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authorDaniel Genrich <daniel.genrich@gmx.net>2008-02-04 01:37:43 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-02-04 01:37:43 +0300
commit0e7bdb959eb694d384a1938d1f580365043c0ed6 (patch)
tree55f64e2a7205b67123a722fa92d852588596ba9a /source/blender/blenkernel/intern/implicit.c
parent9276a6f9fabcf4a3810e0bd57e15d807b41880d0 (diff)
Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too
Diffstat (limited to 'source/blender/blenkernel/intern/implicit.c')
-rw-r--r--source/blender/blenkernel/intern/implicit.c202
1 files changed, 126 insertions, 76 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index d08997d87eb..8490966283e 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -114,6 +114,9 @@ double itval()
/* callbacks for errors and interrupts and some goo */
static int (*CT_localInterruptCallBack)(void) = NULL;
+static float I[3][3] = {{1,0,0},{0,1,0},{0,0,1}};
+static float ZERO[3][3] = {{0,0,0}, {0,0,0}, {0,0,0}};
+
/*
#define C99
#ifdef C99
@@ -131,7 +134,7 @@ struct Cloth;
/* DEFINITIONS */
typedef float lfVector[3];
typedef struct fmatrix3x3 {
- float m[3][3]; /* 4x4 matrix */
+ float m[3][3]; /* 3x3 matrix */
unsigned int c,r; /* column and row number */
int pinned; /* is this vertex allowed to move? */
float n1,n2,n3; /* three normal vectors for collision constrains */
@@ -170,11 +173,13 @@ DO_INLINE void mul_fvectorT_fvector(float to[3][3], float vectorA[3], float vect
/* STATUS: HAS TO BE verified (*should* work) */
DO_INLINE void mul_fvectorT_fvectorS(float to[3][3], float vectorA[3], float vectorB[3], float aS)
{
- mul_fvector_S(to[0], vectorB, vectorA[0]* aS);
- mul_fvector_S(to[1], vectorB, vectorA[1]* aS);
- mul_fvector_S(to[2], vectorB, vectorA[2]* aS);
+ mul_fvectorT_fvector(to, vectorA, vectorB);
+ mul_fvector_S(to[0], to[0], aS);
+ mul_fvector_S(to[1], to[1], aS);
+ mul_fvector_S(to[2], to[2], aS);
}
+
/* printf vector[3] on console: for debug output */
void print_fvector(float m3[3])
{
@@ -315,16 +320,17 @@ DO_INLINE void sub_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], f
}
///////////////////////////
-// 4x4 matrix
+// 3x3 matrix
///////////////////////////
-/* printf 4x4 matrix on console: for debug output */
+/* printf 3x3 matrix on console: for debug output */
void print_fmatrix(float m3[3][3])
{
printf("%f\t%f\t%f\n",m3[0][0],m3[0][1],m3[0][2]);
printf("%f\t%f\t%f\n",m3[1][0],m3[1][1],m3[1][2]);
printf("%f\t%f\t%f\n\n",m3[2][0],m3[2][1],m3[2][2]);
}
-/* copy 4x4 matrix */
+
+/* copy 3x3 matrix */
DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])
{
// memcpy(to, from, sizeof (float) * 9);
@@ -332,12 +338,24 @@ DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])
VECCOPY(to[1], from[1]);
VECCOPY(to[2], from[2]);
}
-/* calculate determinant of 4x4 matrix */
+
+/* copy 3x3 matrix */
+DO_INLINE void initdiag_fmatrixS(float to[3][3], float aS)
+{
+ cp_fmatrix(to, ZERO);
+
+ to[0][0] = aS;
+ to[1][1] = aS;
+ to[2][2] = aS;
+}
+
+/* calculate determinant of 3x3 matrix */
DO_INLINE float det_fmatrix(float m[3][3])
{
return m[0][0]*m[1][1]*m[2][2] + m[1][0]*m[2][1]*m[0][2] + m[0][1]*m[1][2]*m[2][0]
-m[0][0]*m[1][2]*m[2][1] - m[0][1]*m[1][0]*m[2][2] - m[2][0]*m[1][1]*m[0][2];
}
+
DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
{
unsigned int i, j;
@@ -369,7 +387,7 @@ DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
}
-/* 4x4 matrix multiplied by a scalar */
+/* 3x3 matrix multiplied by a scalar */
/* STATUS: verified */
DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar)
{
@@ -378,7 +396,7 @@ DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar)
mul_fvector_S(matrix[2], matrix[2],scalar);
}
-/* a vector multiplied by a 4x4 matrix */
+/* a vector multiplied by a 3x3 matrix */
/* STATUS: verified */
DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3])
{
@@ -387,7 +405,7 @@ DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3])
to[2] = matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
}
-/* 4x4 matrix multiplied by a vector */
+/* 3x3 matrix multiplied by a vector */
/* STATUS: verified */
DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float *from)
{
@@ -395,7 +413,7 @@ DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float *from)
to[1] = INPR(matrix[1],from);
to[2] = INPR(matrix[2],from);
}
-/* 4x4 matrix multiplied by a 4x4 matrix */
+/* 3x3 matrix multiplied by a 3x3 matrix */
/* STATUS: verified */
DO_INLINE void mul_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
@@ -403,49 +421,49 @@ DO_INLINE void mul_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float ma
mul_fvector_fmatrix(to[1], matrixA[1],matrixB);
mul_fvector_fmatrix(to[2], matrixA[2],matrixB);
}
-/* 4x4 matrix addition with 4x4 matrix */
+/* 3x3 matrix addition with 3x3 matrix */
DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
VECADD(to[0], matrixA[0], matrixB[0]);
VECADD(to[1], matrixA[1], matrixB[1]);
VECADD(to[2], matrixA[2], matrixB[2]);
}
-/* 4x4 matrix add-addition with 4x4 matrix */
+/* 3x3 matrix add-addition with 3x3 matrix */
DO_INLINE void addadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
VECADDADD(to[0], matrixA[0], matrixB[0]);
VECADDADD(to[1], matrixA[1], matrixB[1]);
VECADDADD(to[2], matrixA[2], matrixB[2]);
}
-/* 4x4 matrix sub-addition with 4x4 matrix */
+/* 3x3 matrix sub-addition with 3x3 matrix */
DO_INLINE void addsub_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
{
VECADDSUBSS(to[0], matrixA[0], aS, matrixB[0], bS);
VECADDSUBSS(to[1], matrixA[1], aS, matrixB[1], bS);
VECADDSUBSS(to[2], matrixA[2], aS, matrixB[2], bS);
}
-/* A -= B + C (4x4 matrix sub-addition with 4x4 matrix) */
+/* A -= B + C (3x3 matrix sub-addition with 3x3 matrix) */
DO_INLINE void subadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
VECSUBADD(to[0], matrixA[0], matrixB[0]);
VECSUBADD(to[1], matrixA[1], matrixB[1]);
VECSUBADD(to[2], matrixA[2], matrixB[2]);
}
-/* A -= B*x + C*y (4x4 matrix sub-addition with 4x4 matrix) */
+/* A -= B*x + C*y (3x3 matrix sub-addition with 3x3 matrix) */
DO_INLINE void subadd_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
{
VECSUBADDSS(to[0], matrixA[0], aS, matrixB[0], bS);
VECSUBADDSS(to[1], matrixA[1], aS, matrixB[1], bS);
VECSUBADDSS(to[2], matrixA[2], aS, matrixB[2], bS);
}
-/* A = B - C (4x4 matrix subtraction with 4x4 matrix) */
+/* A = B - C (3x3 matrix subtraction with 3x3 matrix) */
DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
VECSUB(to[0], matrixA[0], matrixB[0]);
VECSUB(to[1], matrixA[1], matrixB[1]);
VECSUB(to[2], matrixA[2], matrixB[2]);
}
-/* A += B - C (4x4 matrix add-subtraction with 4x4 matrix) */
+/* A += B - C (3x3 matrix add-subtraction with 3x3 matrix) */
DO_INLINE void addsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
VECADDSUB(to[0], matrixA[0], matrixB[0]);
@@ -455,35 +473,35 @@ DO_INLINE void addsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float
/////////////////////////////////////////////////////////////////
// special functions
/////////////////////////////////////////////////////////////////
-/* a vector multiplied and added to/by a 4x4 matrix */
+/* a vector multiplied and added to/by a 3x3 matrix */
DO_INLINE void muladd_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
{
to[0] += matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
to[1] += matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
to[2] += matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
}
-/* 4x4 matrix multiplied and added to/by a 4x4 matrix and added to another 4x4 matrix */
+/* 3x3 matrix multiplied and added to/by a 3x3 matrix and added to another 3x3 matrix */
DO_INLINE void muladd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
muladd_fvector_fmatrix(to[0], matrixA[0],matrixB);
muladd_fvector_fmatrix(to[1], matrixA[1],matrixB);
muladd_fvector_fmatrix(to[2], matrixA[2],matrixB);
}
-/* a vector multiplied and sub'd to/by a 4x4 matrix */
+/* a vector multiplied and sub'd to/by a 3x3 matrix */
DO_INLINE void mulsub_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
{
to[0] -= matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
to[1] -= matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
to[2] -= matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
}
-/* 4x4 matrix multiplied and sub'd to/by a 4x4 matrix and added to another 4x4 matrix */
+/* 3x3 matrix multiplied and sub'd to/by a 3x3 matrix and added to another 3x3 matrix */
DO_INLINE void mulsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
mulsub_fvector_fmatrix(to[0], matrixA[0],matrixB);
mulsub_fvector_fmatrix(to[1], matrixA[1],matrixB);
mulsub_fvector_fmatrix(to[2], matrixA[2],matrixB);
}
-/* 4x4 matrix multiplied+added by a vector */
+/* 3x3 matrix multiplied+added by a vector */
/* STATUS: verified */
DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
{
@@ -491,7 +509,7 @@ DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float fro
to[1] += INPR(matrix[1],from);
to[2] += INPR(matrix[2],from);
}
-/* 4x4 matrix multiplied+sub'ed by a vector */
+/* 3x3 matrix multiplied+sub'ed by a vector */
DO_INLINE void mulsub_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
{
to[0] -= INPR(matrix[0],from);
@@ -501,7 +519,7 @@ DO_INLINE void mulsub_fmatrix_fvector(float to[3], float matrix[3][3], float fro
/////////////////////////////////////////////////////////////////
///////////////////////////
-// SPARSE SYMMETRIC big matrix with 4x4 matrix entries
+// SPARSE SYMMETRIC big matrix with 3x3 matrix entries
///////////////////////////
/* printf a big matrix on console: for debug output */
void print_bfmatrix(fmatrix3x3 *m3)
@@ -530,12 +548,26 @@ DO_INLINE void del_bfmatrix(fmatrix3x3 *matrix)
MEM_freeN (matrix);
}
}
+
/* copy big matrix */
DO_INLINE void cp_bfmatrix(fmatrix3x3 *to, fmatrix3x3 *from)
{
// TODO bounds checking
memcpy(to, from, sizeof(fmatrix3x3) * (from[0].vcount+from[0].scount) );
}
+
+/* init big matrix */
+// slow in parallel
+DO_INLINE void init_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
+{
+ unsigned int i;
+
+ for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
+ {
+ cp_fmatrix(matrix[i].m, m3);
+ }
+}
+
/* init the diagonal of big matrix */
// slow in parallel
DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
@@ -552,16 +584,7 @@ DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
cp_fmatrix(matrix[j].m, tmatrix);
}
}
-/* init big matrix */
-DO_INLINE void init_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
-{
- unsigned int i;
- for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
- {
- cp_fmatrix(matrix[i].m, m3);
- }
-}
/* multiply big matrix with scalar*/
DO_INLINE void mul_bfmatrix_S(fmatrix3x3 *matrix, float scalar)
{
@@ -707,12 +730,10 @@ DO_INLINE void subadd_bfmatrixS_bfmatrixS( fmatrix3x3 *to, fmatrix3x3 *from, flo
///////////////////////////////////////////////////////////////////
// simulator start
///////////////////////////////////////////////////////////////////
-static float I[3][3] = {{1,0,0},{0,1,0},{0,0,1}};
-static float ZERO[3][3] = {{0,0,0}, {0,0,0}, {0,0,0}};
typedef struct Implicit_Data
{
lfVector *X, *V, *Xnew, *Vnew, *olddV, *F, *B, *dV, *z;
- fmatrix3x3 *A, *dFdV, *dFdX, *S, *P, *Pinv, *bigI;
+ fmatrix3x3 *A, *dFdV, *dFdX, *S, *P, *Pinv, *bigI, *M;
} Implicit_Data;
int implicit_init (Object *ob, ClothModifierData *clmd)
@@ -746,6 +767,7 @@ int implicit_init (Object *ob, ClothModifierData *clmd)
id->Pinv = create_bfmatrix(cloth->numverts, cloth->numsprings);
id->P = create_bfmatrix(cloth->numverts, cloth->numsprings);
id->bigI = create_bfmatrix(cloth->numverts, cloth->numsprings); // TODO 0 springs
+ id->M = create_bfmatrix(cloth->numverts, cloth->numsprings);
id->X = create_lfvector(cloth->numverts);
id->Xnew = create_lfvector(cloth->numverts);
id->V = create_lfvector(cloth->numverts);
@@ -759,7 +781,7 @@ int implicit_init (Object *ob, ClothModifierData *clmd)
for(i=0;i<cloth->numverts;i++)
{
- id->A[i].r = id->A[i].c = id->dFdV[i].r = id->dFdV[i].c = id->dFdX[i].r = id->dFdX[i].c = id->P[i].c = id->P[i].r = id->Pinv[i].c = id->Pinv[i].r = id->bigI[i].c = id->bigI[i].r = i;
+ id->A[i].r = id->A[i].c = id->dFdV[i].r = id->dFdV[i].c = id->dFdX[i].r = id->dFdX[i].c = id->P[i].c = id->P[i].r = id->Pinv[i].c = id->Pinv[i].r = id->bigI[i].c = id->bigI[i].r = id->M[i].r = id->M[i].c = i;
if(verts [i].goal >= SOFTGOALSNAP)
{
@@ -767,12 +789,14 @@ int implicit_init (Object *ob, ClothModifierData *clmd)
id->S[pinned].c = id->S[pinned].r = i;
pinned++;
}
+
+ initdiag_fmatrixS(id->M[i].m, verts[i].mass);
}
// S is special and needs specific vcount and scount
id->S[0].vcount = pinned; id->S[0].scount = 0;
- // init springs */
+ // init springs
search = cloth->springs;
for(i=0;i<cloth->numsprings;i++)
{
@@ -780,11 +804,11 @@ int implicit_init (Object *ob, ClothModifierData *clmd)
// dFdV_start[i].r = big_I[i].r = big_zero[i].r =
id->A[i+cloth->numverts].r = id->dFdV[i+cloth->numverts].r = id->dFdX[i+cloth->numverts].r =
- id->P[i+cloth->numverts].r = id->Pinv[i+cloth->numverts].r = id->bigI[i+cloth->numverts].r = spring->ij;
+ id->P[i+cloth->numverts].r = id->Pinv[i+cloth->numverts].r = id->bigI[i+cloth->numverts].r = id->M[i+cloth->numverts].r = spring->ij;
// dFdV_start[i].c = big_I[i].c = big_zero[i].c =
id->A[i+cloth->numverts].c = id->dFdV[i+cloth->numverts].c = id->dFdX[i+cloth->numverts].c =
- id->P[i+cloth->numverts].c = id->Pinv[i+cloth->numverts].c = id->bigI[i+cloth->numverts].c = spring->kl;
+ id->P[i+cloth->numverts].c = id->Pinv[i+cloth->numverts].c = id->bigI[i+cloth->numverts].c = id->M[i+cloth->numverts].c = spring->kl;
spring->matrix_index = i + cloth->numverts;
@@ -817,6 +841,7 @@ int implicit_free (ClothModifierData *clmd)
del_bfmatrix(id->P);
del_bfmatrix(id->Pinv);
del_bfmatrix(id->bigI);
+ del_bfmatrix(id->M);
del_lfvector(id->X);
del_lfvector(id->Xnew);
@@ -1037,29 +1062,37 @@ int cg_filtered_pre(lfVector *dv, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fma
}
// outer product is NOT cross product!!!
-DO_INLINE void dfdx_spring_type1(float to[3][3], float dir[3],float length,float L,float k)
+DO_INLINE void dfdx_spring_type1(float to[3][3], float extent[3], float length, float L, float dot, float k)
{
// dir is unit length direction, rest is spring's restlength, k is spring constant.
// return (outerprod(dir,dir)*k + (I - outerprod(dir,dir))*(k - ((k*L)/length)));
float temp[3][3];
+ float temp1 = k*(1.0 - (L/length));
+ mul_fvectorT_fvectorS(temp, extent, extent, 1.0 / dot);
+ sub_fmatrix_fmatrix(to, I, temp);
+ mul_fmatrix_S(to, temp1);
+ mul_fvectorT_fvectorS(temp, extent, extent, k/ dot);
+ add_fmatrix_fmatrix(to, to, temp);
+ /*
mul_fvectorT_fvector(temp, dir, dir);
sub_fmatrix_fmatrix(to, I, temp);
mul_fmatrix_S(to, k* (1.0f-(L/length)));
mul_fmatrix_S(temp, k);
add_fmatrix_fmatrix(to, temp, to);
+ */
}
-DO_INLINE void dfdx_spring_type2(float to[3][3], float dir[3],float length,float L,float k, float cb)
+DO_INLINE void dfdx_spring_type2(float to[3][3], float dir[3], float length, float L, float k, float cb)
{
// return outerprod(dir,dir)*fbstar_jacobi(length, L, k, cb);
mul_fvectorT_fvectorS(to, dir, dir, fbstar_jacobi(length, L, k, cb));
}
-DO_INLINE void dfdv_damp(float to[3][3], float dir[3], float damping)
+DO_INLINE void dfdv_damp(float to[3][3], float ext[3], float damping, float dot)
{
// derivative of force wrt velocity.
- // return outerprod(dir,dir) * damping;
- mul_fvectorT_fvectorS(to, dir, dir, damping);
+ mul_fvectorT_fvectorS(to, ext, ext, damping / dot);
+
}
DO_INLINE void dfdx_spring(float to[3][3], float dir[3],float length,float L,float k)
@@ -1073,6 +1106,7 @@ DO_INLINE void dfdx_spring(float to[3][3], float dir[3],float length,float L,fl
mul_fmatrix_S(to, -k);
}
+// unused atm
DO_INLINE void dfdx_damp(float to[3][3], float dir[3],float length,const float vel[3],float rest,float damping)
{
// inner spring damping vel is the relative velocity of the endpoints.
@@ -1086,7 +1120,7 @@ DO_INLINE void dfdx_damp(float to[3][3], float dir[3],float length,const float
DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX)
{
float extent[3];
- float length = 0;
+ float length = 0, dot = 0;
float dir[3] = {0,0,0};
float vel[3];
float k = 0.0f;
@@ -1108,7 +1142,8 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
// calculate elonglation
VECSUB(extent, X[s->kl], X[s->ij]);
VECSUB(vel, V[s->kl], V[s->ij]);
- length = sqrt(INPR(extent, extent));
+ dot = INPR(extent, extent);
+ length = sqrt(dot);
s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
@@ -1144,29 +1179,34 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
scaling = k + s->stiffness * ABS(clmd->sim_parms->max_struct-k);
k = scaling / (clmd->coll_parms->avg_spring_len + FLT_EPSILON);
-
- // printf("scaling: %f, stiffness: %f\n", k, s->stiffness);
+ if(G.rt>3)
+ printf("struct scaling: %f\n", k);
/*
- if((s->ij == 109) || (s->kl == 109))
+ if((s->ij == 4) || (s->kl == 4))
{
printf("length-L: %f, f: %f, len: %f, L: %f\n", length-L, (k*(length-L)), length, L);
printf("kl X-x: %f, f-y: %f, f-z: %f\n", X[s->kl][0], X[s->kl][1], X[s->kl][2]);
printf("ij X-x: %f, f-y: %f, f-z: %f\n\n", X[s->ij][0], X[s->ij][1], X[s->ij][2]);
- }
+ }
*/
-
- mul_fvector_S(stretch_force, dir, (k*(length-L)));
+
+ // TODO: verify, half verified (couldn't see error)
+ mul_fvector_S(stretch_force, dir, k*(length-L));
VECADD(s->f, s->f, stretch_force);
// Ascher & Boxman, p.21: Damping only during elonglation
- mul_fvector_S(damping_force, extent, clmd->sim_parms->Cdis * ((INPR(vel,extent)/length)));
+ /* VERIFIED */
+ mul_fvector_S(damping_force, extent, clmd->sim_parms->Cdis * (INPR(vel,extent)/dot));
VECADD(s->f, s->f, damping_force);
-
- dfdx_spring_type1(s->dfdx, dir,length,L,k);
-
- dfdv_damp(s->dfdv, dir,clmd->sim_parms->Cdis);
+
+ // TODO: verify, half verified (couldn't see error)
+ dfdx_spring_type1(s->dfdx, extent, length, L, dot, k);
+
+
+ /* VERIFIED */
+ dfdv_damp(s->dfdv, extent, clmd->sim_parms->Cdis, dot);
}
}
else // calculate force of bending springs
@@ -1180,12 +1220,13 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
scaling = k + s->stiffness * ABS(clmd->sim_parms->max_bend-k);
cb = k = scaling / (20.0*(clmd->coll_parms->avg_spring_len + FLT_EPSILON));
- // printf("scaling: %f, stiffness: %f\n", k, s->stiffness);
+ if(G.rt>3)
+ printf("bend scaling: %f\n", k);
mul_fvector_S(bending_force, dir, fbstar(length, L, k, cb));
VECADD(s->f, s->f, bending_force);
- dfdx_spring_type2(s->dfdx, dir,length,L,k, cb);
+ dfdx_spring_type2(s->dfdx, dir, length,L, k, cb);
}
}
/*
@@ -1258,7 +1299,7 @@ DO_INLINE void calc_triangle_force(ClothModifierData *clmd, MFace mface, lfVecto
}
-void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time)
+void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time, fmatrix3x3 *M)
{
/* Collect forces and derivatives: F,dFdX,dFdV */
Cloth *cloth = clmd->clothObject;
@@ -1284,6 +1325,14 @@ void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVec
initdiag_bfmatrix(dFdV, tm2);
init_lfvector(lF, gravity, numverts);
+
+ // multiply lF with mass matrix
+ for(i = 0; i < numverts; i++)
+ {
+ float temp[3];
+ VECCOPY(temp, lF[i]);
+ mul_fmatrix_fvector(lF[i], M[i].m, temp);
+ }
submul_lfvectorS(lF, lV, spring_air, numverts);
@@ -1362,14 +1411,15 @@ void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVec
// printf("\n");
}
-void simulate_implicit_euler(lfVector *Vnew, lfVector *lX, lfVector *lV, lfVector *lF, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, float dt, fmatrix3x3 *A, lfVector *B, lfVector *dV, fmatrix3x3 *S, lfVector *z, lfVector *olddV, fmatrix3x3 *P, fmatrix3x3 *Pinv)
+void simulate_implicit_euler(lfVector *Vnew, lfVector *lX, lfVector *lV, lfVector *lF, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, float dt, fmatrix3x3 *A, lfVector *B, lfVector *dV, fmatrix3x3 *S, lfVector *z, lfVector *olddV, fmatrix3x3 *P, fmatrix3x3 *Pinv, fmatrix3x3 *M)
{
unsigned int numverts = dFdV[0].vcount;
lfVector *dFdXmV = create_lfvector(numverts);
- initdiag_bfmatrix(A, I);
zero_lfvector(dV, numverts);
-
+
+ cp_bfmatrix(A, M);
+
subadd_bfmatrixS_bfmatrixS(A, dFdV, dt, dFdX, (dt*dt));
mul_bfmatrix_lfvector(dFdXmV, dFdX, lV);
@@ -1379,7 +1429,7 @@ void simulate_implicit_euler(lfVector *Vnew, lfVector *lX, lfVector *lV, lfVecto
itstart();
cg_filtered(dV, A, B, z, S); /* conjugate gradient algorithm to solve Ax=b */
- // cg_filtered_pre(dV, A, B, z, olddV, P, Pinv, dt);
+ // cg_filtered_pre(dV, A, B, z, S, P, Pinv);
itend();
// printf("cg_filtered calc time: %f\n", (float)itval());
@@ -1422,19 +1472,19 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
effectors= pdInitEffectors(ob,NULL);
// calculate
- cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step );
+ cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);
// printf("F -> x: %f, y: %f; z: %f\n\n", id->F[109][0], id->F[109][1], id->F[109][2]);
-
- simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv);
- add_lfvector_lfvectorS(id->Xnew, id->X, id->Vnew, dt, numverts);
+ simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M);
+ add_lfvector_lfvectorS(id->Xnew, id->X, id->Vnew, dt, numverts);
/*
printf("dt: %f\n", dt);
- printf("Xnew -> x: %f, y: %f; z: %f\n", id->Xnew[109][0], id->Xnew[109][1], id->Xnew[109][2]);
- printf("X -> x: %f, y: %f; z: %f\n", id->X[109][0], id->X[109][1], id->X[109][2]);
- printf("Vnew -> x: %f, y: %f; z: %f\n\n", id->Vnew[109][0], id->Vnew[109][1], id->Vnew[109][2]);
+ printf("Xnew -> x: %f, y: %f; z: %f\n", id->Xnew[4][0], id->Xnew[4][1], id->Xnew[4][2]);
+ printf("X -> x: %f, y: %f; z: %f\n", id->X[4][0], id->X[4][1], id->X[4][2]);
+ printf("Vnew -> x: %f, y: %f; z: %f\n", id->Vnew[4][0], id->Vnew[3][1], id->Vnew[4][2]);
+ printf("V -> x: %f, y: %f; z: %f\n\n", id->V[4][0], id->V[4][1], id->V[4][2]);
*/
// clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_ENABLED;
@@ -1510,8 +1560,8 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
cp_lfvector(id->V, id->Vnew, numverts);
// calculate
- cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step);
- simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt / 2.0f, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv);
+ cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);
+ simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt / 2.0f, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv, id->M);
}
}
else