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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 01:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 01:50:00 +0300
commit8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch)
tree0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/blenkernel/intern/library.c
parente68ac2827dd4f8ad346011a8a408b342e2718707 (diff)
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/blenkernel/intern/library.c')
-rw-r--r--source/blender/blenkernel/intern/library.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index af76425c3c7..2db67939d42 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1005,7 +1005,7 @@ void BKE_main_lib_objects_recalc_all(Main *bmain)
Object *ob;
/* flag for full recalc */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ID_IS_LINKED(ob)) {
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
}
@@ -1308,7 +1308,7 @@ void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int fla
/* Grrrrrrrrr... Not adding 'root' nodetrees to bmain.... grrrrrrrrrrrrrrrrrrrr! */
/* This is taken from original ntree copy code, might be weak actually? */
const bool use_nodetree_alloc_exception = ((GS(id->name) == ID_NT) && (bmain != NULL) &&
- (BLI_findindex(&bmain->nodetree, id) < 0));
+ (BLI_findindex(&bmain->nodetrees, id) < 0));
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || bmain != NULL);
BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || (flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
@@ -1970,14 +1970,14 @@ void BKE_library_make_local(
* and evaluation code ends up trying to evaluate a not-yet-updated armature object's deformations.
* Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */
/* Also, use this object loop to we handle rigid body resetting. */
- for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL && ob->pose->flag & POSE_RECALC) {
BKE_pose_rebuild(bmain, ob, ob->data, true);
}
/* If there was ever any rigidbody settings in the object, we reset it. */
if (ob->rigidbody_object) {
- for (Scene *scene_iter = bmain->scene.first; scene_iter; scene_iter = scene_iter->id.next) {
+ for (Scene *scene_iter = bmain->scenes.first; scene_iter; scene_iter = scene_iter->id.next) {
if (scene_iter->rigidbody_world) {
BKE_rigidbody_remove_object(bmain, scene_iter, ob);
}