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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-21 01:01:13 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-21 01:01:13 +0400 |
commit | 9098de447952f52babb10a339c00c934076b1bca (patch) | |
tree | 2e6d59881a7b30f037c7ffb4e173a1c6f8599016 /source/blender/blenkernel/intern/implicit.c | |
parent | 8ac1330b74e24af828f94b24e46f8c1caac844c2 (diff) |
second attempt to fix compilation problem with 2D shaders on systems without GLExt or without shader support: use GL_ARB_shader_objects to conditionally compile the 2D shader code
Diffstat (limited to 'source/blender/blenkernel/intern/implicit.c')
0 files changed, 0 insertions, 0 deletions