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authorCampbell Barton <ideasman42@gmail.com>2014-03-17 14:48:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-03-17 14:48:13 +0400
commit8480bb64ec7e5f367b914dc46e9c929945a6ebb0 (patch)
tree3c7a2982a001dd9efb9b99115454576906815637 /source/blender/blenkernel/intern/implicit.c
parent930765faa81efe3894e5476a59f5f3298da54ae4 (diff)
Code cleanup: style
Diffstat (limited to 'source/blender/blenkernel/intern/implicit.c')
-rw-r--r--source/blender/blenkernel/intern/implicit.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 08959850fb9..cceb7925194 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1271,16 +1271,17 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
k = scaling / (clmd->sim_parms->avg_spring_len + FLT_EPSILON);
// TODO: verify, half verified (couldn't see error)
- if(s->type & CLOTH_SPRING_TYPE_SEWING) {
- // sewing springs usually have a large distance at first so clamp the force so we don't get tunnelling through colission objects
- float force = k*(length-L);
- if(force > clmd->sim_parms->max_sewing) {
- force = clmd->sim_parms->max_sewing;
- }
- mul_fvector_S(stretch_force, dir, force);
- } else {
- mul_fvector_S(stretch_force, dir, k*(length-L));
- }
+ if (s->type & CLOTH_SPRING_TYPE_SEWING) {
+ // sewing springs usually have a large distance at first so clamp the force so we don't get tunnelling through colission objects
+ float force = k*(length-L);
+ if (force > clmd->sim_parms->max_sewing) {
+ force = clmd->sim_parms->max_sewing;
+ }
+ mul_fvector_S(stretch_force, dir, force);
+ }
+ else {
+ mul_fvector_S(stretch_force, dir, k * (length - L));
+ }
VECADD(s->f, s->f, stretch_force);