Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulian Eisel <julian@blender.org>2020-12-11 20:15:25 +0300
committerJulian Eisel <julian@blender.org>2020-12-15 19:03:00 +0300
commitb71eb3a105b8f7fb216a48082386215a6ea81cc4 (patch)
treebb23ee7e71f10dd2ed10d71f27f2c1beeb571afc /source/blender/blenkernel/intern/lib_id.c
parent82645ff739687e4d58715869778c8860e832513c (diff)
Asset System: Data-block asset metadata storage, reading and API
Asset metadata is what turns a regular data-block into an asset. It is a small data-structure, but a key part of the technical design of the asset system. The design foresees that asset data-blocks store an `ID.asset_data` pointer of type `AssetMetaData`. This data **must not** have dependencies on other data-blocks or data-block data, it must be an independent unit. That way we can read asset-metadata from .blends without reading anything else from the file. The Asset Browser will use this metadata (together with the data-block name, preview and file path) to represent assets in the file list. Includes: * New `ID.asset_data` for asset metadata. * Asset tags, description and custom properties. * BKE code to manage asset meta-data and asset tags. * Code to read asset data from files, without reading IDs. * RNA for asset metadata (including tags) Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9716 Reviewed by: Bastien Montagne, Brecht Van Lommel
Diffstat (limited to 'source/blender/blenkernel/intern/lib_id.c')
-rw-r--r--source/blender/blenkernel/intern/lib_id.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index 8113417b55f..61b5e6f85bb 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -56,6 +56,7 @@
#include "BKE_anim_data.h"
#include "BKE_armature.h"
+#include "BKE_asset.h"
#include "BKE_bpath.h"
#include "BKE_context.h"
#include "BKE_global.h"
@@ -2362,6 +2363,10 @@ void BKE_id_reorder(const ListBase *lb, ID *id, ID *relative, bool after)
void BKE_id_blend_write(BlendWriter *writer, ID *id)
{
+ if (id->asset_data) {
+ BKE_asset_metadata_write(writer, id->asset_data);
+ }
+
/* ID_WM's id->properties are considered runtime only, and never written in .blend file. */
if (id->properties && !ELEM(GS(id->name), ID_WM)) {
IDP_BlendWrite(writer, id->properties);