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authorSergey Sharybin <sergey.vfx@gmail.com>2019-02-26 17:58:37 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-02-27 16:45:38 +0300
commit05dc3d43caf5a5153a8bd1e69d5f77b0e019aa3d (patch)
tree5ffb91daad9a43ba754d52a8a315aa03d01cc43b /source/blender/blenkernel/intern/layer.c
parent8a432c1a4061492fbb0b8c1880a2408444e8009a (diff)
Move base flags evaluation to its own function
No need to have iterator loop in the view layer evaluation, this only makes it more difficult to have base flags covered by the dependency graph. Other good thing is that we don't need to worry about whether base has been removed from the evaluated view layer or not. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4414
Diffstat (limited to 'source/blender/blenkernel/intern/layer.c')
-rw-r--r--source/blender/blenkernel/intern/layer.c38
1 files changed, 2 insertions, 36 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 11bcbadecbe..74c7ce6d9bd 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1462,18 +1462,13 @@ void BKE_view_layer_bases_in_mode_iterator_end(BLI_Iterator *UNUSED(iter))
/* Evaluation */
-void BKE_layer_eval_view_layer(
+static void layer_eval_view_layer(
struct Depsgraph *depsgraph,
struct Scene *UNUSED(scene),
ViewLayer *view_layer)
{
DEG_debug_print_eval(depsgraph, __func__, view_layer->name, view_layer);
- /* Visibility based on depsgraph mode. */
- const eEvaluationMode mode = DEG_get_mode(depsgraph);
- const int base_enabled_flag = (mode == DAG_EVAL_VIEWPORT)
- ? BASE_ENABLED_VIEWPORT
- : BASE_ENABLED_RENDER;
/* Create array of bases, for fast index-based lookup. */
const int num_object_bases = BLI_listbase_count(&view_layer->object_bases);
MEM_SAFE_FREE(view_layer->object_bases_array);
@@ -1481,37 +1476,8 @@ void BKE_layer_eval_view_layer(
num_object_bases, sizeof(Base *), "view_layer->object_bases_array");
int base_index = 0;
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- /* Compute visibility for depsgraph evaluation mode. */
- if (base->flag & base_enabled_flag) {
- base->flag |= BASE_ENABLED;
-
- /* When rendering, visibility is controlled by the enable/disable option. */
- if (mode == DAG_EVAL_RENDER) {
- base->flag |= BASE_VISIBLE;
- }
- }
- else {
- base->flag &= ~(BASE_ENABLED | BASE_VISIBLE | BASE_SELECTABLE);
- }
- /* If base is not selectabled, clear select. */
- if ((base->flag & BASE_SELECTABLE) == 0) {
- base->flag &= ~BASE_SELECTED;
- }
view_layer->object_bases_array[base_index++] = base;
}
- /* Flush back base flag to the original view layer for editing. */
- if (DEG_is_active(depsgraph) && (view_layer == DEG_get_evaluated_view_layer(depsgraph))) {
- ViewLayer *view_layer_orig = DEG_get_input_view_layer(depsgraph);
- Base *base_orig = view_layer_orig->object_bases.first;
- const Base *base_eval = view_layer->object_bases.first;
- while (base_orig != NULL) {
- if (base_orig->flag & base_enabled_flag) {
- base_orig->flag = base_eval->flag;
- base_eval = base_eval->next;
- }
- base_orig = base_orig->next;
- }
- }
}
void BKE_layer_eval_view_layer_indexed(
@@ -1522,5 +1488,5 @@ void BKE_layer_eval_view_layer_indexed(
BLI_assert(view_layer_index >= 0);
ViewLayer *view_layer = BLI_findlink(&scene->view_layers, view_layer_index);
BLI_assert(view_layer != NULL);
- BKE_layer_eval_view_layer(depsgraph, scene, view_layer);
+ layer_eval_view_layer(depsgraph, scene, view_layer);
}