diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-01-18 13:41:45 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-01-18 13:41:45 +0300 |
commit | 53ae509cc5ad75dca490dea8c632d542285e0058 (patch) | |
tree | 3ccf1ca8583c46b67391ceca2b07698c19f28c8c /source/blender/blenkernel/intern/key.c | |
parent | 711d04a4995f16abbbaca0deecadd48fefbbe165 (diff) |
2.5 - AnimSys Data management stuff...
* Removed nAction struct. We'll be using good ol' bAction structs again, but putting new data in a different list. Apart from that, the data is similar enough to do so.
* Rearranged code in DNA_action_types.h while renaming the structs to avoid confusion over what is currently in use...
* Added freeing and AnimData execution loops for many other ID-types too. (NOTE: I've added AnimData in NodeTree struct too, but it's not clear to me where the relevant data-management calls should go in Nodes code).
* File writing code should now only write the new data to files
Diffstat (limited to 'source/blender/blenkernel/intern/key.c')
-rw-r--r-- | source/blender/blenkernel/intern/key.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c index f06583a6ace..718ddf2dc96 100644 --- a/source/blender/blenkernel/intern/key.c +++ b/source/blender/blenkernel/intern/key.c @@ -43,6 +43,7 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_blender.h" #include "BKE_curve.h" @@ -77,9 +78,7 @@ void free_key(Key *key) { KeyBlock *kb; -#if 0 // XXX old animation system - if(key->ipo) key->ipo->id.us--; -#endif // XXX old animation system + BKE_free_animdata((ID *)key); while( (kb= key->block.first) ) { |