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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-03-26 13:52:55 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-03-26 13:52:55 +0300 |
commit | 666cca69e90bf1f5c1bfb5a6582c56c2e8311f04 (patch) | |
tree | 5d467cc4e8e6163f094353369783c79ccc4b59d9 /source/blender/blenkernel/intern/implicit.c | |
parent | 05b1f00858313930b8a850aff6349bb6ab68efff (diff) |
Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
Diffstat (limited to 'source/blender/blenkernel/intern/implicit.c')
-rw-r--r-- | source/blender/blenkernel/intern/implicit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c index b4fb34d8464..c625fb28840 100644 --- a/source/blender/blenkernel/intern/implicit.c +++ b/source/blender/blenkernel/intern/implicit.c @@ -1422,7 +1422,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec /* 10x10x10 grid gives nice initial results */ HairGridVert grid[10][10][10]; HairGridVert colg[10][10][10]; - ListBase *colliders = get_collider_cache(clmd->scene, NULL); + ListBase *colliders = get_collider_cache(clmd->scene, NULL, NULL); ColliderCache *col = NULL; float gmin[3], gmax[3], density; /* 2.0f is an experimental value that seems to give good results */ |