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authorBrecht Van Lommel <brecht@blender.org>2021-07-29 17:31:10 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-07-29 18:59:03 +0300
commit646f7ef73ce647b0384ca9491ec8cbfacc38ab54 (patch)
tree6dd93e48732378f438dd3e8b82ad32cba7687ec9 /source/blender/blenkernel/intern/layer.c
parent2d3e5eda3f26e59945454cbca0d6533db4d980a8 (diff)
Render: disable Z pass by default, leave only Combined
It was somewhat arbitrary to have this one pass enabled that adds a bit of additional memory and render time overhead, even though it's not necessarily more important than others.
Diffstat (limited to 'source/blender/blenkernel/intern/layer.c')
-rw-r--r--source/blender/blenkernel/intern/layer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 262950bfab5..5322eef6d5e 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -180,7 +180,7 @@ static ViewLayer *view_layer_add(const char *name)
/* Pure rendering pipeline settings. */
view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */
- view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
+ view_layer->passflag = SCE_PASS_COMBINED;
view_layer->pass_alpha_threshold = 0.5f;
view_layer->cryptomatte_levels = 6;
view_layer->cryptomatte_flag = VIEW_LAYER_CRYPTOMATTE_ACCURATE;