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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-05 01:02:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-05 01:02:43 +0400
commit5dd9f7635afeda66ca4475288b1eb7ad621486f4 (patch)
tree731ca793fb25b3ee986abaca0c08b4f90c74a06d /source/blender/blenkernel/intern/library.c
parent670296dabe9c4c5444c696af54e1b4ef07a8e60b (diff)
2.5
Make local and make single user are back for ID template. Internally these calls got unified, id_make_local and id_copy are now used to do these operations for all types that support it. Also reveals that for some ID types the implementation is still missing. Further, some small changes: * unlink_text is now in blenkernel. * copy_group was implemented. * ID template now has an open operator again. * fix preview to not change material reference count, even if temporary it shows up with threaded preview. * id_unlink unifies unlink for text, object and group.
Diffstat (limited to 'source/blender/blenkernel/intern/library.c')
-rw-r--r--source/blender/blenkernel/intern/library.c225
1 files changed, 218 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 3c8bf9200f8..f15552ab40c 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -119,6 +119,13 @@
#define MAX_IDPUP 60 /* was 24 */
+/* GS reads the memory pointed at in a specific ordering.
+ only use this definition, makes little and big endian systems
+ work fine, in conjunction with MAKE_ID */
+
+/* from blendef: */
+#define GS(a) (*((short *)(a)))
+
/* ************* general ************************ */
void id_lib_extern(ID *id)
@@ -148,6 +155,217 @@ void id_us_min(ID *id)
id->us--;
}
+int id_make_local(ID *id, int test)
+{
+ if(id->flag & LIB_INDIRECT)
+ return 0;
+
+ switch(GS(id->name)) {
+ case ID_SCE:
+ return 0; /* not implemented */
+ case ID_LI:
+ return 0; /* can't be linked */
+ case ID_OB:
+ if(!test) make_local_object((Object*)id);
+ return 1;
+ case ID_ME:
+ if(!test) {
+ make_local_mesh((Mesh*)id);
+ make_local_key(((Mesh*)id)->key);
+ }
+ return 1;
+ case ID_CU:
+ if(!test) {
+ make_local_curve((Curve*)id);
+ make_local_key(((Curve*)id)->key);
+ }
+ return 1;
+ case ID_MB:
+ if(!test) make_local_mball((MetaBall*)id);
+ return 1;
+ case ID_MA:
+ if(!test) make_local_material((Material*)id);
+ return 1;
+ case ID_TE:
+ if(!test) make_local_texture((Tex*)id);
+ return 1;
+ case ID_IM:
+ return 0; /* not implemented */
+ case ID_WV:
+ return 0; /* deprecated */
+ case ID_LT:
+ if(!test) make_local_lattice((Lattice*)id);
+ return 1;
+ case ID_LA:
+ if(!test) make_local_lamp((Lamp*)id);
+ return 1;
+ case ID_CA:
+ if(!test) make_local_camera((Camera*)id);
+ return 1;
+ case ID_IP:
+ return 0; /* deprecated */
+ case ID_KE:
+ if(!test) make_local_key((Key*)id);
+ return 1;
+ case ID_WO:
+ if(!test) make_local_world((World*)id);
+ return 1;
+ case ID_SCR:
+ return 0; /* can't be linked */
+ case ID_VF:
+ return 0; /* not implemented */
+ case ID_TXT:
+ return 0; /* not implemented */
+ case ID_SCRIPT:
+ return 0; /* deprecated */
+ case ID_SO:
+ return 0; /* not implemented */
+ case ID_GR:
+ return 0; /* not implemented */
+ case ID_AR:
+ if(!test) make_local_armature((bArmature*)id);
+ return 1;
+ case ID_AC:
+ if(!test) make_local_action((bAction*)id);
+ return 1;
+ case ID_NT:
+ return 0; /* not implemented */
+ case ID_BR:
+ if(!test) make_local_brush((Brush*)id);
+ return 1;
+ case ID_PA:
+ if(!test) make_local_particlesettings((ParticleSettings*)id);
+ return 1;
+ case ID_WM:
+ return 0; /* can't be linked */
+ case ID_GD:
+ return 0; /* not implemented */
+ }
+
+ return 0;
+}
+
+int id_copy(ID *id, ID **newid, int test)
+{
+ if(!test) *newid= NULL;
+
+ /* conventions:
+ * - make shallow copy, only this ID block
+ * - id.us of the new ID is set to 1 */
+ switch(GS(id->name)) {
+ case ID_SCE:
+ return 0; /* can't be copied from here */
+ case ID_LI:
+ return 0; /* can't be copied from here */
+ case ID_OB:
+ if(!test) *newid= (ID*)copy_object((Object*)id);
+ return 1;
+ case ID_ME:
+ if(!test) *newid= (ID*)copy_mesh((Mesh*)id);
+ return 1;
+ case ID_CU:
+ if(!test) *newid= (ID*)copy_curve((Curve*)id);
+ return 1;
+ case ID_MB:
+ if(!test) *newid= (ID*)copy_mball((MetaBall*)id);
+ return 1;
+ case ID_MA:
+ if(!test) *newid= (ID*)copy_material((Material*)id);
+ return 1;
+ case ID_TE:
+ if(!test) *newid= (ID*)copy_texture((Tex*)id);
+ return 1;
+ case ID_IM:
+ return 0; /* not implemented */
+ case ID_WV:
+ return 0; /* deprecated */
+ case ID_LT:
+ if(!test) *newid= (ID*)copy_lattice((Lattice*)id);
+ return 1;
+ case ID_LA:
+ if(!test) *newid= (ID*)copy_lamp((Lamp*)id);
+ return 1;
+ case ID_CA:
+ if(!test) *newid= (ID*)copy_camera((Camera*)id);
+ return 1;
+ case ID_IP:
+ return 0; /* deprecated */
+ case ID_KE:
+ if(!test) *newid= (ID*)copy_key((Key*)id);
+ return 1;
+ case ID_WO:
+ if(!test) *newid= (ID*)copy_world((World*)id);
+ return 1;
+ case ID_SCR:
+ return 0; /* can't be copied from here */
+ case ID_VF:
+ return 0; /* not implemented */
+ case ID_TXT:
+ if(!test) *newid= (ID*)copy_text((Text*)id);
+ return 1;
+ case ID_SCRIPT:
+ return 0; /* deprecated */
+ case ID_SO:
+ return 0; /* not implemented */
+ case ID_GR:
+ if(!test) *newid= (ID*)copy_group((Group*)id);
+ return 1;
+ case ID_AR:
+ if(!test) *newid= (ID*)copy_armature((bArmature*)id);
+ return 1;
+ case ID_AC:
+ if(!test) *newid= (ID*)copy_action((bAction*)id);
+ return 1;
+ case ID_NT:
+ if(!test) *newid= (ID*)ntreeCopyTree((bNodeTree*)id, 0);
+ return 1;
+ case ID_BR:
+ if(!test) *newid= (ID*)copy_brush((Brush*)id);
+ return 1;
+ case ID_PA:
+ if(!test) *newid= (ID*)psys_copy_settings((ParticleSettings*)id);
+ return 1;
+ case ID_WM:
+ return 0; /* can't be copied from here */
+ case ID_GD:
+ return 0; /* not implemented */
+ }
+
+ return 0;
+}
+
+int id_unlink(ID *id, int test)
+{
+ Main *mainlib= G.main;
+ ListBase *lb;
+
+ switch(GS(id->name)) {
+ case ID_TXT:
+ if(test) return 1;
+ unlink_text(mainlib, (Text*)id);
+ break;
+ case ID_GR:
+ if(test) return 1;
+ unlink_group((Group*)id);
+ break;
+ case ID_OB:
+ if(test) return 1;
+ unlink_object(NULL, (Object*)id);
+ break;
+ }
+
+ if(id->us == 0) {
+ if(test) return 1;
+
+ lb= wich_libbase(mainlib, GS(id->name));
+ free_libblock(lb, id);
+
+ return 1;
+ }
+
+ return 0;
+}
+
ListBase *wich_libbase(Main *mainlib, short type)
{
switch( type ) {
@@ -409,13 +627,6 @@ void *alloc_libblock(ListBase *lb, short type, const char *name)
return id;
}
-/* GS reads the memory pointed at in a specific ordering.
- only use this definition, makes little and big endian systems
- work fine, in conjunction with MAKE_ID */
-
-/* from blendef: */
-#define GS(a) (*((short *)(a)))
-
/* by spec, animdata is first item after ID */
/* we still read ->adt itself, to ensure compiler warns when it doesnt exist */
static void id_copy_animdata(ID *id)