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authorBastien Montagne <bastien@blender.org>2021-12-22 14:01:31 +0300
committerBastien Montagne <bastien@blender.org>2021-12-22 19:03:20 +0300
commit902318f0fd0e4f5ad73887451dcbe4f482e26702 (patch)
treede13130bb92957ac0cfec082a116ab56049fbe37 /source/blender/blenkernel/intern/layer.c
parent978a930d9cf655fb18cfec228cee0c58d9a82a4f (diff)
Fix part of T93799: Outliner: Remap Users crash (for `ID Type` `Object`).
This commit fixes the crash itself, however this can still lead to a same collection 'owning' the same object several time. Issue here was a bad assumption in layer resync code, that would lead to removing valid objects from the viewlayer's `object_bases_hash` in `BKE_layer_collection_sync`, when deleting no-more-used bases, in case of bases duplicate.
Diffstat (limited to 'source/blender/blenkernel/intern/layer.c')
-rw-r--r--source/blender/blenkernel/intern/layer.c33
1 files changed, 26 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 1484d35f28a..c58820b239b 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -343,7 +343,7 @@ ViewLayer *BKE_view_layer_find_from_collection(const Scene *scene, LayerCollecti
/* Base */
-static void view_layer_bases_hash_create(ViewLayer *view_layer)
+static void view_layer_bases_hash_create(ViewLayer *view_layer, const bool do_base_duplicates_fix)
{
static ThreadMutex hash_lock = BLI_MUTEX_INITIALIZER;
@@ -353,15 +353,29 @@ static void view_layer_bases_hash_create(ViewLayer *view_layer)
if (view_layer->object_bases_hash == NULL) {
GHash *hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
- LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ LISTBASE_FOREACH_MUTABLE (Base *, base, &view_layer->object_bases) {
if (base->object) {
- /* Some processes, like ID remapping, may lead to having several bases with the same
- * object. So just take the first one here, and ignore all others
- * (#BKE_layer_collection_sync will clean this up anyway). */
void **val_pp;
if (!BLI_ghash_ensure_p(hash, base->object, &val_pp)) {
*val_pp = base;
}
+ /* The same object has several bases.
+ *
+ * In normal cases this is a serious bug, but this is a common situation when remapping
+ * an object into another one already present in the same View Layer. While ideally we
+ * would process this case separately, for performances reasons it makes more sense to
+ * tackle it here. */
+ else if (do_base_duplicates_fix) {
+ if (view_layer->basact == base) {
+ view_layer->basact = NULL;
+ }
+ BLI_freelinkN(&view_layer->object_bases, base);
+ }
+ else {
+ CLOG_FATAL(&LOG,
+ "Object '%s' has more than one entry in view layer's object bases listbase",
+ base->object->id.name + 2);
+ }
}
}
@@ -376,7 +390,7 @@ static void view_layer_bases_hash_create(ViewLayer *view_layer)
Base *BKE_view_layer_base_find(ViewLayer *view_layer, Object *ob)
{
if (!view_layer->object_bases_hash) {
- view_layer_bases_hash_create(view_layer);
+ view_layer_bases_hash_create(view_layer, false);
}
return BLI_ghash_lookup(view_layer->object_bases_hash, ob);
@@ -1204,7 +1218,7 @@ void BKE_layer_collection_sync(const Scene *scene, ViewLayer *view_layer)
/* Create object to base hash if it does not exist yet. */
if (!view_layer->object_bases_hash) {
- view_layer_bases_hash_create(view_layer);
+ view_layer_bases_hash_create(view_layer, false);
}
/* Clear visible and selectable flags to be reset. */
@@ -1317,6 +1331,11 @@ void BKE_main_collection_sync_remap(const Main *bmain)
if (view_layer->object_bases_hash) {
BLI_ghash_free(view_layer->object_bases_hash, NULL, NULL);
view_layer->object_bases_hash = NULL;
+
+ /* Directly re-create the mapping here, so that we can also deal with duplicates in
+ * `view_layer->object_bases` list of bases properly. This is the only place where such
+ * duplicates should be fixed, and not considered as a critical error. */
+ view_layer_bases_hash_create(view_layer, true);
}
}