diff options
author | Julian Eisel <julian@blender.org> | 2020-12-11 20:15:25 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-12-15 19:03:00 +0300 |
commit | b71eb3a105b8f7fb216a48082386215a6ea81cc4 (patch) | |
tree | bb23ee7e71f10dd2ed10d71f27f2c1beeb571afc /source/blender/blenkernel/intern/lib_id.c | |
parent | 82645ff739687e4d58715869778c8860e832513c (diff) |
Asset System: Data-block asset metadata storage, reading and API
Asset metadata is what turns a regular data-block into an asset. It is a small
data-structure, but a key part of the technical design of the asset system.
The design foresees that asset data-blocks store an `ID.asset_data` pointer of
type `AssetMetaData`. This data **must not** have dependencies on other
data-blocks or data-block data, it must be an independent unit. That way we can
read asset-metadata from .blends without reading anything else from the file.
The Asset Browser will use this metadata (together with the data-block name,
preview and file path) to represent assets in the file list.
Includes:
* New `ID.asset_data` for asset metadata.
* Asset tags, description and custom properties.
* BKE code to manage asset meta-data and asset tags.
* Code to read asset data from files, without reading IDs.
* RNA for asset metadata (including tags)
Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.
Differential Revision: https://developer.blender.org/D9716
Reviewed by: Bastien Montagne, Brecht Van Lommel
Diffstat (limited to 'source/blender/blenkernel/intern/lib_id.c')
-rw-r--r-- | source/blender/blenkernel/intern/lib_id.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c index 8113417b55f..61b5e6f85bb 100644 --- a/source/blender/blenkernel/intern/lib_id.c +++ b/source/blender/blenkernel/intern/lib_id.c @@ -56,6 +56,7 @@ #include "BKE_anim_data.h" #include "BKE_armature.h" +#include "BKE_asset.h" #include "BKE_bpath.h" #include "BKE_context.h" #include "BKE_global.h" @@ -2362,6 +2363,10 @@ void BKE_id_reorder(const ListBase *lb, ID *id, ID *relative, bool after) void BKE_id_blend_write(BlendWriter *writer, ID *id) { + if (id->asset_data) { + BKE_asset_metadata_write(writer, id->asset_data); + } + /* ID_WM's id->properties are considered runtime only, and never written in .blend file. */ if (id->properties && !ELEM(GS(id->name), ID_WM)) { IDP_BlendWrite(writer, id->properties); |