diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-01-18 13:41:45 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-01-18 13:41:45 +0300 |
commit | 53ae509cc5ad75dca490dea8c632d542285e0058 (patch) | |
tree | 3ccf1ca8583c46b67391ceca2b07698c19f28c8c /source/blender/blenkernel/intern/library.c | |
parent | 711d04a4995f16abbbaca0deecadd48fefbbe165 (diff) |
2.5 - AnimSys Data management stuff...
* Removed nAction struct. We'll be using good ol' bAction structs again, but putting new data in a different list. Apart from that, the data is similar enough to do so.
* Rearranged code in DNA_action_types.h while renaming the structs to avoid confusion over what is currently in use...
* Added freeing and AnimData execution loops for many other ID-types too. (NOTE: I've added AnimData in NodeTree struct too, but it's not clear to me where the relevant data-management calls should go in Nodes code).
* File writing code should now only write the new data to files
Diffstat (limited to 'source/blender/blenkernel/intern/library.c')
-rw-r--r-- | source/blender/blenkernel/intern/library.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index d0e5da5f936..ecd6e22c3ef 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -359,7 +359,7 @@ static ID *alloc_libblock_notest(short type) id = MEM_callocN(sizeof(bArmature), "armature"); break; case ID_AC: - id = MEM_callocN(sizeof(nAction), "action"); // XXX animation system + id = MEM_callocN(sizeof(bAction), "action"); break; case ID_NT: id = MEM_callocN(sizeof(bNodeTree), "nodetree"); @@ -520,7 +520,7 @@ void free_libblock(ListBase *lb, void *idv) free_armature((bArmature *)id); break; case ID_AC: - free_action((nAction *)id); // XXX animation system... + free_action((bAction *)id); break; case ID_NT: ntreeFreeTree((bNodeTree *)id); |