diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/intern/ipo.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/intern/ipo.c')
-rw-r--r-- | source/blender/blenkernel/intern/ipo.c | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c index fcbc25ebad5..c2e9af685a6 100644 --- a/source/blender/blenkernel/intern/ipo.c +++ b/source/blender/blenkernel/intern/ipo.c @@ -46,7 +46,6 @@ /* since we have versioning code here */ #define DNA_DEPRECATED_ALLOW -#include "DNA_actuator_types.h" #include "DNA_anim_types.h" #include "DNA_constraint_types.h" #include "DNA_camera_types.h" @@ -1768,23 +1767,6 @@ void do_versions_ipos_to_animato(Main *main) ipo_to_animdata(id, ob->ipo, NULL, NULL, NULL); id_us_min(&ob->ipo->id); ob->ipo = NULL; - - { - /* If we have any empty action actuators, assume they were - * converted IPO Actuators using the object IPO */ - bActuator *act; - bActionActuator *aa; - - for (act = ob->actuators.first; act; act = act->next) { - /* Any actuators set to ACT_IPO at this point are actually Action Actuators that - * need this converted IPO to finish converting the actuator. */ - if (act->type == ACT_IPO) { - aa = (bActionActuator *)act->data; - aa->act = ob->adt->action; - act->type = ACT_ACTION; - } - } - } } } |