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authorDaniel Genrich <daniel.genrich@gmx.net>2008-03-20 21:28:40 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-03-20 21:28:40 +0300
commitaf8c68ddc4a67b9c329d15b540a1bc0f07d98838 (patch)
treed75f48c789b39b3feb9b8fa3b2fb56109dabb6dd /source/blender/blenkernel/intern/implicit.c
parent9362772ffda053186780e5f976d43a99f7cfd699 (diff)
Cloth structure names update: Sorry about this commit, it will kill all your cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects.
Diffstat (limited to 'source/blender/blenkernel/intern/implicit.c')
-rw-r--r--source/blender/blenkernel/intern/implicit.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index f4b1a325712..4c39f36800c 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -37,13 +37,11 @@
#include "DNA_cloth_types.h"
#include "DNA_scene_types.h"
-
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_cloth.h"
#include "BKE_utildefines.h"
-
#ifdef _WIN32
#include <windows.h>
static LARGE_INTEGER _itstart, _itend;