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authorBastien Montagne <montagne29@wanadoo.fr>2015-12-27 13:53:50 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-12-27 14:00:33 +0300
commit3fcf535d2e003ad939fa1f1c7aa4d5da1b38aef7 (patch)
tree0cc5b044cdc1f7b6fa58ad1d0c3c6cafc51a7759 /source/blender/blenkernel/intern/lamp.c
parentec2ca11cba496294838bfb5fb76f7bfcef2fe8cc (diff)
Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all. This change was also needed because we were getting short on ID flags, and future enhancement of 'user_one' ID behavior requires two new ones. id->flag remains for persistent data (fakeuser only, so far!), this also allows us 100% backward & forward compatibility. New id->tag is used for most flags. Though written in .blend files, its content is cleared at read time. Note that .blend file version was bumped, so that we can clear runtimeflags from old .blends, important in case we add new persistent flags in future. Also, behavior of tags (either status ones, or whether they need to be cleared before/after use) has been added as comments to their declaration. Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D1683
Diffstat (limited to 'source/blender/blenkernel/intern/lamp.c')
-rw-r--r--source/blender/blenkernel/intern/lamp.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/lamp.c b/source/blender/blenkernel/intern/lamp.c
index 7fcbd9cafb7..9601a93b1f1 100644
--- a/source/blender/blenkernel/intern/lamp.c
+++ b/source/blender/blenkernel/intern/lamp.c
@@ -265,12 +265,12 @@ static void lamp_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime
void lamp_drivers_update(Scene *scene, Lamp *la, float ctime)
{
/* Prevent infinite recursion by checking (and tagging the lamp) as having been visited already
- * (see BKE_scene_update_tagged()). This assumes la->id.flag & LIB_DOIT isn't set by anything else
+ * (see BKE_scene_update_tagged()). This assumes la->id.tag & LIB_TAG_DOIT isn't set by anything else
* in the meantime... [#32017] */
- if (la->id.flag & LIB_DOIT)
+ if (la->id.tag & LIB_TAG_DOIT)
return;
- la->id.flag |= LIB_DOIT;
+ la->id.tag |= LIB_TAG_DOIT;
/* lamp itself */
if (la->adt && la->adt->drivers.first)
@@ -280,6 +280,6 @@ void lamp_drivers_update(Scene *scene, Lamp *la, float ctime)
if (la->nodetree)
lamp_node_drivers_update(scene, la->nodetree, ctime);
- la->id.flag &= ~LIB_DOIT;
+ la->id.tag &= ~LIB_TAG_DOIT;
}