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authorPatrick Mours <pmours@nvidia.com>2022-11-11 22:20:47 +0300
committerPatrick Mours <pmours@nvidia.com>2022-11-11 22:21:08 +0300
commit9d827a1834ab0e2211488251dc9133e7164652dd (patch)
tree59729b681decbac65e21ff3503a0253639f46707 /source/blender/blenkernel/intern/lattice_deform_test.cc
parent1fdaf748bf4a6b65465602aefa36868e69b4c30f (diff)
Fix OSL object matrix with Cycles on the GPU
The OSL GPU services implementation of "osl_get_matrix" and "osl_get_inverse_matrix" was missing support for the "common", "shader" and "object" matrices and thus any matrix operations in OSL shaders using these would not work. This patch adds the proper implementation copied from the OSL CPU services. Maniphest Tasks: T101222
Diffstat (limited to 'source/blender/blenkernel/intern/lattice_deform_test.cc')
0 files changed, 0 insertions, 0 deletions