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authorCampbell Barton <ideasman42@gmail.com>2012-03-28 05:06:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-28 05:06:43 +0400
commitc9e1ced4ddc9c801bdd68cc1ac6f5e99768fe108 (patch)
tree644489fcbb0951ec2029fee42b459ed42a09d54c /source/blender/blenkernel/intern/implicit.c
parent48afa89dd2a2d9126a1f8d85ca49bee0b1c6c300 (diff)
code cleanup: (dont include ';' in defines), last commit also missed changes to paint_image.c
Diffstat (limited to 'source/blender/blenkernel/intern/implicit.c')
-rw-r--r--source/blender/blenkernel/intern/implicit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 32bdac9d35e..23aa03b0331 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1421,7 +1421,7 @@ typedef struct HairGridVert {
float velocity[3];
float density;
} HairGridVert;
-#define HAIR_GRID_INDEX(vec, min, max, axis) (int)( (vec[axis] - min[axis]) / (max[axis] - min[axis]) * 9.99f );
+#define HAIR_GRID_INDEX(vec, min, max, axis) (int)((vec[axis] - min[axis]) / (max[axis] - min[axis]) * 9.99f)
/* Smoothing of hair velocities:
* adapted from
Volumetric Methods for Simulation and Rendering of Hair