Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/intern/ipo.c
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/intern/ipo.c')
-rw-r--r--source/blender/blenkernel/intern/ipo.c18
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index fcbc25ebad5..c2e9af685a6 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -46,7 +46,6 @@
/* since we have versioning code here */
#define DNA_DEPRECATED_ALLOW
-#include "DNA_actuator_types.h"
#include "DNA_anim_types.h"
#include "DNA_constraint_types.h"
#include "DNA_camera_types.h"
@@ -1768,23 +1767,6 @@ void do_versions_ipos_to_animato(Main *main)
ipo_to_animdata(id, ob->ipo, NULL, NULL, NULL);
id_us_min(&ob->ipo->id);
ob->ipo = NULL;
-
- {
- /* If we have any empty action actuators, assume they were
- * converted IPO Actuators using the object IPO */
- bActuator *act;
- bActionActuator *aa;
-
- for (act = ob->actuators.first; act; act = act->next) {
- /* Any actuators set to ACT_IPO at this point are actually Action Actuators that
- * need this converted IPO to finish converting the actuator. */
- if (act->type == ACT_IPO) {
- aa = (bActionActuator *)act->data;
- aa->act = ob->adt->action;
- act->type = ACT_ACTION;
- }
- }
- }
}
}