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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 01:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 01:50:00 +0300
commit8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch)
tree0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/blenkernel/intern/ipo.c
parente68ac2827dd4f8ad346011a8a408b342e2718707 (diff)
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/blenkernel/intern/ipo.c')
-rw-r--r--source/blender/blenkernel/intern/ipo.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index cccbb4aefe4..954026ea560 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1697,7 +1697,7 @@ void do_versions_ipos_to_animato(Main *bmain)
/* ----------- Animation Attached to Data -------------- */
/* objects */
- for (id = bmain->object.first; id; id = id->next) {
+ for (id = bmain->objects.first; id; id = id->next) {
Object *ob = (Object *)id;
bPoseChannel *pchan;
bConstraint *con;
@@ -1824,7 +1824,7 @@ void do_versions_ipos_to_animato(Main *bmain)
}
/* shapekeys */
- for (id = bmain->key.first; id; id = id->next) {
+ for (id = bmain->shapekeys.first; id; id = id->next) {
Key *key = (Key *)id;
if (G.debug & G_DEBUG) printf("\tconverting key %s\n", id->name + 2);
@@ -1849,7 +1849,7 @@ void do_versions_ipos_to_animato(Main *bmain)
}
/* materials */
- for (id = bmain->mat.first; id; id = id->next) {
+ for (id = bmain->materials.first; id; id = id->next) {
Material *ma = (Material *)id;
if (G.debug & G_DEBUG) printf("\tconverting material %s\n", id->name + 2);
@@ -1871,7 +1871,7 @@ void do_versions_ipos_to_animato(Main *bmain)
}
/* worlds */
- for (id = bmain->world.first; id; id = id->next) {
+ for (id = bmain->worlds.first; id; id = id->next) {
World *wo = (World *)id;
if (G.debug & G_DEBUG) printf("\tconverting world %s\n", id->name + 2);
@@ -1893,7 +1893,7 @@ void do_versions_ipos_to_animato(Main *bmain)
}
/* sequence strips */
- for (id = bmain->scene.first; id; id = id->next) {
+ for (id = bmain->scenes.first; id; id = id->next) {
Scene *scene = (Scene *)id;
Editing *ed = scene->ed;
if (ed && ed->seqbasep) {
@@ -1946,7 +1946,7 @@ void do_versions_ipos_to_animato(Main *bmain)
/* textures */
- for (id = bmain->tex.first; id; id = id->next) {
+ for (id = bmain->textures.first; id; id = id->next) {
Tex *te = (Tex *)id;
if (G.debug & G_DEBUG) printf("\tconverting texture %s\n", id->name + 2);
@@ -1968,7 +1968,7 @@ void do_versions_ipos_to_animato(Main *bmain)
}
/* cameras */
- for (id = bmain->camera.first; id; id = id->next) {
+ for (id = bmain->cameras.first; id; id = id->next) {
Camera *ca = (Camera *)id;
if (G.debug & G_DEBUG) printf("\tconverting camera %s\n", id->name + 2);
@@ -1990,7 +1990,7 @@ void do_versions_ipos_to_animato(Main *bmain)
}
/* lights */
- for (id = bmain->light.first; id; id = id->next) {
+ for (id = bmain->lights.first; id; id = id->next) {
Light *la = (Light *)id;
if (G.debug & G_DEBUG) printf("\tconverting light %s\n", id->name + 2);
@@ -2012,7 +2012,7 @@ void do_versions_ipos_to_animato(Main *bmain)
}
/* curves */
- for (id = bmain->curve.first; id; id = id->next) {
+ for (id = bmain->curves.first; id; id = id->next) {
Curve *cu = (Curve *)id;
if (G.debug & G_DEBUG) printf("\tconverting curve %s\n", id->name + 2);
@@ -2045,7 +2045,7 @@ void do_versions_ipos_to_animato(Main *bmain)
*/
/* actions */
- for (id = bmain->action.first; id; id = id->next) {
+ for (id = bmain->actions.first; id; id = id->next) {
bAction *act = (bAction *)id;
if (G.debug & G_DEBUG) printf("\tconverting action %s\n", id->name + 2);