildPPinv(lA, P, Pinv); + + filter(dv, S); + add_lfvector_lfvector(dv, dv, z, numverts); + + mul_bfmatrix_lfvector(r, lA, dv); + sub_lfvector_lfvector(r, lB, r, numverts); + filter(r, S); + + mul_prevfmatrix_lfvector(p, Pinv, r); + filter(p, S); + + deltaNew = dot_lfvector(r, p, numverts); + + delta0 = deltaNew * sqrt(conjgrad_epsilon); + + // itstart(); + + while ((deltaNew > delta0) && (iterations < conjgrad_looplimit)) + { + iterations++; + + mul_bfmatrix_lfvector(s, lA, p); + filter(s, S); + + alpha = deltaNew / dot_lfvector(p, s, numverts); + + add_lfvector_lfvectorS(dv, dv, p, alpha, numverts); + + add_lfvector_lfvectorS(r, r, s, -alpha, numverts); + + mul_prevfmatrix_lfvector(h, Pinv, r); + filter(h, S); + + deltaOld = deltaNew; + + deltaNew = dot_lfvector(r, h, numverts); + + add_lfvector_lfvectorS(p, h, p, deltaNew / deltaOld, numverts); + + filter(p, S); + + } + + // itend(); + // printf("cg_filtered_pre time: %f\n", (float)itval()); + + del_lfvector(h); + del_lfvector(s); + del_lfvector(p); + del_lfvector(r); + + // printf("iterations: %d\n", iterations); + + return iterations<conjgrad_looplimit; +} + +// outer product is NOT cross product!!! +DO_INLINE void dfdx_spring_type1(float to[3][3], float dir[3],float length,float L,float k) +{ + // dir is unit length direction, rest is spring's restlength, k is spring constant. + // return (outerprod(dir,dir)*k + (I - outerprod(dir,dir))*(k - ((k*L)/length))); + float temp[3][3]; + mul_fvectorT_fvector(temp, dir, dir); + sub_fmatrix_fmatrix(to, I, temp); + mul_fmatrix_S(to, k* (1.0f-(L/length))); + mul_fmatrix_S(temp, k); + add_fmatrix_fmatrix(to, temp, to); +} + +DO_INLINE void dfdx_spring_type2(float to[3][3], float dir[3],float length,float L,float k, float cb) +{ + // return outerprod(dir,dir)*fbstar_jacobi(length, L, k, cb); + mul_fvectorT_fvectorS(to, dir, dir, fbstar_jacobi(length, L, k, cb)); +} + +DO_INLINE void dfdv_damp(float to[3][3], float dir[3], float damping) +{ + // derivative of force wrt velocity. + // return outerprod(dir,dir) * damping; + mul_fvectorT_fvectorS(to, dir, dir, damping); +} + +DO_INLINE void dfdx_spring(float to[3][3], float dir[3],float length,float L,float k) +{ + // dir is unit length direction, rest is spring's restlength, k is spring constant. + //return ( (I-outerprod(dir,dir))*Min(1.0f,rest/length) - I) * -k; + mul_fvectorT_fvector(to, dir, dir); + sub_fmatrix_fmatrix(to, I, to); + mul_fmatrix_S(to, (((L/length)> 1.0f) ? (1.0f): (L/length))); + sub_fmatrix_fmatrix(to, to, I); + mul_fmatrix_S(to, -k); +} + +DO_INLINE void dfdx_damp(float to[3][3], float dir[3],float length,const float vel[3],float rest,float damping) +{ + // inner spring damping vel is the relative velocity of the endpoints. + // return (I-outerprod(dir,dir)) * (-damping * -(dot(dir,vel)/Max(length,rest))); + mul_fvectorT_fvector(to, dir, dir); + sub_fmatrix_fmatrix(to, I, to); + mul_fmatrix_S(to, (-damping * -(INPR(dir,vel)/MAX2(length,rest)))); + +} + +DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX) +{ + float extent[3]; + float length = 0; + float dir[3] = {0,0,0}; + float vel[3]; + float k = 0.0f; + float L = s->restlen; + float cb = clmd->sim_parms->structural; + + float nullf[3] = {0,0,0}; + float stretch_force[3] = {0,0,0}; + float bending_force[3] = {0,0,0}; + float damping_force[3] = {0,0,0}; + float nulldfdx[3][3]={ {0,0,0}, {0,0,0}, {0,0,0}}; + + float scaling = 0.0; + + VECCOPY(s->f, nullf); + cp_fmatrix(s->dfdx, nulldfdx); + cp_fmatrix(s->dfdv, nulldfdx); + + // calculate elonglation + VECSUB(extent, X[s->kl], X[s->ij]); + VECSUB(vel, V[s->kl], V[s->ij]); + length = sqrt(INPR(extent, extent)); + + s->flags &= ~CLOTH_SPRING_FLAG_NEEDED; + + if(length > ABS(ALMOST_ZERO)) + { + /* + if(length>L) + { + if((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) + && ((((length-L)*100.0f/L) > clmd->sim_parms->maxspringlen))) // cut spring! + { + s->flags |= CSPRING_FLAG_DEACTIVATE; + return; + } + } + */ + mul_fvector_S(dir, extent, 1.0f/length); + } + else + { + mul_fvector_S(dir, extent, 0.0f); + } + + // calculate force of structural + shear springs + if(s->type != CLOTH_SPRING_TYPE_BENDING) + { + if(length > L) // only on elonglation + { + s->flags |= CLOTH_SPRING_FLAG_NEEDED; + + k = clmd->sim_parms->structural; + + scaling = k + s->stiffness * ABS(clmd->sim_parms->max_struct-k); + + k = scaling / (clmd->coll_parms->avg_spring_len + FLT_EPSILON); + + // printf("scaling: %f, stiffness: %f\n", k, s->stiffness); + + /* + if((s->ij == 109) || (s->kl == 109)) + { + printf("length-L: %f, f: %f, len: %f, L: %f\n", length-L, (k*(length-L)), length, L); + printf("kl X-x: %f, f-y: %f, f-z: %f\n", X[s->kl][0], X[s->kl][1], X[s->kl][2]); + printf("ij X-x: %f, f-y: %f, f-z: %f\n\n", X[s->ij][0], X[s->ij][1], X[s->ij][2]); + } + */ + + mul_fvector_S(stretch_force, dir, (k*(length-L))); + + VECADD(s->f, s->f, stretch_force); + + // Ascher & Boxman, p.21: Damping only during elonglation + mul_fvector_S(damping_force, extent, clmd->sim_parms->Cdis * ((INPR(vel,extent)/length))); + VECADD(s->f, s->f, damping_force); + + dfdx_spring_type1(s->dfdx, dir,length,L,k); + + dfdv_damp(s->dfdv, dir,clmd->sim_parms->Cdis); + } + } + else // calculate force of bending springs + { + if(length < L) + { + s->flags |= CLOTH_SPRING_FLAG_NEEDED; + + k = clmd->sim_parms->bending; + + scaling = k + s->stiffness * ABS(clmd->sim_parms->max_bend-k); + cb = k = scaling / (20.0*(clmd->coll_parms->avg_spring_len + FLT_EPSILON)); + + // printf("scaling: %f, stiffness: %f\n", k, s->stiffness); + + mul_fvector_S(bending_force, dir, fbstar(length, L, k, cb)); + VECADD(s->f, s->f, bending_force); + + dfdx_spring_type2(s->dfdx, dir,length,L,k, cb); + } + } + /* + if((s->ij == 109) || (s->kl == 109)) + { + printf("type: %d, f-x: %f, f-y: %f, f-z: %f\n", s->type, s->f[0], s->f[1], s->f[2]); +} + */ +} + +DO_INLINE void cloth_apply_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX) +{ + if(s->flags & CLOTH_SPRING_FLAG_NEEDED) + { + if(s->type != CLOTH_SPRING_TYPE_BENDING) + { + sub_fmatrix_fmatrix(dFdV[s->ij].m, dFdV[s->ij].m, s->dfdv); + sub_fmatrix_fmatrix(dFdV[s->kl].m, dFdV[s->kl].m, s->dfdv); + add_fmatrix_fmatrix(dFdV[s->matrix_index].m, dFdV[s->matrix_index].m, s->dfdv); + } + + VECADD(lF[s->ij], lF[s->ij], s->f); + VECSUB(lF[s->kl], lF[s->kl], s->f); + + sub_fmatrix_fmatrix(dFdX[s->ij].m, dFdX[s->ij].m, s->dfdx); + sub_fmatrix_fmatrix(dFdX[s->kl].m, dFdX[s->kl].m, s->dfdx); + + add_fmatrix_fmatrix(dFdX[s->matrix_index].m, dFdX[s->matrix_index].m, s->dfdx); + } +} + +DO_INLINE void calculateTriangleNormal(float to[3], lfVector *X, MFace mface) +{ + float v1[3], v2[3]; + + VECSUB(v1, X[mface.v2], X[mface.v1]); + VECSUB(v2, X[mface.v3], X[mface.v1]); + cross_fvector(to, v1, v2); +} + +DO_INLINE void calculatQuadNormal(float to[3], lfVector *X, MFace mface) +{ + float temp = CalcNormFloat4(X[mface.v1],X[mface.v2],X[mface.v3],X[mface.v4],to); + mul_fvector_S(to, to, temp); +} + +void calculateWeightedVertexNormal(ClothModifierData *clmd, MFace *mfaces, float to[3], int index, lfVector *X) +{ + float temp[3]; + int i; + Cloth *cloth = clmd->clothObject; + + for(i = 0; i < cloth->numfaces; i++) + { + // check if this triangle contains the selected vertex + if(mfaces[i].v1 == index || mfaces[i].v2 == index || mfaces[i].v3 == index || mfaces[i].v4 == index) + { + calculatQuadNormal(temp, X, mfaces[i]); + VECADD(to, to, temp); + } + } +} +float calculateVertexWindForce(float wind[3], float vertexnormal[3]) +{ + return fabs(INPR(wind, vertexnormal) * 0.5f); +} + +DO_INLINE void calc_triangle_force(ClothModifierData *clmd, MFace mface, lfVector *F, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors) +{ + +} + +void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time) +{ + /* Collect forces and derivatives: F,dFdX,dFdV */ + Cloth *cloth = clmd->clothObject; + unsigned int i = 0; + float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */ + float gravity[3]; + float tm2[3][3] = {{-spring_air,0,0}, {0,-spring_air,0},{0,0,-spring_air}}; + ClothVertex *verts = cloth->verts; + MFace *mfaces = cloth->mfaces; + float wind_normalized[3]; + unsigned int numverts = cloth->numverts; + float auxvect[3], velgoal[3], tvect[3]; + float kd, ks; + LinkNode *search = cloth->springs; + + + VECCOPY(gravity, clmd->sim_parms->gravity); + mul_fvector_S(gravity, gravity, 0.001f); /* scale gravity force */ + + /* set dFdX jacobi matrix to zero */ + init_bfmatrix(dFdX, ZERO); + /* set dFdX jacobi matrix diagonal entries to -spring_air */ + initdiag_bfmatrix(dFdV, tm2); + + init_lfvector(lF, gravity, numverts); + + submul_lfvectorS(lF, lV, spring_air, numverts); + + /* do goal stuff */ + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) + { + for(i = 0; i < numverts; i++) + { + if(verts [i].goal < SOFTGOALSNAP) + { + // current_position = xold + t * (newposition - xold) + VECSUB(tvect, verts[i].xconst, verts[i].xold); + mul_fvector_S(tvect, tvect, time); + VECADD(tvect, tvect, verts[i].xold); + + VECSUB(auxvect, tvect, lX[i]); + ks = 1.0f/(1.0f- verts [i].goal*clmd->sim_parms->goalspring)-1.0f ; + VECADDS(lF[i], lF[i], auxvect, -ks); + + // calulate damping forces generated by goals + + VECSUB(velgoal,verts[i].xold, verts[i].xconst); + kd = clmd->sim_parms->goalfrict * 0.01f; // friction force scale taken from SB + VECSUBADDSS(lF[i], velgoal, kd, lV[i], kd); + + + } + } + } + + /* handle external forces like wind */ + if(effectors) + { + float speed[3] = {0.0f, 0.0f,0.0f}; + float force[3]= {0.0f, 0.0f, 0.0f}; + +#pragma omp parallel for private (i) shared(lF) + for(i = 0; i < cloth->numverts; i++) + { + float vertexnormal[3]={0,0,0}; + float fieldfactor = 1000.0f; // windfactor = 250.0f; // from sb + + pdDoEffectors(effectors, lX[i], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED); + + // TODO apply forcefields here + VECADDS(lF[i], lF[i], force, fieldfactor*0.01f); + + VECCOPY(wind_normalized, speed); + Normalize(wind_normalized); + + calculateWeightedVertexNormal(clmd, mfaces, vertexnormal, i, lX); + VECADDS(lF[i], lF[i], wind_normalized, -calculateVertexWindForce(speed, vertexnormal)); + } + } + + // calculate spring forces + search = cloth->springs; + while(search) + { + // only handle active springs + // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)){} + cloth_calc_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX); + + search = search->next; + } + + // apply spring forces + search = cloth->springs; + while(search) + { + // only handle active springs + // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)) + cloth_apply_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX); + search = search->next; + } + // printf("\n"); +} + +void simulate_implicit_euler(lfVector *Vnew, lfVector *lX, lfVector *lV, lfVector *lF, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, float dt, fmatrix3x3 *A, lfVector *B, lfVector *dV, fmatrix3x3 *S, lfVector *z, lfVector *olddV, fmatrix3x3 *P, fmatrix3x3 *Pinv) +{ + unsigned int numverts = dFdV[0].vcount; + + lfVector *dFdXmV = create_lfvector(numverts); + initdiag_bfmatrix(A, I); + zero_lfvector(dV, numverts); + + subadd_bfmatrixS_bfmatrixS(A, dFdV, dt, dFdX, (dt*dt)); + + mul_bfmatrix_lfvector(dFdXmV, dFdX, lV); + + add_lfvectorS_lfvectorS(B, lF, dt, dFdXmV, (dt*dt), numverts); + + itstart(); + + cg_filtered(dV, A, B, z, S); /* conjugate gradient algorithm to solve Ax=b */ + // cg_filtered_pre(dV, A, B, z, olddV, P, Pinv, dt); + + itend(); + // printf("cg_filtered calc time: %f\n", (float)itval()); + + cp_lfvector(olddV, dV, numverts); + + // advance velocities + add_lfvector_lfvector(Vnew, lV, dV, numverts); + + + del_lfvector(dFdXmV); +} + +int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors) +{ + unsigned int i=0; + float step=0.0f, tf=1.0f; + Cloth *cloth = clmd->clothObject; + ClothVertex *verts = cloth->verts; + unsigned int numverts = cloth->numverts; + float dt = 1.0f / clmd->sim_parms->stepsPerFrame; + Implicit_Data *id = cloth->implicit; + int result = 0; + + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) /* do goal stuff */ + { + for(i = 0; i < numverts; i++) + { + // update velocities with constrained velocities from pinned verts + if(verts [i].goal >= SOFTGOALSNAP) + { + VECSUB(id->V[i], verts[i].xconst, verts[i].xold); + // VecMulf(id->V[i], 1.0 / dt); + } + } + } + + while(step < tf) + { + effectors= pdInitEffectors(ob,NULL); + + // calculate + cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step ); + + // printf("F -> x: %f, y: %f; z: %f\n\n", id->F[109][0], id->F[109][1], id->F[109][2]); + + simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv); + + add_lfvector_lfvectorS(id->Xnew, id->X, id->Vnew, dt, numverts); + + /* + printf("dt: %f\n", dt); + printf("Xnew -> x: %f, y: %f; z: %f\n", id->Xnew[109][0], id->Xnew[109][1], id->Xnew[109][2]); + printf("X -> x: %f, y: %f; z: %f\n", id->X[109][0], id->X[109][1], id->X[109][2]); + printf("Vnew -> x: %f, y: %f; z: %f\n\n", id->Vnew[109][0], id->Vnew[109][1], id->Vnew[109][2]); + */ + + // clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_ENABLED; + + if(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) + { + // collisions + // itstart(); + + // update verts to current positions + for(i = 0; i < numverts; i++) + { + + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) + { + if(verts [i].goal >= SOFTGOALSNAP) + { + float tvect[3] = {.0,.0,.0}; + // VECSUB(tvect, id->Xnew[i], verts[i].xold); + mul_fvector_S(tvect, id->V[i], step+dt); + VECADD(tvect, tvect, verts[i].xold); + VECCOPY(id->Xnew[i], tvect); + } + + } + + VECCOPY(verts[i].tx, id->Xnew[i]); + + VECSUB(verts[i].tv, verts[i].tx, verts[i].txold); + VECCOPY(verts[i].v, verts[i].tv); + } + + // call collision function + result = cloth_bvh_objcollision(clmd, step + dt, dt); + + // copy corrected positions back to simulation + for(i = 0; i < numverts; i++) + { + if(result) + { + + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) + { + if(verts [i].goal >= SOFTGOALSNAP) + { + continue; + } + } + + + // VECADD(verts[i].tx, verts[i].txold, verts[i].tv); + + VECCOPY(verts[i].txold, verts[i].tx); + + VECCOPY(id->Xnew[i], verts[i].tx); + + VECCOPY(id->Vnew[i], verts[i].tv); + VecMulf(id->Vnew[i], 1.0f / dt); + } + else + { + VECCOPY(verts[i].txold, id->Xnew[i]); + } + } + + // X = Xnew; + cp_lfvector(id->X, id->Xnew, numverts); + + // if there were collisions, advance the velocity from v_n+1/2 to v_n+1 + if(result) + { + // V = Vnew; + cp_lfvector(id->V, id->Vnew, numverts); + + // calculate + cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step); + simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt / 2.0f, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv); + } + } + else + { + // X = Xnew; + cp_lfvector(id->X, id->Xnew, numverts); + } + + // itend(); + // printf("collision time: %f\n", (float)itval()); + + // V = Vnew; + cp_lfvector(id->V, id->Vnew, numverts); + + step += dt; + + if(effectors) pdEndEffectors(effectors); + } + + for(i = 0; i < numverts; i++) + { + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) + { + if(verts [i].goal < SOFTGOALSNAP) + { + VECCOPY(verts[i].txold, id->X[i]); + VECCOPY(verts[i].x, id->X[i]); + VECCOPY(verts[i].v, id->V[i]); + } + else + { + VECCOPY(verts[i].txold, verts[i].xconst); + VECCOPY(verts[i].x, verts[i].xconst); + VECCOPY(verts[i].v, id->V[i]); + } + } + else + { + VECCOPY(verts[i].txold, id->X[i]); + VECCOPY(verts[i].x, id->X[i]); + VECCOPY(verts[i].v, id->V[i]); + } + } + return 1; +} + +void implicit_set_positions (ClothModifierData *clmd) +{ + Cloth *cloth = clmd->clothObject; + ClothVertex *verts = cloth->verts; + unsigned int numverts = cloth->numverts, i; + Implicit_Data *id = cloth->implicit; + + for(i = 0; i < numverts; i++) + { + VECCOPY(id->X[i], verts[i].x); + VECCOPY(id->V[i], verts[i].v); + } + if(G.rt > 0) + printf("implicit_set_positions\n"); +} |