diff options
author | Bastien Montagne <b.mont29@gmail.com> | 2020-02-10 14:58:59 +0300 |
---|---|---|
committer | Bastien Montagne <b.mont29@gmail.com> | 2020-02-10 15:00:42 +0300 |
commit | 56116bbdf434b57e4d74b1112b4b8111a7c8fa9a (patch) | |
tree | 7e3d0c83711fbd9de6c76e9d86d2d30edf66a8ab /source/blender/blenkernel/intern/lib_id.c | |
parent | ae863f34df870af416b4728e65d4b6eef93a4d30 (diff) |
Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
Diffstat (limited to 'source/blender/blenkernel/intern/lib_id.c')
-rw-r--r-- | source/blender/blenkernel/intern/lib_id.c | 2646 |
1 files changed, 2646 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c new file mode 100644 index 00000000000..470de08b5f4 --- /dev/null +++ b/source/blender/blenkernel/intern/lib_id.c @@ -0,0 +1,2646 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + */ + +/** \file + * \ingroup bke + * + * Contains management of ID's and libraries + * allocate and free of all library data + */ + +#include <stdio.h> +#include <ctype.h> +#include <string.h> +#include <stdlib.h> +#include <stddef.h> +#include <assert.h> + +#include "CLG_log.h" + +#include "MEM_guardedalloc.h" + +/* all types are needed here, in order to do memory operations */ +#include "DNA_anim_types.h" +#include "DNA_armature_types.h" +#include "DNA_brush_types.h" +#include "DNA_cachefile_types.h" +#include "DNA_camera_types.h" +#include "DNA_collection_types.h" +#include "DNA_gpencil_types.h" +#include "DNA_ipo_types.h" +#include "DNA_key_types.h" +#include "DNA_light_types.h" +#include "DNA_lattice_types.h" +#include "DNA_linestyle_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meta_types.h" +#include "DNA_modifier_types.h" +#include "DNA_movieclip_types.h" +#include "DNA_mask_types.h" +#include "DNA_node_types.h" +#include "DNA_object_types.h" +#include "DNA_lightprobe_types.h" +#include "DNA_rigidbody_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_speaker_types.h" +#include "DNA_sound_types.h" +#include "DNA_text_types.h" +#include "DNA_vfont_types.h" +#include "DNA_windowmanager_types.h" +#include "DNA_world_types.h" +#include "DNA_workspace_types.h" + +#include "BLI_utildefines.h" + +#include "BLI_bitmap.h" +#include "BLI_blenlib.h" +#include "BLI_ghash.h" +#include "BLI_linklist.h" +#include "BLI_memarena.h" +#include "BLI_string_utils.h" + +#include "BLT_translation.h" + +#include "BKE_action.h" +#include "BKE_animsys.h" +#include "BKE_armature.h" +#include "BKE_bpath.h" +#include "BKE_brush.h" +#include "BKE_camera.h" +#include "BKE_cachefile.h" +#include "BKE_collection.h" +#include "BKE_context.h" +#include "BKE_curve.h" +#include "BKE_font.h" +#include "BKE_global.h" +#include "BKE_gpencil.h" +#include "BKE_idcode.h" +#include "BKE_idprop.h" +#include "BKE_image.h" +#include "BKE_key.h" +#include "BKE_light.h" +#include "BKE_lattice.h" +#include "BKE_lib_id.h" +#include "BKE_lib_query.h" +#include "BKE_lib_remap.h" +#include "BKE_linestyle.h" +#include "BKE_mesh.h" +#include "BKE_mesh_runtime.h" +#include "BKE_material.h" +#include "BKE_main.h" +#include "BKE_mball.h" +#include "BKE_mask.h" +#include "BKE_movieclip.h" +#include "BKE_node.h" +#include "BKE_object.h" +#include "BKE_paint.h" +#include "BKE_particle.h" +#include "BKE_packedFile.h" +#include "BKE_lightprobe.h" +#include "BKE_rigidbody.h" +#include "BKE_sound.h" +#include "BKE_speaker.h" +#include "BKE_scene.h" +#include "BKE_text.h" +#include "BKE_texture.h" +#include "BKE_world.h" + +#include "DEG_depsgraph.h" + +#include "RNA_access.h" + +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" + +#include "atomic_ops.h" + +//#define DEBUG_TIME + +#ifdef DEBUG_TIME +# include "PIL_time_utildefines.h" +#endif + +static CLG_LogRef LOG = {"bke.library"}; + +/* GS reads the memory pointed at in a specific ordering. + * only use this definition, makes little and big endian systems + * work fine, in conjunction with MAKE_ID */ + +/* ************* general ************************ */ + +/* this has to be called from each make_local_* func, we could call + * from id_make_local() but then the make local functions would not be self + * contained. + * also note that the id _must_ have a library - campbell */ +void BKE_id_lib_local_paths(Main *bmain, Library *lib, ID *id) +{ + const char *bpath_user_data[2] = {BKE_main_blendfile_path(bmain), lib->filepath}; + + BKE_bpath_traverse_id(bmain, + id, + BKE_bpath_relocate_visitor, + BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, + (void *)bpath_user_data); +} + +void id_lib_extern(ID *id) +{ + if (id && ID_IS_LINKED(id)) { + BLI_assert(BKE_idcode_is_linkable(GS(id->name))); + if (id->tag & LIB_TAG_INDIRECT) { + id->tag &= ~LIB_TAG_INDIRECT; + id->flag &= ~LIB_INDIRECT_WEAK_LINK; + id->tag |= LIB_TAG_EXTERN; + id->lib->parent = NULL; + } + } +} + +void id_lib_indirect_weak_link(ID *id) +{ + if (id && ID_IS_LINKED(id)) { + BLI_assert(BKE_idcode_is_linkable(GS(id->name))); + if (id->tag & LIB_TAG_INDIRECT) { + id->flag |= LIB_INDIRECT_WEAK_LINK; + } + } +} + +/** + * Ensure we have a real user + * + * \note Now that we have flags, we could get rid of the 'fake_user' special case, + * flags are enough to ensure we always have a real user. + * However, #ID_REAL_USERS is used in several places outside of core lib.c, + * so think we can wait later to make this change. + */ +void id_us_ensure_real(ID *id) +{ + if (id) { + const int limit = ID_FAKE_USERS(id); + id->tag |= LIB_TAG_EXTRAUSER; + if (id->us <= limit) { + if (id->us < limit || ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER_SET))) { + CLOG_ERROR(&LOG, + "ID user count error: %s (from '%s')", + id->name, + id->lib ? id->lib->filepath : "[Main]"); + BLI_assert(0); + } + id->us = limit + 1; + id->tag |= LIB_TAG_EXTRAUSER_SET; + } + } +} + +void id_us_clear_real(ID *id) +{ + if (id && (id->tag & LIB_TAG_EXTRAUSER)) { + if (id->tag & LIB_TAG_EXTRAUSER_SET) { + id->us--; + BLI_assert(id->us >= ID_FAKE_USERS(id)); + } + id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET); + } +} + +/** + * Same as \a id_us_plus, but does not handle lib indirect -> extern. + * Only used by readfile.c so far, but simpler/safer to keep it here nonetheless. + */ +void id_us_plus_no_lib(ID *id) +{ + if (id) { + if ((id->tag & LIB_TAG_EXTRAUSER) && (id->tag & LIB_TAG_EXTRAUSER_SET)) { + BLI_assert(id->us >= 1); + /* No need to increase count, just tag extra user as no more set. + * Avoids annoying & inconsistent +1 in user count. */ + id->tag &= ~LIB_TAG_EXTRAUSER_SET; + } + else { + BLI_assert(id->us >= 0); + id->us++; + } + } +} + +void id_us_plus(ID *id) +{ + if (id) { + id_us_plus_no_lib(id); + id_lib_extern(id); + } +} + +/* decrements the user count for *id. */ +void id_us_min(ID *id) +{ + if (id) { + const int limit = ID_FAKE_USERS(id); + + if (id->us <= limit) { + CLOG_ERROR(&LOG, + "ID user decrement error: %s (from '%s'): %d <= %d", + id->name, + id->lib ? id->lib->filepath : "[Main]", + id->us, + limit); + BLI_assert(0); + id->us = limit; + } + else { + id->us--; + } + + if ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER)) { + /* We need an extra user here, but never actually incremented user count for it so far, + * do it now. */ + id_us_ensure_real(id); + } + } +} + +void id_fake_user_set(ID *id) +{ + if (id && !(id->flag & LIB_FAKEUSER)) { + id->flag |= LIB_FAKEUSER; + id_us_plus(id); + } +} + +void id_fake_user_clear(ID *id) +{ + if (id && (id->flag & LIB_FAKEUSER)) { + id->flag &= ~LIB_FAKEUSER; + id_us_min(id); + } +} + +void BKE_id_clear_newpoin(ID *id) +{ + if (id->newid) { + id->newid->tag &= ~LIB_TAG_NEW; + } + id->newid = NULL; +} + +static int id_expand_local_callback(void *UNUSED(user_data), + struct ID *id_self, + struct ID **id_pointer, + int cb_flag) +{ + if (cb_flag & IDWALK_CB_PRIVATE) { + return IDWALK_RET_NOP; + } + + /* Can happen that we get un-linkable ID here, e.g. with shape-key referring to itself + * (through drivers)... + * Just skip it, shape key can only be either indirectly linked, or fully local, period. + * And let's curse one more time that stupid useless shapekey ID type! */ + if (*id_pointer && *id_pointer != id_self && BKE_idcode_is_linkable(GS((*id_pointer)->name))) { + id_lib_extern(*id_pointer); + } + + return IDWALK_RET_NOP; +} + +/** + * Expand ID usages of given id as 'extern' (and no more indirect) linked data. + * Used by ID copy/make_local functions. + */ +void BKE_id_expand_local(Main *bmain, ID *id) +{ + BKE_library_foreach_ID_link(bmain, id, id_expand_local_callback, NULL, IDWALK_READONLY); +} + +/** + * Ensure new (copied) ID is fully made local. + */ +void BKE_id_copy_ensure_local(Main *bmain, const ID *old_id, ID *new_id) +{ + if (ID_IS_LINKED(old_id)) { + BKE_id_expand_local(bmain, new_id); + BKE_id_lib_local_paths(bmain, old_id->lib, new_id); + } +} + +/** + * Generic 'make local' function, works for most of data-block types... + */ +void BKE_id_make_local_generic(Main *bmain, + ID *id, + const bool id_in_mainlist, + const bool lib_local) +{ + bool is_local = false, is_lib = false; + + /* - only lib users: do nothing (unless force_local is set) + * - only local users: set flag + * - mixed: make copy + * In case we make a whole lib's content local, + * we always want to localize, and we skip remapping (done later). + */ + + if (!ID_IS_LINKED(id)) { + return; + } + + BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib); + + if (lib_local || is_local) { + if (!is_lib) { + id_clear_lib_data_ex(bmain, id, id_in_mainlist); + BKE_id_expand_local(bmain, id); + } + else { + ID *id_new; + + /* Should not fail in expected use cases, + * but a few ID types cannot be copied (LIB, WM, SCR...). */ + if (BKE_id_copy(bmain, id, &id_new)) { + id_new->us = 0; + + /* setting newid is mandatory for complex make_lib_local logic... */ + ID_NEW_SET(id, id_new); + Key *key = BKE_key_from_id(id), *key_new = BKE_key_from_id(id); + if (key && key_new) { + ID_NEW_SET(key, key_new); + } + bNodeTree *ntree = ntreeFromID(id), *ntree_new = ntreeFromID(id_new); + if (ntree && ntree_new) { + ID_NEW_SET(ntree, ntree_new); + } + + if (!lib_local) { + BKE_libblock_remap(bmain, id, id_new, ID_REMAP_SKIP_INDIRECT_USAGE); + } + } + } + } +} + +/** + * Calls the appropriate make_local method for the block, unless test is set. + * + * \note Always set ID->newid pointer in case it gets duplicated... + * + * \param lib_local: Special flag used when making a whole library's content local, + * it needs specific handling. + * + * \return true if the block can be made local. + */ +bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local) +{ + /* We don't care whether ID is directly or indirectly linked + * in case we are making a whole lib local... */ + if (!lib_local && (id->tag & LIB_TAG_INDIRECT)) { + return false; + } + + switch ((ID_Type)GS(id->name)) { + case ID_SCE: + if (!test) { + BKE_scene_make_local(bmain, (Scene *)id, lib_local); + } + return true; + case ID_OB: + if (!test) { + BKE_object_make_local(bmain, (Object *)id, lib_local); + } + return true; + case ID_ME: + if (!test) { + BKE_mesh_make_local(bmain, (Mesh *)id, lib_local); + } + return true; + case ID_CU: + if (!test) { + BKE_curve_make_local(bmain, (Curve *)id, lib_local); + } + return true; + case ID_MB: + if (!test) { + BKE_mball_make_local(bmain, (MetaBall *)id, lib_local); + } + return true; + case ID_MA: + if (!test) { + BKE_material_make_local(bmain, (Material *)id, lib_local); + } + return true; + case ID_TE: + if (!test) { + BKE_texture_make_local(bmain, (Tex *)id, lib_local); + } + return true; + case ID_IM: + if (!test) { + BKE_image_make_local(bmain, (Image *)id, lib_local); + } + return true; + case ID_LT: + if (!test) { + BKE_lattice_make_local(bmain, (Lattice *)id, lib_local); + } + return true; + case ID_LA: + if (!test) { + BKE_light_make_local(bmain, (Light *)id, lib_local); + } + return true; + case ID_CA: + if (!test) { + BKE_camera_make_local(bmain, (Camera *)id, lib_local); + } + return true; + case ID_SPK: + if (!test) { + BKE_speaker_make_local(bmain, (Speaker *)id, lib_local); + } + return true; + case ID_LP: + if (!test) { + BKE_lightprobe_make_local(bmain, (LightProbe *)id, lib_local); + } + return true; + case ID_WO: + if (!test) { + BKE_world_make_local(bmain, (World *)id, lib_local); + } + return true; + case ID_VF: + if (!test) { + BKE_vfont_make_local(bmain, (VFont *)id, lib_local); + } + return true; + case ID_TXT: + if (!test) { + BKE_text_make_local(bmain, (Text *)id, lib_local); + } + return true; + case ID_SO: + if (!test) { + BKE_sound_make_local(bmain, (bSound *)id, lib_local); + } + return true; + case ID_GR: + if (!test) { + BKE_collection_make_local(bmain, (Collection *)id, lib_local); + } + return true; + case ID_AR: + if (!test) { + BKE_armature_make_local(bmain, (bArmature *)id, lib_local); + } + return true; + case ID_AC: + if (!test) { + BKE_action_make_local(bmain, (bAction *)id, lib_local); + } + return true; + case ID_NT: + if (!test) { + ntreeMakeLocal(bmain, (bNodeTree *)id, true, lib_local); + } + return true; + case ID_BR: + if (!test) { + BKE_brush_make_local(bmain, (Brush *)id, lib_local); + } + return true; + case ID_PA: + if (!test) { + BKE_particlesettings_make_local(bmain, (ParticleSettings *)id, lib_local); + } + return true; + case ID_GD: + if (!test) { + BKE_gpencil_make_local(bmain, (bGPdata *)id, lib_local); + } + return true; + case ID_MC: + if (!test) { + BKE_movieclip_make_local(bmain, (MovieClip *)id, lib_local); + } + return true; + case ID_MSK: + if (!test) { + BKE_mask_make_local(bmain, (Mask *)id, lib_local); + } + return true; + case ID_LS: + if (!test) { + BKE_linestyle_make_local(bmain, (FreestyleLineStyle *)id, lib_local); + } + return true; + case ID_PAL: + if (!test) { + BKE_palette_make_local(bmain, (Palette *)id, lib_local); + } + return true; + case ID_PC: + if (!test) { + BKE_paint_curve_make_local(bmain, (PaintCurve *)id, lib_local); + } + return true; + case ID_CF: + if (!test) { + BKE_cachefile_make_local(bmain, (CacheFile *)id, lib_local); + } + return true; + case ID_WS: + case ID_SCR: + /* A bit special: can be appended but not linked. Return false + * since supporting make-local doesn't make much sense. */ + return false; + case ID_LI: + case ID_KE: + case ID_WM: + return false; /* can't be linked */ + case ID_IP: + return false; /* deprecated */ + } + + return false; +} + +struct IDCopyLibManagementData { + const ID *id_src; + ID *id_dst; + int flag; +}; + +/* Increases usercount as required, and remap self ID pointers. */ +static int id_copy_libmanagement_cb(void *user_data, + ID *UNUSED(id_self), + ID **id_pointer, + int cb_flag) +{ + struct IDCopyLibManagementData *data = user_data; + ID *id = *id_pointer; + + /* Remap self-references to new copied ID. */ + if (id == data->id_src) { + /* We cannot use id_self here, it is not *always* id_dst (thanks to $£!+@#&/? nodetrees). */ + id = *id_pointer = data->id_dst; + } + + /* Increase used IDs refcount if needed and required. */ + if ((data->flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0 && (cb_flag & IDWALK_CB_USER)) { + id_us_plus(id); + } + + return IDWALK_RET_NOP; +} + +bool BKE_id_copy_is_allowed(const ID *id) +{ +#define LIB_ID_TYPES_NOCOPY \ + ID_LI, ID_SCR, ID_WM, ID_WS, /* Not supported */ \ + ID_IP /* Deprecated */ + + return !ELEM(GS(id->name), LIB_ID_TYPES_NOCOPY); + +#undef LIB_ID_TYPES_NOCOPY +} + +/** + * Generic entry point for copying a data-block (new API). + * + * \note Copy is only affecting given data-block + * (no ID used by copied one will be affected, besides usercount). + * There is only one exception, if #LIB_ID_COPY_ACTIONS is defined, + * actions used by animdata will be duplicated. + * + * \note Usercount of new copy is always set to 1. + * + * \param bmain: Main database, may be NULL only if LIB_ID_CREATE_NO_MAIN is specified. + * \param id: Source data-block. + * \param r_newid: Pointer to new (copied) ID pointer. + * \param flag: Set of copy options, see DNA_ID.h enum for details + * (leave to zero for default, full copy). + * \return False when copying that ID type is not supported, true otherwise. + */ +bool BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag) +{ + BLI_assert(r_newid != NULL); + /* Make sure destination pointer is all good. */ + if ((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0) { + *r_newid = NULL; + } + else { + if (*r_newid != NULL) { + /* Allow some garbage non-initialized memory to go in, and clean it up here. */ + const size_t size = BKE_libblock_get_alloc_info(GS(id->name), NULL); + memset(*r_newid, 0, size); + } + } + + /* Early output is source is NULL. */ + if (id == NULL) { + return false; + } + if (!BKE_id_copy_is_allowed(id)) { + return false; + } + + BKE_libblock_copy_ex(bmain, id, r_newid, flag); + + switch ((ID_Type)GS(id->name)) { + case ID_SCE: + BKE_scene_copy_data(bmain, (Scene *)*r_newid, (Scene *)id, flag); + break; + case ID_OB: + BKE_object_copy_data(bmain, (Object *)*r_newid, (Object *)id, flag); + break; + case ID_ME: + BKE_mesh_copy_data(bmain, (Mesh *)*r_newid, (Mesh *)id, flag); + break; + case ID_CU: + BKE_curve_copy_data(bmain, (Curve *)*r_newid, (Curve *)id, flag); + break; + case ID_MB: + BKE_mball_copy_data(bmain, (MetaBall *)*r_newid, (MetaBall *)id, flag); + break; + case ID_MA: + BKE_material_copy_data(bmain, (Material *)*r_newid, (Material *)id, flag); + break; + case ID_TE: + BKE_texture_copy_data(bmain, (Tex *)*r_newid, (Tex *)id, flag); + break; + case ID_IM: + BKE_image_copy_data(bmain, (Image *)*r_newid, (Image *)id, flag); + break; + case ID_LT: + BKE_lattice_copy_data(bmain, (Lattice *)*r_newid, (Lattice *)id, flag); + break; + case ID_LA: + BKE_light_copy_data(bmain, (Light *)*r_newid, (Light *)id, flag); + break; + case ID_SPK: + BKE_speaker_copy_data(bmain, (Speaker *)*r_newid, (Speaker *)id, flag); + break; + case ID_LP: + BKE_lightprobe_copy_data(bmain, (LightProbe *)*r_newid, (LightProbe *)id, flag); + break; + case ID_CA: + BKE_camera_copy_data(bmain, (Camera *)*r_newid, (Camera *)id, flag); + break; + case ID_KE: + BKE_key_copy_data(bmain, (Key *)*r_newid, (Key *)id, flag); + break; + case ID_WO: + BKE_world_copy_data(bmain, (World *)*r_newid, (World *)id, flag); + break; + case ID_TXT: + BKE_text_copy_data(bmain, (Text *)*r_newid, (Text *)id, flag); + break; + case ID_GR: + BKE_collection_copy_data(bmain, (Collection *)*r_newid, (Collection *)id, flag); + break; + case ID_AR: + BKE_armature_copy_data(bmain, (bArmature *)*r_newid, (bArmature *)id, flag); + break; + case ID_AC: + BKE_action_copy_data(bmain, (bAction *)*r_newid, (bAction *)id, flag); + break; + case ID_NT: + BKE_node_tree_copy_data(bmain, (bNodeTree *)*r_newid, (bNodeTree *)id, flag); + break; + case ID_BR: + BKE_brush_copy_data(bmain, (Brush *)*r_newid, (Brush *)id, flag); + break; + case ID_PA: + BKE_particlesettings_copy_data( + bmain, (ParticleSettings *)*r_newid, (ParticleSettings *)id, flag); + break; + case ID_GD: + BKE_gpencil_copy_data((bGPdata *)*r_newid, (bGPdata *)id, flag); + break; + case ID_MC: + BKE_movieclip_copy_data(bmain, (MovieClip *)*r_newid, (MovieClip *)id, flag); + break; + case ID_MSK: + BKE_mask_copy_data(bmain, (Mask *)*r_newid, (Mask *)id, flag); + break; + case ID_LS: + BKE_linestyle_copy_data( + bmain, (FreestyleLineStyle *)*r_newid, (FreestyleLineStyle *)id, flag); + break; + case ID_PAL: + BKE_palette_copy_data(bmain, (Palette *)*r_newid, (Palette *)id, flag); + break; + case ID_PC: + BKE_paint_curve_copy_data(bmain, (PaintCurve *)*r_newid, (PaintCurve *)id, flag); + break; + case ID_CF: + BKE_cachefile_copy_data(bmain, (CacheFile *)*r_newid, (CacheFile *)id, flag); + break; + case ID_SO: + BKE_sound_copy_data(bmain, (bSound *)*r_newid, (bSound *)id, flag); + break; + case ID_VF: + BKE_vfont_copy_data(bmain, (VFont *)*r_newid, (VFont *)id, flag); + break; + case ID_LI: + case ID_SCR: + case ID_WM: + case ID_WS: + case ID_IP: + BLI_assert(0); /* Should have been rejected at start of function! */ + break; + } + + /* Update ID refcount, remap pointers to self in new ID. */ + struct IDCopyLibManagementData data = { + .id_src = id, + .id_dst = *r_newid, + .flag = flag, + }; + BKE_library_foreach_ID_link(bmain, *r_newid, id_copy_libmanagement_cb, &data, IDWALK_NOP); + + /* Do not make new copy local in case we are copying outside of main... + * XXX TODO: is this behavior OK, or should we need own flag to control that? */ + if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) { + BLI_assert((flag & LIB_ID_COPY_KEEP_LIB) == 0); + BKE_id_copy_ensure_local(bmain, id, *r_newid); + } + else { + (*r_newid)->lib = id->lib; + } + + return true; +} + +/** + * Invokes the appropriate copy method for the block and returns the result in + * newid, unless test. Returns true if the block can be copied. + */ +bool BKE_id_copy(Main *bmain, const ID *id, ID **newid) +{ + return BKE_id_copy_ex(bmain, id, newid, LIB_ID_COPY_DEFAULT); +} + +/** + * Does a mere memory swap over the whole IDs data (including type-specific memory). + * \note Most internal ID data itself is not swapped (only IDProperties are). + */ +void BKE_id_swap(Main *bmain, ID *id_a, ID *id_b) +{ + BLI_assert(GS(id_a->name) == GS(id_b->name)); + + const ID id_a_back = *id_a; + const ID id_b_back = *id_b; + +#define CASE_SWAP(_gs, _type) \ + case _gs: \ + SWAP(_type, *(_type *)id_a, *(_type *)id_b); \ + break + + switch ((ID_Type)GS(id_a->name)) { + CASE_SWAP(ID_SCE, Scene); + CASE_SWAP(ID_LI, Library); + CASE_SWAP(ID_OB, Object); + CASE_SWAP(ID_ME, Mesh); + CASE_SWAP(ID_CU, Curve); + CASE_SWAP(ID_MB, MetaBall); + CASE_SWAP(ID_MA, Material); + CASE_SWAP(ID_TE, Tex); + CASE_SWAP(ID_IM, Image); + CASE_SWAP(ID_LT, Lattice); + CASE_SWAP(ID_LA, Light); + CASE_SWAP(ID_LP, LightProbe); + CASE_SWAP(ID_CA, Camera); + CASE_SWAP(ID_KE, Key); + CASE_SWAP(ID_WO, World); + CASE_SWAP(ID_SCR, bScreen); + CASE_SWAP(ID_VF, VFont); + CASE_SWAP(ID_TXT, Text); + CASE_SWAP(ID_SPK, Speaker); + CASE_SWAP(ID_SO, bSound); + CASE_SWAP(ID_GR, Collection); + CASE_SWAP(ID_AR, bArmature); + CASE_SWAP(ID_AC, bAction); + CASE_SWAP(ID_NT, bNodeTree); + CASE_SWAP(ID_BR, Brush); + CASE_SWAP(ID_PA, ParticleSettings); + CASE_SWAP(ID_WM, wmWindowManager); + CASE_SWAP(ID_WS, WorkSpace); + CASE_SWAP(ID_GD, bGPdata); + CASE_SWAP(ID_MC, MovieClip); + CASE_SWAP(ID_MSK, Mask); + CASE_SWAP(ID_LS, FreestyleLineStyle); + CASE_SWAP(ID_PAL, Palette); + CASE_SWAP(ID_PC, PaintCurve); + CASE_SWAP(ID_CF, CacheFile); + case ID_IP: + break; /* Deprecated. */ + } + +#undef CASE_SWAP + + /* Restore original ID's internal data. */ + *id_a = id_a_back; + *id_b = id_b_back; + + /* Exception: IDProperties. */ + id_a->properties = id_b_back.properties; + id_b->properties = id_a_back.properties; + + /* Swap will have broken internal references to itself, restore them. */ + BKE_libblock_relink_ex(bmain, id_a, id_b, id_a, ID_REMAP_SKIP_NEVER_NULL_USAGE); + BKE_libblock_relink_ex(bmain, id_b, id_a, id_b, ID_REMAP_SKIP_NEVER_NULL_USAGE); +} + +/** Does *not* set ID->newid pointer. */ +bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop) +{ + ID *newid = NULL; + PointerRNA idptr; + + if (id) { + /* If property isn't editable, + * we're going to have an extra block hanging around until we save. */ + if (RNA_property_editable(ptr, prop)) { + Main *bmain = CTX_data_main(C); + /* copy animation actions too */ + if (BKE_id_copy_ex(bmain, id, &newid, LIB_ID_COPY_DEFAULT | LIB_ID_COPY_ACTIONS) && newid) { + /* us is 1 by convention with new IDs, but RNA_property_pointer_set + * will also increment it, decrement it here. */ + id_us_min(newid); + + /* assign copy */ + RNA_id_pointer_create(newid, &idptr); + RNA_property_pointer_set(ptr, prop, idptr, NULL); + RNA_property_update(C, ptr, prop); + + /* tag grease pencil data-block and disable onion */ + if (GS(id->name) == ID_GD) { + DEG_id_tag_update(id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); + DEG_id_tag_update(newid, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); + bGPdata *gpd = (bGPdata *)newid; + gpd->flag &= ~GP_DATA_SHOW_ONIONSKINS; + } + + return true; + } + } + } + + return false; +} + +static int libblock_management_us_plus(void *UNUSED(user_data), + ID *UNUSED(id_self), + ID **id_pointer, + int cb_flag) +{ + if (cb_flag & IDWALK_CB_USER) { + id_us_plus(*id_pointer); + } + if (cb_flag & IDWALK_CB_USER_ONE) { + id_us_ensure_real(*id_pointer); + } + + return IDWALK_RET_NOP; +} + +static int libblock_management_us_min(void *UNUSED(user_data), + ID *UNUSED(id_self), + ID **id_pointer, + int cb_flag) +{ + if (cb_flag & IDWALK_CB_USER) { + id_us_min(*id_pointer); + } + /* We can do nothing in IDWALK_CB_USER_ONE case! */ + + return IDWALK_RET_NOP; +} + +/** Add a 'NO_MAIN' data-block to given main (also sets usercounts of its IDs if needed). */ +void BKE_libblock_management_main_add(Main *bmain, void *idv) +{ + ID *id = idv; + + BLI_assert(bmain != NULL); + if ((id->tag & LIB_TAG_NO_MAIN) == 0) { + return; + } + + if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) { + /* We cannot add non-allocated ID to Main! */ + return; + } + + /* We cannot allow non-userrefcounting IDs in Main database! */ + if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) { + BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP); + } + + ListBase *lb = which_libbase(bmain, GS(id->name)); + BKE_main_lock(bmain); + BLI_addtail(lb, id); + BKE_id_new_name_validate(lb, id, NULL); + /* alphabetic insertion: is in new_id */ + id->tag &= ~(LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT); + bmain->is_memfile_undo_written = false; + BKE_main_unlock(bmain); +} + +/** Remove a data-block from given main (set it to 'NO_MAIN' status). */ +void BKE_libblock_management_main_remove(Main *bmain, void *idv) +{ + ID *id = idv; + + BLI_assert(bmain != NULL); + if ((id->tag & LIB_TAG_NO_MAIN) != 0) { + return; + } + + /* For now, allow userrefcounting IDs to get out of Main - can be handy in some cases... */ + + ListBase *lb = which_libbase(bmain, GS(id->name)); + BKE_main_lock(bmain); + BLI_remlink(lb, id); + id->tag |= LIB_TAG_NO_MAIN; + bmain->is_memfile_undo_written = false; + BKE_main_unlock(bmain); +} + +void BKE_libblock_management_usercounts_set(Main *bmain, void *idv) +{ + ID *id = idv; + + if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) == 0) { + return; + } + + BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP); + id->tag &= ~LIB_TAG_NO_USER_REFCOUNT; +} + +void BKE_libblock_management_usercounts_clear(Main *bmain, void *idv) +{ + ID *id = idv; + + /* We do not allow IDs in Main database to not be userrefcounting. */ + if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0 || (id->tag & LIB_TAG_NO_MAIN) != 0) { + return; + } + + BKE_library_foreach_ID_link(bmain, id, libblock_management_us_min, NULL, IDWALK_NOP); + id->tag |= LIB_TAG_NO_USER_REFCOUNT; +} + +/** + * Clear or set given tags for all ids in listbase (runtime tags). + */ +void BKE_main_id_tag_listbase(ListBase *lb, const int tag, const bool value) +{ + ID *id; + if (value) { + for (id = lb->first; id; id = id->next) { + id->tag |= tag; + } + } + else { + const int ntag = ~tag; + for (id = lb->first; id; id = id->next) { + id->tag &= ntag; + } + } +} + +/** + * Clear or set given tags for all ids of given type in bmain (runtime tags). + */ +void BKE_main_id_tag_idcode(struct Main *mainvar, + const short type, + const int tag, + const bool value) +{ + ListBase *lb = which_libbase(mainvar, type); + + BKE_main_id_tag_listbase(lb, tag, value); +} + +/** + * Clear or set given tags for all ids in bmain (runtime tags). + */ +void BKE_main_id_tag_all(struct Main *mainvar, const int tag, const bool value) +{ + ListBase *lbarray[MAX_LIBARRAY]; + int a; + + a = set_listbasepointers(mainvar, lbarray); + while (a--) { + BKE_main_id_tag_listbase(lbarray[a], tag, value); + } +} + +/** + * Clear or set given flags for all ids in listbase (persistent flags). + */ +void BKE_main_id_flag_listbase(ListBase *lb, const int flag, const bool value) +{ + ID *id; + if (value) { + for (id = lb->first; id; id = id->next) { + id->tag |= flag; + } + } + else { + const int nflag = ~flag; + for (id = lb->first; id; id = id->next) { + id->tag &= nflag; + } + } +} + +/** + * Clear or set given flags for all ids in bmain (persistent flags). + */ +void BKE_main_id_flag_all(Main *bmain, const int flag, const bool value) +{ + ListBase *lbarray[MAX_LIBARRAY]; + int a; + a = set_listbasepointers(bmain, lbarray); + while (a--) { + BKE_main_id_flag_listbase(lbarray[a], flag, value); + } +} + +void BKE_main_id_repair_duplicate_names_listbase(ListBase *lb) +{ + int lb_len = 0; + for (ID *id = lb->first; id; id = id->next) { + if (id->lib == NULL) { + lb_len += 1; + } + } + if (lb_len <= 1) { + return; + } + + /* Fill an array because renaming sorts. */ + ID **id_array = MEM_mallocN(sizeof(*id_array) * lb_len, __func__); + GSet *gset = BLI_gset_str_new_ex(__func__, lb_len); + int i = 0; + for (ID *id = lb->first; id; id = id->next) { + if (id->lib == NULL) { + id_array[i] = id; + i++; + } + } + for (i = 0; i < lb_len; i++) { + if (!BLI_gset_add(gset, id_array[i]->name + 2)) { + BKE_id_new_name_validate(lb, id_array[i], NULL); + } + } + BLI_gset_free(gset, NULL); + MEM_freeN(id_array); +} + +void BKE_main_lib_objects_recalc_all(Main *bmain) +{ + Object *ob; + + /* flag for full recalc */ + for (ob = bmain->objects.first; ob; ob = ob->id.next) { + if (ID_IS_LINKED(ob)) { + DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION); + } + } + + DEG_id_type_tag(bmain, ID_OB); +} + +/* *********** ALLOC AND FREE ***************** + * + * BKE_libblock_free(ListBase *lb, ID *id ) + * provide a list-basis and data-block, but only ID is read + * + * void *BKE_libblock_alloc(ListBase *lb, type, name) + * inserts in list and returns a new ID + * + * **************************** */ + +/** + * Get allocation size of a given data-block type and optionally allocation name. + */ +size_t BKE_libblock_get_alloc_info(short type, const char **name) +{ +#define CASE_RETURN(id_code, type) \ + case id_code: \ + do { \ + if (name != NULL) { \ + *name = #type; \ + } \ + return sizeof(type); \ + } while (0) + + switch ((ID_Type)type) { + CASE_RETURN(ID_SCE, Scene); + CASE_RETURN(ID_LI, Library); + CASE_RETURN(ID_OB, Object); + CASE_RETURN(ID_ME, Mesh); + CASE_RETURN(ID_CU, Curve); + CASE_RETURN(ID_MB, MetaBall); + CASE_RETURN(ID_MA, Material); + CASE_RETURN(ID_TE, Tex); + CASE_RETURN(ID_IM, Image); + CASE_RETURN(ID_LT, Lattice); + CASE_RETURN(ID_LA, Light); + CASE_RETURN(ID_CA, Camera); + CASE_RETURN(ID_IP, Ipo); + CASE_RETURN(ID_KE, Key); + CASE_RETURN(ID_WO, World); + CASE_RETURN(ID_SCR, bScreen); + CASE_RETURN(ID_VF, VFont); + CASE_RETURN(ID_TXT, Text); + CASE_RETURN(ID_SPK, Speaker); + CASE_RETURN(ID_LP, LightProbe); + CASE_RETURN(ID_SO, bSound); + CASE_RETURN(ID_GR, Collection); + CASE_RETURN(ID_AR, bArmature); + CASE_RETURN(ID_AC, bAction); + CASE_RETURN(ID_NT, bNodeTree); + CASE_RETURN(ID_BR, Brush); + CASE_RETURN(ID_PA, ParticleSettings); + CASE_RETURN(ID_WM, wmWindowManager); + CASE_RETURN(ID_GD, bGPdata); + CASE_RETURN(ID_MC, MovieClip); + CASE_RETURN(ID_MSK, Mask); + CASE_RETURN(ID_LS, FreestyleLineStyle); + CASE_RETURN(ID_PAL, Palette); + CASE_RETURN(ID_PC, PaintCurve); + CASE_RETURN(ID_CF, CacheFile); + CASE_RETURN(ID_WS, WorkSpace); + } + return 0; +#undef CASE_RETURN +} + +/** + * Allocates and returns memory of the right size for the specified block type, + * initialized to zero. + */ +void *BKE_libblock_alloc_notest(short type) +{ + const char *name; + size_t size = BKE_libblock_get_alloc_info(type, &name); + if (size != 0) { + return MEM_callocN(size, name); + } + BLI_assert(!"Request to allocate unknown data type"); + return NULL; +} + +/** + * Allocates and returns a block of the specified type, with the specified name + * (adjusted as necessary to ensure uniqueness), and appended to the specified list. + * The user count is set to 1, all other content (apart from name and links) being + * initialized to zero. + */ +void *BKE_libblock_alloc(Main *bmain, short type, const char *name, const int flag) +{ + BLI_assert((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0); + + ID *id = BKE_libblock_alloc_notest(type); + + if (id) { + if ((flag & LIB_ID_CREATE_NO_MAIN) != 0) { + id->tag |= LIB_TAG_NO_MAIN; + } + if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0) { + id->tag |= LIB_TAG_NO_USER_REFCOUNT; + } + + id->icon_id = 0; + *((short *)id->name) = type; + if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) { + id->us = 1; + } + if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) { + ListBase *lb = which_libbase(bmain, type); + + BKE_main_lock(bmain); + BLI_addtail(lb, id); + BKE_id_new_name_validate(lb, id, name); + bmain->is_memfile_undo_written = false; + /* alphabetic insertion: is in new_id */ + BKE_main_unlock(bmain); + + /* TODO to be removed from here! */ + if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0) { + DEG_id_type_tag(bmain, type); + } + } + else { + BLI_strncpy(id->name + 2, name, sizeof(id->name) - 2); + } + } + + return id; +} + +/** + * Initialize an ID of given type, such that it has valid 'empty' data. + * ID is assumed to be just calloc'ed. + */ +void BKE_libblock_init_empty(ID *id) +{ + /* Note that only ID types that are not valid when filled of zero should have a callback here. */ + switch ((ID_Type)GS(id->name)) { + case ID_SCE: + BKE_scene_init((Scene *)id); + break; + case ID_LI: + /* Nothing to do. */ + break; + case ID_OB: { + Object *ob = (Object *)id; + BKE_object_init(ob, OB_EMPTY); + break; + } + case ID_ME: + BKE_mesh_init((Mesh *)id); + break; + case ID_CU: + BKE_curve_init((Curve *)id, 0); + break; + case ID_MB: + BKE_mball_init((MetaBall *)id); + break; + case ID_MA: + BKE_material_init((Material *)id); + break; + case ID_TE: + BKE_texture_default((Tex *)id); + break; + case ID_IM: + BKE_image_init((Image *)id); + break; + case ID_LT: + BKE_lattice_init((Lattice *)id); + break; + case ID_LA: + BKE_light_init((Light *)id); + break; + case ID_SPK: + BKE_speaker_init((Speaker *)id); + break; + case ID_LP: + BKE_lightprobe_init((LightProbe *)id); + break; + case ID_CA: + BKE_camera_init((Camera *)id); + break; + case ID_WO: + BKE_world_init((World *)id); + break; + case ID_SCR: + /* Nothing to do. */ + break; + case ID_VF: + BKE_vfont_init((VFont *)id); + break; + case ID_TXT: + BKE_text_init((Text *)id); + break; + case ID_SO: + /* Another fuzzy case, think NULLified content is OK here... */ + break; + case ID_GR: + /* Nothing to do. */ + break; + case ID_AR: + /* Nothing to do. */ + break; + case ID_AC: + /* Nothing to do. */ + break; + case ID_NT: + ntreeInitDefault((bNodeTree *)id); + break; + case ID_BR: + BKE_brush_init((Brush *)id); + break; + case ID_PA: + /* Nothing to do. */ + break; + case ID_PC: + /* Nothing to do. */ + break; + case ID_GD: + /* Nothing to do. */ + break; + case ID_MSK: + /* Nothing to do. */ + break; + case ID_LS: + BKE_linestyle_init((FreestyleLineStyle *)id); + break; + case ID_CF: + BKE_cachefile_init((CacheFile *)id); + break; + case ID_KE: + /* Shapekeys are a complex topic too - they depend on their 'user' data type... + * They are not linkable, though, so it should never reach here anyway. */ + BLI_assert(0); + break; + case ID_WM: + /* We should never reach this. */ + BLI_assert(0); + break; + case ID_IP: + /* Should not be needed - animation from lib pre-2.5 is broken anyway. */ + BLI_assert(0); + break; + case ID_PAL: + BKE_palette_init((Palette *)id); + break; + default: + BLI_assert(0); /* Should never reach this point... */ + } +} + +/** + * Generic helper to create a new empty data-block of given type in given \a bmain database. + * + * \param name: can be NULL, in which case we get default name for this ID type. + */ +void *BKE_id_new(Main *bmain, const short type, const char *name) +{ + BLI_assert(bmain != NULL); + + if (name == NULL) { + name = DATA_(BKE_idcode_to_name(type)); + } + + ID *id = BKE_libblock_alloc(bmain, type, name, 0); + BKE_libblock_init_empty(id); + + return id; +} + +/** + * Generic helper to create a new temporary empty data-block of given type, + * *outside* of any Main database. + * + * \param name: can be NULL, in which case we get default name for this ID type. */ +void *BKE_id_new_nomain(const short type, const char *name) +{ + if (name == NULL) { + name = DATA_(BKE_idcode_to_name(type)); + } + + ID *id = BKE_libblock_alloc(NULL, + type, + name, + LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT | + LIB_ID_CREATE_NO_DEG_TAG); + BKE_libblock_init_empty(id); + + return id; +} + +void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int orig_flag) +{ + ID *new_id = *r_newid; + int flag = orig_flag; + + const bool is_private_id_data = (id->flag & LIB_PRIVATE_DATA) != 0; + + BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || bmain != NULL); + BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || (flag & LIB_ID_CREATE_NO_ALLOCATE) == 0); + if (!is_private_id_data) { + /* When we are handling private ID data, we might still want to manage usercounts, even though + * that ID data-block is actually outside of Main... */ + BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || + (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0); + } + /* Never implicitly copy shapekeys when generating temp data outside of Main database. */ + BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || (flag & LIB_ID_COPY_SHAPEKEY) == 0); + + /* 'Private ID' data handling. */ + if ((bmain != NULL) && is_private_id_data) { + flag |= LIB_ID_CREATE_NO_MAIN; + } + + /* The id->flag bits to copy over. */ + const int copy_idflag_mask = LIB_PRIVATE_DATA; + + if ((flag & LIB_ID_CREATE_NO_ALLOCATE) != 0) { + /* r_newid already contains pointer to allocated memory. */ + /* TODO do we want to memset(0) whole mem before filling it? */ + BLI_strncpy(new_id->name, id->name, sizeof(new_id->name)); + new_id->us = 0; + new_id->tag |= LIB_TAG_NOT_ALLOCATED | LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT; + /* TODO Do we want/need to copy more from ID struct itself? */ + } + else { + new_id = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2, flag); + } + BLI_assert(new_id != NULL); + + const size_t id_len = BKE_libblock_get_alloc_info(GS(new_id->name), NULL); + const size_t id_offset = sizeof(ID); + if ((int)id_len - (int)id_offset > 0) { /* signed to allow neg result */ /* XXX ????? */ + const char *cp = (const char *)id; + char *cpn = (char *)new_id; + + memcpy(cpn + id_offset, cp + id_offset, id_len - id_offset); + } + + new_id->flag = (new_id->flag & ~copy_idflag_mask) | (id->flag & copy_idflag_mask); + + /* We do not want any handling of usercount in code duplicating the data here, we do that all + * at once in id_copy_libmanagement_cb() at the end. */ + const int copy_data_flag = orig_flag | LIB_ID_CREATE_NO_USER_REFCOUNT; + + if (id->properties) { + new_id->properties = IDP_CopyProperty_ex(id->properties, copy_data_flag); + } + + /* XXX Again... We need a way to control what we copy in a much more refined way. + * We cannot always copy this, some internal copying will die on it! */ + /* For now, upper level code will have to do that itself when required. */ +#if 0 + if (id->override != NULL) { + BKE_override_copy(new_id, id); + } +#endif + + if (id_can_have_animdata(new_id)) { + IdAdtTemplate *iat = (IdAdtTemplate *)new_id; + + /* the duplicate should get a copy of the animdata */ + if ((flag & LIB_ID_COPY_NO_ANIMDATA) == 0) { + /* Note that even though horrors like root nodetrees are not in bmain, the actions they use + * in their anim data *are* in bmain... super-mega-hooray. */ + BLI_assert((copy_data_flag & LIB_ID_COPY_ACTIONS) == 0 || + (copy_data_flag & LIB_ID_CREATE_NO_MAIN) == 0); + iat->adt = BKE_animdata_copy(bmain, iat->adt, copy_data_flag); + } + else { + iat->adt = NULL; + } + } + + if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0) { + DEG_id_type_tag(bmain, GS(new_id->name)); + } + + *r_newid = new_id; +} + +/* used everywhere in blenkernel */ +void *BKE_libblock_copy(Main *bmain, const ID *id) +{ + ID *idn; + + BKE_libblock_copy_ex(bmain, id, &idn, 0); + + return idn; +} + +/* XXX TODO: get rid of this useless wrapper at some point... */ +void *BKE_libblock_copy_for_localize(const ID *id) +{ + ID *idn; + BKE_libblock_copy_ex(NULL, id, &idn, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA); + return idn; +} + +void BKE_library_free(Library *lib) +{ + if (lib->packedfile) { + BKE_packedfile_free(lib->packedfile); + } +} + +/* ***************** ID ************************ */ +ID *BKE_libblock_find_name(struct Main *bmain, const short type, const char *name) +{ + ListBase *lb = which_libbase(bmain, type); + BLI_assert(lb != NULL); + return BLI_findstring(lb, name, offsetof(ID, name) + 2); +} + +/** + * Sort given \a id into given \a lb list, using case-insensitive comparison of the id names. + * + * \note All other IDs beside given one are assumed already properly sorted in the list. + * + * \param id_sorting_hint Ignored if NULL. Otherwise, used to check if we can insert \a id + * immediately before or after that pointer. It must always be into given \a lb list. + */ +void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint) +{ +#define ID_SORT_STEP_SIZE 512 + + ID *idtest; + + /* insert alphabetically */ + if (lb->first == lb->last) { + return; + } + + BLI_remlink(lb, id); + + /* Check if we can actually insert id before or after id_sorting_hint, if given. */ + if (id_sorting_hint != NULL && id_sorting_hint != id) { + BLI_assert(BLI_findindex(lb, id_sorting_hint) >= 0); + + ID *id_sorting_hint_next = id_sorting_hint->next; + if (BLI_strcasecmp(id_sorting_hint->name, id->name) < 0 && + (id_sorting_hint_next == NULL || + BLI_strcasecmp(id_sorting_hint_next->name, id->name) > 0)) { + BLI_insertlinkafter(lb, id_sorting_hint, id); + return; + } + + ID *id_sorting_hint_prev = id_sorting_hint->prev; + if (BLI_strcasecmp(id_sorting_hint->name, id->name) > 0 && + (id_sorting_hint_prev == NULL || + BLI_strcasecmp(id_sorting_hint_prev->name, id->name) < 0)) { + BLI_insertlinkbefore(lb, id_sorting_hint, id); + return; + } + } + + void *item_array[ID_SORT_STEP_SIZE]; + int item_array_index; + + /* Step one: We go backward over a whole chunk of items at once, until we find a limit item + * that is lower than, or equal (should never happen!) to the one we want to insert. */ + /* Note: We start from the end, because in typical 'heavy' case (insertion of lots of IDs at + * once using the same base name), newly inserted items will generally be towards the end + * (higher extension numbers). */ + for (idtest = lb->last, item_array_index = ID_SORT_STEP_SIZE - 1; idtest != NULL; + idtest = idtest->prev, item_array_index--) { + item_array[item_array_index] = idtest; + if (item_array_index == 0) { + if ((idtest->lib == NULL && id->lib != NULL) || + BLI_strcasecmp(idtest->name, id->name) <= 0) { + break; + } + item_array_index = ID_SORT_STEP_SIZE; + } + } + + /* Step two: we go forward in the selected chunk of items and check all of them, as we know + * that our target is in there. */ + + /* If we reached start of the list, current item_array_index is off-by-one. + * Otherwise, we already know that it points to an item lower-or-equal-than the one we want to + * insert, no need to redo the check for that one. + * So we can increment that index in any case. */ + for (item_array_index++; item_array_index < ID_SORT_STEP_SIZE; item_array_index++) { + idtest = item_array[item_array_index]; + if ((idtest->lib != NULL && id->lib == NULL) || BLI_strcasecmp(idtest->name, id->name) > 0) { + BLI_insertlinkbefore(lb, idtest, id); + break; + } + } + if (item_array_index == ID_SORT_STEP_SIZE) { + if (idtest == NULL) { + /* If idtest is NULL here, it means that in the first loop, the last comparison was + * performed exactly on the first item of the list, and that it also failed. In other + * words, all items in the list are greater than inserted one, so we can put it at the + * start of the list. */ + /* Note that BLI_insertlinkafter() would have same behavior in that case, but better be + * explicit here. */ + BLI_addhead(lb, id); + } + else { + BLI_insertlinkafter(lb, idtest, id); + } + } + +#undef ID_SORT_STEP_SIZE +} + +/* Note: this code assumes and ensures that the suffix number can never go beyond 1 billion. */ +#define MAX_NUMBER 1000000000 +/* We do not want to get "name.000", so minimal number is 1. */ +#define MIN_NUMBER 1 +/* The maximum value up to which we search for the actual smallest unused number. Beyond that + * value, we will only use the first biggest unused number, without trying to 'fill the gaps' + * in-between already used numbers... */ +#define MAX_NUMBERS_IN_USE 1024 + +/** + * Helper building final ID name from given base_name and number. + * + * If everything goes well and we do generate a valid final ID name in given name, we return true. + * In case the final name would overflow the allowed ID name length, or given number is bigger than + * maximum allowed value, we truncate further the base_name (and given name, which is assumed to + * have the same 'base_name' part), and return false. + */ +static bool id_name_final_build(char *name, char *base_name, size_t base_name_len, int number) +{ + char number_str[11]; /* Dot + nine digits + NULL terminator. */ + size_t number_str_len = BLI_snprintf_rlen(number_str, ARRAY_SIZE(number_str), ".%.3d", number); + + /* If the number would lead to an overflow of the maximum ID name length, we need to truncate + * the base name part and do all the number checks again. */ + if (base_name_len + number_str_len >= MAX_ID_NAME - 2 || number >= MAX_NUMBER) { + if (base_name_len + number_str_len >= MAX_ID_NAME - 2) { + base_name_len = MAX_ID_NAME - 2 - number_str_len - 1; + } + else { + base_name_len--; + } + base_name[base_name_len] = '\0'; + + /* Code above may have generated invalid utf-8 string, due to raw truncation. + * Ensure we get a valid one now. */ + base_name_len -= (size_t)BLI_utf8_invalid_strip(base_name, base_name_len); + + /* Also truncate orig name, and start the whole check again. */ + name[base_name_len] = '\0'; + return false; + } + + /* We have our final number, we can put it in name and exit the function. */ + BLI_strncpy(name + base_name_len, number_str, number_str_len + 1); + return true; +} + +/** + * Check to see if an ID name is already used, and find a new one if so. + * Return true if a new name was created (returned in name). + * + * Normally the ID that's being checked is already in the ListBase, so ID *id points at the new + * entry. The Python Library module needs to know what the name of a data-block will be before it + * is appended, in this case ID *id is NULL. + */ +static bool check_for_dupid(ListBase *lb, ID *id, char *name, ID **r_id_sorting_hint) +{ + BLI_assert(strlen(name) < MAX_ID_NAME - 2); + + *r_id_sorting_hint = NULL; + + ID *id_test = lb->first; + bool is_name_changed = false; + + if (id_test == NULL) { + return is_name_changed; + } + + const short id_type = (short)GS(id_test->name); + + /* Static storage of previous handled ID/name info, used to perform a quicker test and optimize + * creation of huge number of IDs using the same given base name. */ + static char prev_orig_base_name[MAX_ID_NAME - 2] = {0}; + static char prev_final_base_name[MAX_ID_NAME - 2] = {0}; + static short prev_id_type = ID_LINK_PLACEHOLDER; /* Should never exist in actual ID list. */ + static int prev_number = MIN_NUMBER - 1; + + /* Initial test to check whether we can 'shortcut' the more complex loop of the main code below. + * Note that we do not do that for low numbers, as that would prevent using actual smallest + * available number in some cases, and benefits of this special case handling mostly show up with + * high numbers anyway. */ + if (id_type == prev_id_type && prev_number >= MAX_NUMBERS_IN_USE && + prev_number < MAX_NUMBER - 1 && name[0] == prev_final_base_name[0]) { + + /* Get the name and number parts ("name.number"). */ + char base_name[MAX_ID_NAME - 2]; + int number = MIN_NUMBER; + size_t base_name_len = BLI_split_name_num(base_name, &number, name, '.'); + size_t prev_final_base_name_len = strlen(prev_final_base_name); + size_t prev_orig_base_name_len = strlen(prev_orig_base_name); + + if (base_name_len == prev_orig_base_name_len && + STREQLEN(base_name, prev_orig_base_name, prev_orig_base_name_len)) { + /* Once we have ensured given base_name and original previous one are the same, we can check + * that previously used number is actually used, and that next one is free. */ + /* Note that from now on, we only used previous final base name, as it might have been + * truncated from original one due to number suffix length. */ + char final_name[MAX_ID_NAME - 2]; + char prev_final_name[MAX_ID_NAME - 2]; + BLI_strncpy(final_name, prev_final_base_name, prev_final_base_name_len + 1); + BLI_strncpy(prev_final_name, prev_final_base_name, prev_final_base_name_len + 1); + + if (id_name_final_build(final_name, base_name, prev_final_base_name_len, prev_number + 1) && + id_name_final_build(prev_final_name, base_name, prev_final_base_name_len, prev_number)) { + /* We successfully built valid final names of previous and current iterations, + * now we have to ensure that previous final name is indeed used in current ID list, + * and that current one is not. */ + bool is_valid = false; + for (id_test = lb->first; id_test; id_test = id_test->next) { + if (id != id_test && !ID_IS_LINKED(id_test)) { + if (id_test->name[2] == final_name[0] && STREQ(final_name, id_test->name + 2)) { + /* We expect final_name to not be already used, so this is a failure. */ + is_valid = false; + break; + } + /* Previous final name should only be found once in the list, so if it was found + * already, no need to do a string comparison again. */ + if (!is_valid && id_test->name[2] == prev_final_name[0] && + STREQ(prev_final_name, id_test->name + 2)) { + is_valid = true; + *r_id_sorting_hint = id_test; + } + } + } + + if (is_valid) { + /* Only the number changed, prev_orig_base_name, prev_final_base_name and prev_id_type + * remain the same. */ + prev_number++; + + strcpy(name, final_name); + return true; + } + } + } + } + + /* To speed up finding smallest unused number within [0 .. MAX_NUMBERS_IN_USE - 1]. + * We do not bother beyond that point. */ + ID *ids_in_use[MAX_NUMBERS_IN_USE] = {NULL}; + + bool is_first_run = true; + while (true) { + /* Get the name and number parts ("name.number"). */ + char base_name[MAX_ID_NAME - 2]; + int number = MIN_NUMBER; + size_t base_name_len = BLI_split_name_num(base_name, &number, name, '.'); + + /* Store previous original given base name now, as we might alter it later in code below. */ + if (is_first_run) { + strcpy(prev_orig_base_name, base_name); + is_first_run = false; + } + + /* In case we get an insane initial number suffix in given name. */ + /* Note: BLI_split_name_num() cannot return negative numbers, so we do not have to check for + * that here. */ + if (number >= MAX_NUMBER || number < MIN_NUMBER) { + number = MIN_NUMBER; + } + + bool is_orig_name_used = false; + for (id_test = lb->first; id_test; id_test = id_test->next) { + char base_name_test[MAX_ID_NAME - 2]; + int number_test; + if ((id != id_test) && !ID_IS_LINKED(id_test) && (name[0] == id_test->name[2]) && + (id_test->name[base_name_len + 2] == '.' || id_test->name[base_name_len + 2] == '\0') && + STREQLEN(name, id_test->name + 2, base_name_len) && + (BLI_split_name_num(base_name_test, &number_test, id_test->name + 2, '.') == + base_name_len)) { + /* If we did not yet encounter exact same name as the given one, check the remaining parts + * of the strings. */ + if (!is_orig_name_used) { + is_orig_name_used = STREQ(name + base_name_len, id_test->name + 2 + base_name_len); + } + /* Mark number of current id_test name as used, if possible. */ + if (number_test < MAX_NUMBERS_IN_USE) { + ids_in_use[number_test] = id_test; + } + /* Keep track of first largest unused number. */ + if (number <= number_test) { + *r_id_sorting_hint = id_test; + number = number_test + 1; + } + } + } + + /* If there is no double, we are done. + * Note however that name might have been changed (truncated) in a previous iteration already. + */ + if (!is_orig_name_used) { + /* Don't bother updating prev_ static variables here, this case is not supposed to happen + * that often, and is not straight-forward here, so just ignore and reset them to default. */ + prev_id_type = ID_LINK_PLACEHOLDER; + prev_final_base_name[0] = '\0'; + prev_number = MIN_NUMBER - 1; + + /* Value set previously is meaningless in that case. */ + *r_id_sorting_hint = NULL; + + return is_name_changed; + } + + /* Decide which value of number to use, either the smallest unused one if possible, or default + * to the first largest unused one we got from previous loop. */ + for (int i = MIN_NUMBER; i < MAX_NUMBERS_IN_USE; i++) { + if (ids_in_use[i] == NULL) { + number = i; + if (i > 0) { + *r_id_sorting_hint = ids_in_use[i - 1]; + } + break; + } + } + /* At this point, number is either the lowest unused number within + * [MIN_NUMBER .. MAX_NUMBERS_IN_USE - 1], or 1 greater than the largest used number if all + * those low ones are taken. + * We can't be bothered to look for the lowest unused number beyond + * (MAX_NUMBERS_IN_USE - 1). + */ + /* We know for wure that name will be changed. */ + is_name_changed = true; + + /* If id_name_final_build helper returns false, it had to truncate further given name, hence we + * have to go over the whole check again. */ + if (!id_name_final_build(name, base_name, base_name_len, number)) { + /* We have to clear our list of small used numbers before we do the whole check again. */ + memset(ids_in_use, 0, sizeof(ids_in_use)); + + continue; + } + + /* Update prev_ static variables, in case next call is for the same type of IDs and with the + * same initial base name, we can skip a lot of above process. */ + prev_id_type = id_type; + strcpy(prev_final_base_name, base_name); + prev_number = number; + + return is_name_changed; + } + +#undef MAX_NUMBERS_IN_USE +} + +#undef MIN_NUMBER +#undef MAX_NUMBER + +/** + * Ensures given ID has a unique name in given listbase. + * + * Only for local IDs (linked ones already have a unique ID in their library). + * + * \return true if a new name had to be created. + */ +bool BKE_id_new_name_validate(ListBase *lb, ID *id, const char *tname) +{ + bool result; + char name[MAX_ID_NAME - 2]; + + /* if library, don't rename */ + if (ID_IS_LINKED(id)) { + return false; + } + + /* if no name given, use name of current ID + * else make a copy (tname args can be const) */ + if (tname == NULL) { + tname = id->name + 2; + } + + BLI_strncpy(name, tname, sizeof(name)); + + if (name[0] == '\0') { + /* Disallow empty names. */ + BLI_strncpy(name, DATA_(BKE_idcode_to_name(GS(id->name))), sizeof(name)); + } + else { + /* disallow non utf8 chars, + * the interface checks for this but new ID's based on file names don't */ + BLI_utf8_invalid_strip(name, strlen(name)); + } + + ID *id_sorting_hint = NULL; + result = check_for_dupid(lb, id, name, &id_sorting_hint); + strcpy(id->name + 2, name); + + /* This was in 2.43 and previous releases + * however all data in blender should be sorted, not just duplicate names + * sorting should not hurt, but noting just in case it alters the way other + * functions work, so sort every time. */ +#if 0 + if (result) { + id_sort_by_name(lb, id, id_sorting_hint); + } +#endif + + id_sort_by_name(lb, id, id_sorting_hint); + + return result; +} + +/** + * Pull an ID out of a library (make it local). Only call this for IDs that + * don't have other library users. + */ +void id_clear_lib_data_ex(Main *bmain, ID *id, const bool id_in_mainlist) +{ + bNodeTree *ntree = NULL; + Key *key = NULL; + + BKE_id_lib_local_paths(bmain, id->lib, id); + + id_fake_user_clear(id); + + id->lib = NULL; + id->tag &= ~(LIB_TAG_INDIRECT | LIB_TAG_EXTERN); + id->flag &= ~LIB_INDIRECT_WEAK_LINK; + if (id_in_mainlist) { + if (BKE_id_new_name_validate(which_libbase(bmain, GS(id->name)), id, NULL)) { + bmain->is_memfile_undo_written = false; + } + } + + /* Internal bNodeTree blocks inside data-blocks also stores id->lib, + * make sure this stays in sync. */ + if ((ntree = ntreeFromID(id))) { + id_clear_lib_data_ex(bmain, &ntree->id, false); /* Datablocks' nodetree is never in Main. */ + } + + /* Same goes for shapekeys. */ + if ((key = BKE_key_from_id(id))) { + id_clear_lib_data_ex(bmain, &key->id, id_in_mainlist); /* sigh, why are keys in Main? */ + } +} + +void id_clear_lib_data(Main *bmain, ID *id) +{ + id_clear_lib_data_ex(bmain, id, true); +} + +/* next to indirect usage in read/writefile also in editobject.c scene.c */ +void BKE_main_id_clear_newpoins(Main *bmain) +{ + ID *id; + + FOREACH_MAIN_ID_BEGIN (bmain, id) { + id->newid = NULL; + id->tag &= ~LIB_TAG_NEW; + } + FOREACH_MAIN_ID_END; +} + +static int id_refcount_recompute_callback(void *user_data, + struct ID *UNUSED(id_self), + struct ID **id_pointer, + int cb_flag) +{ + const bool do_linked_only = (bool)POINTER_AS_INT(user_data); + + if (*id_pointer == NULL) { + return IDWALK_RET_NOP; + } + if (do_linked_only && !ID_IS_LINKED(*id_pointer)) { + return IDWALK_RET_NOP; + } + + if (cb_flag & IDWALK_CB_USER) { + /* Do not touch to direct/indirect linked status here... */ + id_us_plus_no_lib(*id_pointer); + } + if (cb_flag & IDWALK_CB_USER_ONE) { + id_us_ensure_real(*id_pointer); + } + + return IDWALK_RET_NOP; +} + +void BKE_main_id_refcount_recompute(struct Main *bmain, const bool do_linked_only) +{ + ID *id; + + FOREACH_MAIN_ID_BEGIN (bmain, id) { + if (!ID_IS_LINKED(id) && do_linked_only) { + continue; + } + id->us = ID_FAKE_USERS(id); + /* Note that we keep EXTRAUSER tag here, since some UI users may define it too... */ + if (id->tag & LIB_TAG_EXTRAUSER) { + id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET); + id_us_ensure_real(id); + } + } + FOREACH_MAIN_ID_END; + + /* Go over whole Main database to re-generate proper usercounts... */ + FOREACH_MAIN_ID_BEGIN (bmain, id) { + BKE_library_foreach_ID_link(bmain, + id, + id_refcount_recompute_callback, + POINTER_FROM_INT((int)do_linked_only), + IDWALK_READONLY); + } + FOREACH_MAIN_ID_END; +} + +static void library_make_local_copying_check(ID *id, + GSet *loop_tags, + MainIDRelations *id_relations, + GSet *done_ids) +{ + if (BLI_gset_haskey(done_ids, id)) { + return; /* Already checked, nothing else to do. */ + } + + MainIDRelationsEntry *entry = BLI_ghash_lookup(id_relations->id_used_to_user, id); + BLI_gset_insert(loop_tags, id); + for (; entry != NULL; entry = entry->next) { + + /* Used_to_user stores ID pointer, not pointer to ID pointer. */ + ID *par_id = (ID *)entry->id_pointer; + + /* Our oh-so-beloved 'from' pointers... */ + if (entry->usage_flag & IDWALK_CB_LOOPBACK) { + /* We totally disregard Object->proxy_from 'usage' here, + * this one would only generate fake positives. */ + if (GS(par_id->name) == ID_OB) { + BLI_assert(((Object *)par_id)->proxy_from == (Object *)id); + continue; + } + + /* Shapekeys are considered 'private' to their owner ID here, and never tagged + * (since they cannot be linked), * so we have to switch effective parent to their owner. + */ + if (GS(par_id->name) == ID_KE) { + par_id = ((Key *)par_id)->from; + } + } + + if (par_id->lib == NULL) { + /* Local user, early out to avoid some gset querying... */ + continue; + } + if (!BLI_gset_haskey(done_ids, par_id)) { + if (BLI_gset_haskey(loop_tags, par_id)) { + /* We are in a 'dependency loop' of IDs, this does not say us anything, skip it. + * Note that this is the situation that can lead to archipelagoes of linked data-blocks + * (since all of them have non-local users, they would all be duplicated, + * leading to a loop of unused linked data-blocks that cannot be freed since they all use + * each other...). */ + continue; + } + /* Else, recursively check that user ID. */ + library_make_local_copying_check(par_id, loop_tags, id_relations, done_ids); + } + + if (par_id->tag & LIB_TAG_DOIT) { + /* This user will be fully local in future, so far so good, + * nothing to do here but check next user. */ + } + else { + /* This user won't be fully local in future, so current ID won't be either. + * And we are done checking it. */ + id->tag &= ~LIB_TAG_DOIT; + break; + } + } + BLI_gset_add(done_ids, id); + BLI_gset_remove(loop_tags, id, NULL); +} + +/** + * Make linked data-blocks local. + * + * \param bmain: Almost certainly global main. + * \param lib: If not NULL, only make local data-blocks from this library. + * \param untagged_only: If true, only make local data-blocks not tagged with + * LIB_TAG_PRE_EXISTING. + * \param set_fake: If true, set fake user on all localized data-blocks + * (except group and objects ones). + */ +/* Note: Old (2.77) version was simply making (tagging) data-blocks as local, + * without actually making any check whether they were also indirectly used or not... + * + * Current version uses regular id_make_local callback, with advanced pre-processing step to + * detect all cases of IDs currently indirectly used, but which will be used by local data only + * once this function is finished. This allows to avoid any unneeded duplication of IDs, and + * hence all time lost afterwards to remove orphaned linked data-blocks... + */ +void BKE_library_make_local(Main *bmain, + const Library *lib, + GHash *old_to_new_ids, + const bool untagged_only, + const bool set_fake) +{ + ListBase *lbarray[MAX_LIBARRAY]; + + LinkNode *todo_ids = NULL; + LinkNode *copied_ids = NULL; + MemArena *linklist_mem = BLI_memarena_new(512 * sizeof(*todo_ids), __func__); + + GSet *done_ids = BLI_gset_ptr_new(__func__); + +#ifdef DEBUG_TIME + TIMEIT_START(make_local); +#endif + + BKE_main_relations_create(bmain); + +#ifdef DEBUG_TIME + printf("Pre-compute current ID relations: Done.\n"); + TIMEIT_VALUE_PRINT(make_local); +#endif + + /* Step 1: Detect data-blocks to make local. */ + for (int a = set_listbasepointers(bmain, lbarray); a--;) { + ID *id = lbarray[a]->first; + + /* Do not explicitly make local non-linkable IDs (shapekeys, in fact), + * they are assumed to be handled by real data-blocks responsible of them. */ + const bool do_skip = (id && !BKE_idcode_is_linkable(GS(id->name))); + + for (; id; id = id->next) { + ID *ntree = (ID *)ntreeFromID(id); + + id->tag &= ~LIB_TAG_DOIT; + if (ntree != NULL) { + ntree->tag &= ~LIB_TAG_DOIT; + } + + if (id->lib == NULL) { + id->tag &= ~(LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW); + id->flag &= ~LIB_INDIRECT_WEAK_LINK; + } + /* The check on the fourth line (LIB_TAG_PRE_EXISTING) is done so it's possible to tag data + * you don't want to be made local, used for appending data, + * so any libdata already linked wont become local (very nasty + * to discover all your links are lost after appending). + * Also, never ever make proxified objects local, would not make any sense. */ + /* Some more notes: + * - Shapekeys are never tagged here (since they are not linkable). + * - Nodetrees used in materials etc. have to be tagged manually, + * since they do not exist in Main (!). + * This is ok-ish on 'make local' side of things + * (since those are handled by their 'owner' IDs), + * but complicates slightly the pre-processing of relations between IDs at step 2... */ + else if (!do_skip && id->tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW) && + ELEM(lib, NULL, id->lib) && + !(GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) && + ((untagged_only == false) || !(id->tag & LIB_TAG_PRE_EXISTING))) { + BLI_linklist_prepend_arena(&todo_ids, id, linklist_mem); + id->tag |= LIB_TAG_DOIT; + + /* Tag those nasty non-ID nodetrees, + * but do not add them to todo list, making them local is handled by 'owner' ID. + * This is needed for library_make_local_copying_check() to work OK at step 2. */ + if (ntree != NULL) { + ntree->tag |= LIB_TAG_DOIT; + } + } + else { + /* Linked ID that we won't be making local (needed info for step 2, see below). */ + BLI_gset_add(done_ids, id); + } + } + } + +#ifdef DEBUG_TIME + printf("Step 1: Detect data-blocks to make local: Done.\n"); + TIMEIT_VALUE_PRINT(make_local); +#endif + + /* Step 2: Check which data-blocks we can directly make local + * (because they are only used by already, or future, local data), + * others will need to be duplicated. */ + GSet *loop_tags = BLI_gset_ptr_new(__func__); + for (LinkNode *it = todo_ids; it; it = it->next) { + library_make_local_copying_check(it->link, loop_tags, bmain->relations, done_ids); + BLI_assert(BLI_gset_len(loop_tags) == 0); + } + BLI_gset_free(loop_tags, NULL); + BLI_gset_free(done_ids, NULL); + + /* Next step will most likely add new IDs, better to get rid of this mapping now. */ + BKE_main_relations_free(bmain); + +#ifdef DEBUG_TIME + printf("Step 2: Check which data-blocks we can directly make local: Done.\n"); + TIMEIT_VALUE_PRINT(make_local); +#endif + + /* Step 3: Make IDs local, either directly (quick and simple), or using generic process, + * which involves more complex checks and might instead + * create a local copy of original linked ID. */ + for (LinkNode *it = todo_ids, *it_next; it; it = it_next) { + it_next = it->next; + ID *id = it->link; + + if (id->tag & LIB_TAG_DOIT) { + /* We know all users of this object are local or will be made fully local, even if + * currently there are some indirect usages. So instead of making a copy that we'll likely + * get rid of later, directly make that data block local. + * Saves a tremendous amount of time with complex scenes... */ + id_clear_lib_data_ex(bmain, id, true); + BKE_id_expand_local(bmain, id); + id->tag &= ~LIB_TAG_DOIT; + + if (GS(id->name) == ID_OB) { + BKE_rigidbody_ensure_local_object(bmain, (Object *)id); + } + } + else { + /* In this specific case, we do want to make ID local even if it has no local usage yet... + */ + if (GS(id->name) == ID_OB) { + /* Special case for objects because we don't want proxy pointers to be + * cleared yet. This will happen down the road in this function. + */ + BKE_object_make_local_ex(bmain, (Object *)id, true, false); + } + else { + id_make_local(bmain, id, false, true); + } + + if (id->newid) { + if (GS(id->newid->name) == ID_OB) { + BKE_rigidbody_ensure_local_object(bmain, (Object *)id->newid); + } + + /* Reuse already allocated LinkNode (transferring it from todo_ids to copied_ids). */ + BLI_linklist_prepend_nlink(&copied_ids, id, it); + } + } + + if (set_fake) { + if (!ELEM(GS(id->name), ID_OB, ID_GR)) { + /* do not set fake user on objects, groups (instancing) */ + id_fake_user_set(id); + } + } + } + +#ifdef DEBUG_TIME + printf("Step 3: Make IDs local: Done.\n"); + TIMEIT_VALUE_PRINT(make_local); +#endif + + /* At this point, we are done with directly made local IDs. + * Now we have to handle duplicated ones, since their + * remaining linked original counterpart may not be needed anymore... */ + todo_ids = NULL; + + /* Step 4: We have to remap local usages of old (linked) ID to new (local) + * ID in a separated loop, + * as lbarray ordering is not enough to ensure us we did catch all dependencies + * (e.g. if making local a parent object before its child...). See T48907. */ + /* TODO This is now the biggest step by far (in term of processing time). + * We may be able to gain here by using again main->relations mapping, but... + * this implies BKE_libblock_remap & co to be able to update main->relations on the fly. + * Have to think about it a bit more, and see whether new code is OK first, anyway. */ + for (LinkNode *it = copied_ids; it; it = it->next) { + ID *id = it->link; + + BLI_assert(id->newid != NULL); + BLI_assert(id->lib != NULL); + + BKE_libblock_remap(bmain, id, id->newid, ID_REMAP_SKIP_INDIRECT_USAGE); + if (old_to_new_ids) { + BLI_ghash_insert(old_to_new_ids, id, id->newid); + } + + /* Special hack for groups... Thing is, since we can't instantiate them here, we need to + * ensure they remain 'alive' (only instantiation is a real group 'user'... *sigh* See + * T49722. */ + if (GS(id->name) == ID_GR && (id->tag & LIB_TAG_INDIRECT) != 0) { + id_us_ensure_real(id->newid); + } + } + +#ifdef DEBUG_TIME + printf("Step 4: Remap local usages of old (linked) ID to new (local) ID: Done.\n"); + TIMEIT_VALUE_PRINT(make_local); +#endif + + /* Step 5: proxy 'remapping' hack. */ + for (LinkNode *it = copied_ids; it; it = it->next) { + ID *id = it->link; + + /* Attempt to re-link copied proxy objects. This allows appending of an entire scene + * from another blend file into this one, even when that blend file contains proxified + * armatures that have local references. Since the proxified object needs to be linked + * (not local), this will only work when the "Localize all" checkbox is disabled. + * TL;DR: this is a dirty hack on top of an already weak feature (proxies). */ + if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) { + Object *ob = (Object *)id; + Object *ob_new = (Object *)id->newid; + bool is_local = false, is_lib = false; + + /* Proxies only work when the proxified object is linked-in from a library. */ + if (ob->proxy->id.lib == NULL) { + CLOG_WARN(&LOG, + "proxy object %s will loose its link to %s, because the " + "proxified object is local.", + id->newid->name, + ob->proxy->id.name); + continue; + } + + BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib); + + /* We can only switch the proxy'ing to a made-local proxy if it is no longer + * referred to from a library. Not checking for local use; if new local proxy + * was not used locally would be a nasty bug! */ + if (is_local || is_lib) { + CLOG_WARN(&LOG, + "made-local proxy object %s will loose its link to %s, " + "because the linked-in proxy is referenced (is_local=%i, is_lib=%i).", + id->newid->name, + ob->proxy->id.name, + is_local, + is_lib); + } + else { + /* we can switch the proxy'ing from the linked-in to the made-local proxy. + * BKE_object_make_proxy() shouldn't be used here, as it allocates memory that + * was already allocated by BKE_object_make_local_ex() (which called BKE_object_copy). */ + ob_new->proxy = ob->proxy; + ob_new->proxy_group = ob->proxy_group; + ob_new->proxy_from = ob->proxy_from; + ob_new->proxy->proxy_from = ob_new; + ob->proxy = ob->proxy_from = ob->proxy_group = NULL; + } + } + } + +#ifdef DEBUG_TIME + printf("Step 5: Proxy 'remapping' hack: Done.\n"); + TIMEIT_VALUE_PRINT(make_local); +#endif + + /* This is probably more of a hack than something we should do here, but... + * Issue is, the whole copying + remapping done in complex cases above may leave pose-channels + * of armatures in complete invalid state (more precisely, the bone pointers of the + * pose-channels - very crappy cross-data-blocks relationship), se we tag it to be fully + * recomputed, but this does not seems to be enough in some cases, and evaluation code ends up + * trying to evaluate a not-yet-updated armature object's deformations. + * Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */ + for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) { + if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL && + ob->pose->flag & POSE_RECALC) { + BKE_pose_rebuild(bmain, ob, ob->data, true); + } + } + +#ifdef DEBUG_TIME + printf("Hack: Forcefully rebuild armature object poses: Done.\n"); + TIMEIT_VALUE_PRINT(make_local); +#endif + + BKE_main_id_clear_newpoins(bmain); + BLI_memarena_free(linklist_mem); + +#ifdef DEBUG_TIME + printf("Cleanup and finish: Done.\n"); + TIMEIT_END(make_local); +#endif +} + +/** + * Use after setting the ID's name + * When name exists: call 'new_id' + */ +void BLI_libblock_ensure_unique_name(Main *bmain, const char *name) +{ + ListBase *lb; + ID *idtest; + + lb = which_libbase(bmain, GS(name)); + if (lb == NULL) { + return; + } + + /* search for id */ + idtest = BLI_findstring(lb, name + 2, offsetof(ID, name) + 2); + if (idtest != NULL) { + /* BKE_id_new_name_validate also takes care of sorting. */ + BKE_id_new_name_validate(lb, idtest, NULL); + bmain->is_memfile_undo_written = false; + } +} + +/** + * Sets the name of a block to name, suitably adjusted for uniqueness. + */ +void BKE_libblock_rename(Main *bmain, ID *id, const char *name) +{ + ListBase *lb = which_libbase(bmain, GS(id->name)); + if (BKE_id_new_name_validate(lb, id, name)) { + bmain->is_memfile_undo_written = false; + } +} + +/** + * Generate full name of the data-block (without ID code, but with library if any). + * + * \note Result is unique to a given ID type in a given Main database. + * + * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME, + * will be filled with generated string. + */ +void BKE_id_full_name_get(char name[MAX_ID_FULL_NAME], const ID *id) +{ + strcpy(name, id->name + 2); + + if (id->lib != NULL) { + const size_t idname_len = strlen(id->name + 2); + const size_t libname_len = strlen(id->lib->id.name + 2); + + name[idname_len] = ' '; + name[idname_len + 1] = '['; + strcpy(name + idname_len + 2, id->lib->id.name + 2); + name[idname_len + 2 + libname_len] = ']'; + name[idname_len + 2 + libname_len + 1] = '\0'; + } +} + +/** + * Generate full name of the data-block (without ID code, but with library if any), + * with a 3-character prefix prepended indicating whether it comes from a library, + * is overriding, has a fake or no user, etc. + * + * \note Result is unique to a given ID type in a given Main database. + * + * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME_UI, + * will be filled with generated string. + */ +void BKE_id_full_name_ui_prefix_get(char name[MAX_ID_FULL_NAME_UI], const ID *id) +{ + name[0] = id->lib ? (ID_MISSING(id) ? 'M' : 'L') : ID_IS_OVERRIDE_LIBRARY(id) ? 'O' : ' '; + name[1] = (id->flag & LIB_FAKEUSER) ? 'F' : ((id->us == 0) ? '0' : ' '); + name[2] = ' '; + + BKE_id_full_name_get(name + 3, id); +} + +/** + * Generate a concatenation of ID name (including two-chars type code) and its lib name, if any. + * + * \return A unique allocated string key for any ID in the whole Main database. + */ +char *BKE_id_to_unique_string_key(const struct ID *id) +{ + if (id->lib == NULL) { + return BLI_strdup(id->name); + } + else { + /* Prefix with an ascii character in the range of 32..96 (visible) + * this ensures we can't have a library ID pair that collide. + * Where 'LIfooOBbarOBbaz' could be ('LIfoo, OBbarOBbaz') or ('LIfooOBbar', 'OBbaz'). */ + const char ascii_len = strlen(id->lib->id.name + 2) + 32; + return BLI_sprintfN("%c%s%s", ascii_len, id->lib->id.name, id->name); + } +} + +void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath) +{ + /* in some cases this is used to update the absolute path from the + * relative */ + if (lib->name != filepath) { + BLI_strncpy(lib->name, filepath, sizeof(lib->name)); + } + + BLI_strncpy(lib->filepath, filepath, sizeof(lib->filepath)); + + /* not essential but set filepath is an absolute copy of value which + * is more useful if its kept in sync */ + if (BLI_path_is_rel(lib->filepath)) { + /* note that the file may be unsaved, in this case, setting the + * filepath on an indirectly linked path is not allowed from the + * outliner, and its not really supported but allow from here for now + * since making local could cause this to be directly linked - campbell + */ + /* Never make paths relative to parent lib - reading code (blenloader) always set *all* + * lib->name relative to current main, not to their parent for indirectly linked ones. */ + const char *basepath = BKE_main_blendfile_path(bmain); + BLI_path_abs(lib->filepath, basepath); + } +} + +void BKE_id_tag_set_atomic(ID *id, int tag) +{ + atomic_fetch_and_or_int32(&id->tag, tag); +} + +void BKE_id_tag_clear_atomic(ID *id, int tag) +{ + atomic_fetch_and_and_int32(&id->tag, ~tag); +} + +/** + * Check that given ID pointer actually is in G_MAIN. + * Main intended use is for debug asserts in places we cannot easily get rid of G_Main... + */ +bool BKE_id_is_in_global_main(ID *id) +{ + /* We do not want to fail when id is NULL here, even though this is a bit strange behavior... + */ + return (id == NULL || BLI_findindex(which_libbase(G_MAIN, GS(id->name)), id) != -1); +} + +/************************* Datablock order in UI **************************/ + +static int *id_order_get(ID *id) +{ + /* Only for workspace tabs currently. */ + switch (GS(id->name)) { + case ID_WS: + return &((WorkSpace *)id)->order; + default: + return NULL; + } +} + +static int id_order_compare(const void *a, const void *b) +{ + ID *id_a = ((LinkData *)a)->data; + ID *id_b = ((LinkData *)b)->data; + + int *order_a = id_order_get(id_a); + int *order_b = id_order_get(id_b); + + if (order_a && order_b) { + if (*order_a < *order_b) { + return -1; + } + else if (*order_a > *order_b) { + return 1; + } + } + + return strcmp(id_a->name, id_b->name); +} + +/** + * Returns ordered list of data-blocks for display in the UI. + * Result is list of LinkData of IDs that must be freed. + */ +void BKE_id_ordered_list(ListBase *ordered_lb, const ListBase *lb) +{ + BLI_listbase_clear(ordered_lb); + + for (ID *id = lb->first; id; id = id->next) { + BLI_addtail(ordered_lb, BLI_genericNodeN(id)); + } + + BLI_listbase_sort(ordered_lb, id_order_compare); + + int num = 0; + for (LinkData *link = ordered_lb->first; link; link = link->next) { + int *order = id_order_get(link->data); + if (order) { + *order = num++; + } + } +} + +/** + * Reorder ID in the list, before or after the "relative" ID. + */ +void BKE_id_reorder(const ListBase *lb, ID *id, ID *relative, bool after) +{ + int *id_order = id_order_get(id); + int relative_order; + + if (relative) { + relative_order = *id_order_get(relative); + } + else { + relative_order = (after) ? BLI_listbase_count(lb) : 0; + } + + if (after) { + /* Insert after. */ + for (ID *other = lb->first; other; other = other->next) { + int *order = id_order_get(other); + if (*order > relative_order) { + (*order)++; + } + } + + *id_order = relative_order + 1; + } + else { + /* Insert before. */ + for (ID *other = lb->first; other; other = other->next) { + int *order = id_order_get(other); + if (*order < relative_order) { + (*order)--; + } + } + + *id_order = relative_order - 1; + } +} |