diff options
author | Bastien Montagne <b.mont29@gmail.com> | 2020-02-10 14:58:59 +0300 |
---|---|---|
committer | Bastien Montagne <b.mont29@gmail.com> | 2020-02-10 15:00:42 +0300 |
commit | 56116bbdf434b57e4d74b1112b4b8111a7c8fa9a (patch) | |
tree | 7e3d0c83711fbd9de6c76e9d86d2d30edf66a8ab /source/blender/blenkernel/intern/library.c | |
parent | ae863f34df870af416b4728e65d4b6eef93a4d30 (diff) |
Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
Diffstat (limited to 'source/blender/blenkernel/intern/library.c')
-rw-r--r-- | source/blender/blenkernel/intern/library.c | 2646 |
1 files changed, 0 insertions, 2646 deletions
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c deleted file mode 100644 index e051dc946cb..00000000000 --- a/source/blender/blenkernel/intern/library.c +++ /dev/null @@ -1,2646 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - */ - -/** \file - * \ingroup bke - * - * Contains management of ID's and libraries - * allocate and free of all library data - */ - -#include <stdio.h> -#include <ctype.h> -#include <string.h> -#include <stdlib.h> -#include <stddef.h> -#include <assert.h> - -#include "CLG_log.h" - -#include "MEM_guardedalloc.h" - -/* all types are needed here, in order to do memory operations */ -#include "DNA_anim_types.h" -#include "DNA_armature_types.h" -#include "DNA_brush_types.h" -#include "DNA_cachefile_types.h" -#include "DNA_camera_types.h" -#include "DNA_collection_types.h" -#include "DNA_gpencil_types.h" -#include "DNA_ipo_types.h" -#include "DNA_key_types.h" -#include "DNA_light_types.h" -#include "DNA_lattice_types.h" -#include "DNA_linestyle_types.h" -#include "DNA_material_types.h" -#include "DNA_mesh_types.h" -#include "DNA_meta_types.h" -#include "DNA_modifier_types.h" -#include "DNA_movieclip_types.h" -#include "DNA_mask_types.h" -#include "DNA_node_types.h" -#include "DNA_object_types.h" -#include "DNA_lightprobe_types.h" -#include "DNA_rigidbody_types.h" -#include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_speaker_types.h" -#include "DNA_sound_types.h" -#include "DNA_text_types.h" -#include "DNA_vfont_types.h" -#include "DNA_windowmanager_types.h" -#include "DNA_world_types.h" -#include "DNA_workspace_types.h" - -#include "BLI_utildefines.h" - -#include "BLI_bitmap.h" -#include "BLI_blenlib.h" -#include "BLI_ghash.h" -#include "BLI_linklist.h" -#include "BLI_memarena.h" -#include "BLI_string_utils.h" - -#include "BLT_translation.h" - -#include "BKE_action.h" -#include "BKE_animsys.h" -#include "BKE_armature.h" -#include "BKE_bpath.h" -#include "BKE_brush.h" -#include "BKE_camera.h" -#include "BKE_cachefile.h" -#include "BKE_collection.h" -#include "BKE_context.h" -#include "BKE_curve.h" -#include "BKE_font.h" -#include "BKE_global.h" -#include "BKE_gpencil.h" -#include "BKE_idcode.h" -#include "BKE_idprop.h" -#include "BKE_image.h" -#include "BKE_key.h" -#include "BKE_light.h" -#include "BKE_lattice.h" -#include "BKE_library.h" -#include "BKE_library_query.h" -#include "BKE_library_remap.h" -#include "BKE_linestyle.h" -#include "BKE_mesh.h" -#include "BKE_mesh_runtime.h" -#include "BKE_material.h" -#include "BKE_main.h" -#include "BKE_mball.h" -#include "BKE_mask.h" -#include "BKE_movieclip.h" -#include "BKE_node.h" -#include "BKE_object.h" -#include "BKE_paint.h" -#include "BKE_particle.h" -#include "BKE_packedFile.h" -#include "BKE_lightprobe.h" -#include "BKE_rigidbody.h" -#include "BKE_sound.h" -#include "BKE_speaker.h" -#include "BKE_scene.h" -#include "BKE_text.h" -#include "BKE_texture.h" -#include "BKE_world.h" - -#include "DEG_depsgraph.h" - -#include "RNA_access.h" - -#include "IMB_imbuf.h" -#include "IMB_imbuf_types.h" - -#include "atomic_ops.h" - -//#define DEBUG_TIME - -#ifdef DEBUG_TIME -# include "PIL_time_utildefines.h" -#endif - -static CLG_LogRef LOG = {"bke.library"}; - -/* GS reads the memory pointed at in a specific ordering. - * only use this definition, makes little and big endian systems - * work fine, in conjunction with MAKE_ID */ - -/* ************* general ************************ */ - -/* this has to be called from each make_local_* func, we could call - * from id_make_local() but then the make local functions would not be self - * contained. - * also note that the id _must_ have a library - campbell */ -void BKE_id_lib_local_paths(Main *bmain, Library *lib, ID *id) -{ - const char *bpath_user_data[2] = {BKE_main_blendfile_path(bmain), lib->filepath}; - - BKE_bpath_traverse_id(bmain, - id, - BKE_bpath_relocate_visitor, - BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, - (void *)bpath_user_data); -} - -void id_lib_extern(ID *id) -{ - if (id && ID_IS_LINKED(id)) { - BLI_assert(BKE_idcode_is_linkable(GS(id->name))); - if (id->tag & LIB_TAG_INDIRECT) { - id->tag &= ~LIB_TAG_INDIRECT; - id->flag &= ~LIB_INDIRECT_WEAK_LINK; - id->tag |= LIB_TAG_EXTERN; - id->lib->parent = NULL; - } - } -} - -void id_lib_indirect_weak_link(ID *id) -{ - if (id && ID_IS_LINKED(id)) { - BLI_assert(BKE_idcode_is_linkable(GS(id->name))); - if (id->tag & LIB_TAG_INDIRECT) { - id->flag |= LIB_INDIRECT_WEAK_LINK; - } - } -} - -/** - * Ensure we have a real user - * - * \note Now that we have flags, we could get rid of the 'fake_user' special case, - * flags are enough to ensure we always have a real user. - * However, #ID_REAL_USERS is used in several places outside of core library.c, - * so think we can wait later to make this change. - */ -void id_us_ensure_real(ID *id) -{ - if (id) { - const int limit = ID_FAKE_USERS(id); - id->tag |= LIB_TAG_EXTRAUSER; - if (id->us <= limit) { - if (id->us < limit || ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER_SET))) { - CLOG_ERROR(&LOG, - "ID user count error: %s (from '%s')", - id->name, - id->lib ? id->lib->filepath : "[Main]"); - BLI_assert(0); - } - id->us = limit + 1; - id->tag |= LIB_TAG_EXTRAUSER_SET; - } - } -} - -void id_us_clear_real(ID *id) -{ - if (id && (id->tag & LIB_TAG_EXTRAUSER)) { - if (id->tag & LIB_TAG_EXTRAUSER_SET) { - id->us--; - BLI_assert(id->us >= ID_FAKE_USERS(id)); - } - id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET); - } -} - -/** - * Same as \a id_us_plus, but does not handle lib indirect -> extern. - * Only used by readfile.c so far, but simpler/safer to keep it here nonetheless. - */ -void id_us_plus_no_lib(ID *id) -{ - if (id) { - if ((id->tag & LIB_TAG_EXTRAUSER) && (id->tag & LIB_TAG_EXTRAUSER_SET)) { - BLI_assert(id->us >= 1); - /* No need to increase count, just tag extra user as no more set. - * Avoids annoying & inconsistent +1 in user count. */ - id->tag &= ~LIB_TAG_EXTRAUSER_SET; - } - else { - BLI_assert(id->us >= 0); - id->us++; - } - } -} - -void id_us_plus(ID *id) -{ - if (id) { - id_us_plus_no_lib(id); - id_lib_extern(id); - } -} - -/* decrements the user count for *id. */ -void id_us_min(ID *id) -{ - if (id) { - const int limit = ID_FAKE_USERS(id); - - if (id->us <= limit) { - CLOG_ERROR(&LOG, - "ID user decrement error: %s (from '%s'): %d <= %d", - id->name, - id->lib ? id->lib->filepath : "[Main]", - id->us, - limit); - BLI_assert(0); - id->us = limit; - } - else { - id->us--; - } - - if ((id->us == limit) && (id->tag & LIB_TAG_EXTRAUSER)) { - /* We need an extra user here, but never actually incremented user count for it so far, - * do it now. */ - id_us_ensure_real(id); - } - } -} - -void id_fake_user_set(ID *id) -{ - if (id && !(id->flag & LIB_FAKEUSER)) { - id->flag |= LIB_FAKEUSER; - id_us_plus(id); - } -} - -void id_fake_user_clear(ID *id) -{ - if (id && (id->flag & LIB_FAKEUSER)) { - id->flag &= ~LIB_FAKEUSER; - id_us_min(id); - } -} - -void BKE_id_clear_newpoin(ID *id) -{ - if (id->newid) { - id->newid->tag &= ~LIB_TAG_NEW; - } - id->newid = NULL; -} - -static int id_expand_local_callback(void *UNUSED(user_data), - struct ID *id_self, - struct ID **id_pointer, - int cb_flag) -{ - if (cb_flag & IDWALK_CB_PRIVATE) { - return IDWALK_RET_NOP; - } - - /* Can happen that we get un-linkable ID here, e.g. with shape-key referring to itself - * (through drivers)... - * Just skip it, shape key can only be either indirectly linked, or fully local, period. - * And let's curse one more time that stupid useless shapekey ID type! */ - if (*id_pointer && *id_pointer != id_self && BKE_idcode_is_linkable(GS((*id_pointer)->name))) { - id_lib_extern(*id_pointer); - } - - return IDWALK_RET_NOP; -} - -/** - * Expand ID usages of given id as 'extern' (and no more indirect) linked data. - * Used by ID copy/make_local functions. - */ -void BKE_id_expand_local(Main *bmain, ID *id) -{ - BKE_library_foreach_ID_link(bmain, id, id_expand_local_callback, NULL, IDWALK_READONLY); -} - -/** - * Ensure new (copied) ID is fully made local. - */ -void BKE_id_copy_ensure_local(Main *bmain, const ID *old_id, ID *new_id) -{ - if (ID_IS_LINKED(old_id)) { - BKE_id_expand_local(bmain, new_id); - BKE_id_lib_local_paths(bmain, old_id->lib, new_id); - } -} - -/** - * Generic 'make local' function, works for most of data-block types... - */ -void BKE_id_make_local_generic(Main *bmain, - ID *id, - const bool id_in_mainlist, - const bool lib_local) -{ - bool is_local = false, is_lib = false; - - /* - only lib users: do nothing (unless force_local is set) - * - only local users: set flag - * - mixed: make copy - * In case we make a whole lib's content local, - * we always want to localize, and we skip remapping (done later). - */ - - if (!ID_IS_LINKED(id)) { - return; - } - - BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib); - - if (lib_local || is_local) { - if (!is_lib) { - id_clear_lib_data_ex(bmain, id, id_in_mainlist); - BKE_id_expand_local(bmain, id); - } - else { - ID *id_new; - - /* Should not fail in expected use cases, - * but a few ID types cannot be copied (LIB, WM, SCR...). */ - if (BKE_id_copy(bmain, id, &id_new)) { - id_new->us = 0; - - /* setting newid is mandatory for complex make_lib_local logic... */ - ID_NEW_SET(id, id_new); - Key *key = BKE_key_from_id(id), *key_new = BKE_key_from_id(id); - if (key && key_new) { - ID_NEW_SET(key, key_new); - } - bNodeTree *ntree = ntreeFromID(id), *ntree_new = ntreeFromID(id_new); - if (ntree && ntree_new) { - ID_NEW_SET(ntree, ntree_new); - } - - if (!lib_local) { - BKE_libblock_remap(bmain, id, id_new, ID_REMAP_SKIP_INDIRECT_USAGE); - } - } - } - } -} - -/** - * Calls the appropriate make_local method for the block, unless test is set. - * - * \note Always set ID->newid pointer in case it gets duplicated... - * - * \param lib_local: Special flag used when making a whole library's content local, - * it needs specific handling. - * - * \return true if the block can be made local. - */ -bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local) -{ - /* We don't care whether ID is directly or indirectly linked - * in case we are making a whole lib local... */ - if (!lib_local && (id->tag & LIB_TAG_INDIRECT)) { - return false; - } - - switch ((ID_Type)GS(id->name)) { - case ID_SCE: - if (!test) { - BKE_scene_make_local(bmain, (Scene *)id, lib_local); - } - return true; - case ID_OB: - if (!test) { - BKE_object_make_local(bmain, (Object *)id, lib_local); - } - return true; - case ID_ME: - if (!test) { - BKE_mesh_make_local(bmain, (Mesh *)id, lib_local); - } - return true; - case ID_CU: - if (!test) { - BKE_curve_make_local(bmain, (Curve *)id, lib_local); - } - return true; - case ID_MB: - if (!test) { - BKE_mball_make_local(bmain, (MetaBall *)id, lib_local); - } - return true; - case ID_MA: - if (!test) { - BKE_material_make_local(bmain, (Material *)id, lib_local); - } - return true; - case ID_TE: - if (!test) { - BKE_texture_make_local(bmain, (Tex *)id, lib_local); - } - return true; - case ID_IM: - if (!test) { - BKE_image_make_local(bmain, (Image *)id, lib_local); - } - return true; - case ID_LT: - if (!test) { - BKE_lattice_make_local(bmain, (Lattice *)id, lib_local); - } - return true; - case ID_LA: - if (!test) { - BKE_light_make_local(bmain, (Light *)id, lib_local); - } - return true; - case ID_CA: - if (!test) { - BKE_camera_make_local(bmain, (Camera *)id, lib_local); - } - return true; - case ID_SPK: - if (!test) { - BKE_speaker_make_local(bmain, (Speaker *)id, lib_local); - } - return true; - case ID_LP: - if (!test) { - BKE_lightprobe_make_local(bmain, (LightProbe *)id, lib_local); - } - return true; - case ID_WO: - if (!test) { - BKE_world_make_local(bmain, (World *)id, lib_local); - } - return true; - case ID_VF: - if (!test) { - BKE_vfont_make_local(bmain, (VFont *)id, lib_local); - } - return true; - case ID_TXT: - if (!test) { - BKE_text_make_local(bmain, (Text *)id, lib_local); - } - return true; - case ID_SO: - if (!test) { - BKE_sound_make_local(bmain, (bSound *)id, lib_local); - } - return true; - case ID_GR: - if (!test) { - BKE_collection_make_local(bmain, (Collection *)id, lib_local); - } - return true; - case ID_AR: - if (!test) { - BKE_armature_make_local(bmain, (bArmature *)id, lib_local); - } - return true; - case ID_AC: - if (!test) { - BKE_action_make_local(bmain, (bAction *)id, lib_local); - } - return true; - case ID_NT: - if (!test) { - ntreeMakeLocal(bmain, (bNodeTree *)id, true, lib_local); - } - return true; - case ID_BR: - if (!test) { - BKE_brush_make_local(bmain, (Brush *)id, lib_local); - } - return true; - case ID_PA: - if (!test) { - BKE_particlesettings_make_local(bmain, (ParticleSettings *)id, lib_local); - } - return true; - case ID_GD: - if (!test) { - BKE_gpencil_make_local(bmain, (bGPdata *)id, lib_local); - } - return true; - case ID_MC: - if (!test) { - BKE_movieclip_make_local(bmain, (MovieClip *)id, lib_local); - } - return true; - case ID_MSK: - if (!test) { - BKE_mask_make_local(bmain, (Mask *)id, lib_local); - } - return true; - case ID_LS: - if (!test) { - BKE_linestyle_make_local(bmain, (FreestyleLineStyle *)id, lib_local); - } - return true; - case ID_PAL: - if (!test) { - BKE_palette_make_local(bmain, (Palette *)id, lib_local); - } - return true; - case ID_PC: - if (!test) { - BKE_paint_curve_make_local(bmain, (PaintCurve *)id, lib_local); - } - return true; - case ID_CF: - if (!test) { - BKE_cachefile_make_local(bmain, (CacheFile *)id, lib_local); - } - return true; - case ID_WS: - case ID_SCR: - /* A bit special: can be appended but not linked. Return false - * since supporting make-local doesn't make much sense. */ - return false; - case ID_LI: - case ID_KE: - case ID_WM: - return false; /* can't be linked */ - case ID_IP: - return false; /* deprecated */ - } - - return false; -} - -struct IDCopyLibManagementData { - const ID *id_src; - ID *id_dst; - int flag; -}; - -/* Increases usercount as required, and remap self ID pointers. */ -static int id_copy_libmanagement_cb(void *user_data, - ID *UNUSED(id_self), - ID **id_pointer, - int cb_flag) -{ - struct IDCopyLibManagementData *data = user_data; - ID *id = *id_pointer; - - /* Remap self-references to new copied ID. */ - if (id == data->id_src) { - /* We cannot use id_self here, it is not *always* id_dst (thanks to $£!+@#&/? nodetrees). */ - id = *id_pointer = data->id_dst; - } - - /* Increase used IDs refcount if needed and required. */ - if ((data->flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0 && (cb_flag & IDWALK_CB_USER)) { - id_us_plus(id); - } - - return IDWALK_RET_NOP; -} - -bool BKE_id_copy_is_allowed(const ID *id) -{ -#define LIB_ID_TYPES_NOCOPY \ - ID_LI, ID_SCR, ID_WM, ID_WS, /* Not supported */ \ - ID_IP /* Deprecated */ - - return !ELEM(GS(id->name), LIB_ID_TYPES_NOCOPY); - -#undef LIB_ID_TYPES_NOCOPY -} - -/** - * Generic entry point for copying a data-block (new API). - * - * \note Copy is only affecting given data-block - * (no ID used by copied one will be affected, besides usercount). - * There is only one exception, if #LIB_ID_COPY_ACTIONS is defined, - * actions used by animdata will be duplicated. - * - * \note Usercount of new copy is always set to 1. - * - * \param bmain: Main database, may be NULL only if LIB_ID_CREATE_NO_MAIN is specified. - * \param id: Source data-block. - * \param r_newid: Pointer to new (copied) ID pointer. - * \param flag: Set of copy options, see DNA_ID.h enum for details - * (leave to zero for default, full copy). - * \return False when copying that ID type is not supported, true otherwise. - */ -bool BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag) -{ - BLI_assert(r_newid != NULL); - /* Make sure destination pointer is all good. */ - if ((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0) { - *r_newid = NULL; - } - else { - if (*r_newid != NULL) { - /* Allow some garbage non-initialized memory to go in, and clean it up here. */ - const size_t size = BKE_libblock_get_alloc_info(GS(id->name), NULL); - memset(*r_newid, 0, size); - } - } - - /* Early output is source is NULL. */ - if (id == NULL) { - return false; - } - if (!BKE_id_copy_is_allowed(id)) { - return false; - } - - BKE_libblock_copy_ex(bmain, id, r_newid, flag); - - switch ((ID_Type)GS(id->name)) { - case ID_SCE: - BKE_scene_copy_data(bmain, (Scene *)*r_newid, (Scene *)id, flag); - break; - case ID_OB: - BKE_object_copy_data(bmain, (Object *)*r_newid, (Object *)id, flag); - break; - case ID_ME: - BKE_mesh_copy_data(bmain, (Mesh *)*r_newid, (Mesh *)id, flag); - break; - case ID_CU: - BKE_curve_copy_data(bmain, (Curve *)*r_newid, (Curve *)id, flag); - break; - case ID_MB: - BKE_mball_copy_data(bmain, (MetaBall *)*r_newid, (MetaBall *)id, flag); - break; - case ID_MA: - BKE_material_copy_data(bmain, (Material *)*r_newid, (Material *)id, flag); - break; - case ID_TE: - BKE_texture_copy_data(bmain, (Tex *)*r_newid, (Tex *)id, flag); - break; - case ID_IM: - BKE_image_copy_data(bmain, (Image *)*r_newid, (Image *)id, flag); - break; - case ID_LT: - BKE_lattice_copy_data(bmain, (Lattice *)*r_newid, (Lattice *)id, flag); - break; - case ID_LA: - BKE_light_copy_data(bmain, (Light *)*r_newid, (Light *)id, flag); - break; - case ID_SPK: - BKE_speaker_copy_data(bmain, (Speaker *)*r_newid, (Speaker *)id, flag); - break; - case ID_LP: - BKE_lightprobe_copy_data(bmain, (LightProbe *)*r_newid, (LightProbe *)id, flag); - break; - case ID_CA: - BKE_camera_copy_data(bmain, (Camera *)*r_newid, (Camera *)id, flag); - break; - case ID_KE: - BKE_key_copy_data(bmain, (Key *)*r_newid, (Key *)id, flag); - break; - case ID_WO: - BKE_world_copy_data(bmain, (World *)*r_newid, (World *)id, flag); - break; - case ID_TXT: - BKE_text_copy_data(bmain, (Text *)*r_newid, (Text *)id, flag); - break; - case ID_GR: - BKE_collection_copy_data(bmain, (Collection *)*r_newid, (Collection *)id, flag); - break; - case ID_AR: - BKE_armature_copy_data(bmain, (bArmature *)*r_newid, (bArmature *)id, flag); - break; - case ID_AC: - BKE_action_copy_data(bmain, (bAction *)*r_newid, (bAction *)id, flag); - break; - case ID_NT: - BKE_node_tree_copy_data(bmain, (bNodeTree *)*r_newid, (bNodeTree *)id, flag); - break; - case ID_BR: - BKE_brush_copy_data(bmain, (Brush *)*r_newid, (Brush *)id, flag); - break; - case ID_PA: - BKE_particlesettings_copy_data( - bmain, (ParticleSettings *)*r_newid, (ParticleSettings *)id, flag); - break; - case ID_GD: - BKE_gpencil_copy_data((bGPdata *)*r_newid, (bGPdata *)id, flag); - break; - case ID_MC: - BKE_movieclip_copy_data(bmain, (MovieClip *)*r_newid, (MovieClip *)id, flag); - break; - case ID_MSK: - BKE_mask_copy_data(bmain, (Mask *)*r_newid, (Mask *)id, flag); - break; - case ID_LS: - BKE_linestyle_copy_data( - bmain, (FreestyleLineStyle *)*r_newid, (FreestyleLineStyle *)id, flag); - break; - case ID_PAL: - BKE_palette_copy_data(bmain, (Palette *)*r_newid, (Palette *)id, flag); - break; - case ID_PC: - BKE_paint_curve_copy_data(bmain, (PaintCurve *)*r_newid, (PaintCurve *)id, flag); - break; - case ID_CF: - BKE_cachefile_copy_data(bmain, (CacheFile *)*r_newid, (CacheFile *)id, flag); - break; - case ID_SO: - BKE_sound_copy_data(bmain, (bSound *)*r_newid, (bSound *)id, flag); - break; - case ID_VF: - BKE_vfont_copy_data(bmain, (VFont *)*r_newid, (VFont *)id, flag); - break; - case ID_LI: - case ID_SCR: - case ID_WM: - case ID_WS: - case ID_IP: - BLI_assert(0); /* Should have been rejected at start of function! */ - break; - } - - /* Update ID refcount, remap pointers to self in new ID. */ - struct IDCopyLibManagementData data = { - .id_src = id, - .id_dst = *r_newid, - .flag = flag, - }; - BKE_library_foreach_ID_link(bmain, *r_newid, id_copy_libmanagement_cb, &data, IDWALK_NOP); - - /* Do not make new copy local in case we are copying outside of main... - * XXX TODO: is this behavior OK, or should we need own flag to control that? */ - if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) { - BLI_assert((flag & LIB_ID_COPY_KEEP_LIB) == 0); - BKE_id_copy_ensure_local(bmain, id, *r_newid); - } - else { - (*r_newid)->lib = id->lib; - } - - return true; -} - -/** - * Invokes the appropriate copy method for the block and returns the result in - * newid, unless test. Returns true if the block can be copied. - */ -bool BKE_id_copy(Main *bmain, const ID *id, ID **newid) -{ - return BKE_id_copy_ex(bmain, id, newid, LIB_ID_COPY_DEFAULT); -} - -/** - * Does a mere memory swap over the whole IDs data (including type-specific memory). - * \note Most internal ID data itself is not swapped (only IDProperties are). - */ -void BKE_id_swap(Main *bmain, ID *id_a, ID *id_b) -{ - BLI_assert(GS(id_a->name) == GS(id_b->name)); - - const ID id_a_back = *id_a; - const ID id_b_back = *id_b; - -#define CASE_SWAP(_gs, _type) \ - case _gs: \ - SWAP(_type, *(_type *)id_a, *(_type *)id_b); \ - break - - switch ((ID_Type)GS(id_a->name)) { - CASE_SWAP(ID_SCE, Scene); - CASE_SWAP(ID_LI, Library); - CASE_SWAP(ID_OB, Object); - CASE_SWAP(ID_ME, Mesh); - CASE_SWAP(ID_CU, Curve); - CASE_SWAP(ID_MB, MetaBall); - CASE_SWAP(ID_MA, Material); - CASE_SWAP(ID_TE, Tex); - CASE_SWAP(ID_IM, Image); - CASE_SWAP(ID_LT, Lattice); - CASE_SWAP(ID_LA, Light); - CASE_SWAP(ID_LP, LightProbe); - CASE_SWAP(ID_CA, Camera); - CASE_SWAP(ID_KE, Key); - CASE_SWAP(ID_WO, World); - CASE_SWAP(ID_SCR, bScreen); - CASE_SWAP(ID_VF, VFont); - CASE_SWAP(ID_TXT, Text); - CASE_SWAP(ID_SPK, Speaker); - CASE_SWAP(ID_SO, bSound); - CASE_SWAP(ID_GR, Collection); - CASE_SWAP(ID_AR, bArmature); - CASE_SWAP(ID_AC, bAction); - CASE_SWAP(ID_NT, bNodeTree); - CASE_SWAP(ID_BR, Brush); - CASE_SWAP(ID_PA, ParticleSettings); - CASE_SWAP(ID_WM, wmWindowManager); - CASE_SWAP(ID_WS, WorkSpace); - CASE_SWAP(ID_GD, bGPdata); - CASE_SWAP(ID_MC, MovieClip); - CASE_SWAP(ID_MSK, Mask); - CASE_SWAP(ID_LS, FreestyleLineStyle); - CASE_SWAP(ID_PAL, Palette); - CASE_SWAP(ID_PC, PaintCurve); - CASE_SWAP(ID_CF, CacheFile); - case ID_IP: - break; /* Deprecated. */ - } - -#undef CASE_SWAP - - /* Restore original ID's internal data. */ - *id_a = id_a_back; - *id_b = id_b_back; - - /* Exception: IDProperties. */ - id_a->properties = id_b_back.properties; - id_b->properties = id_a_back.properties; - - /* Swap will have broken internal references to itself, restore them. */ - BKE_libblock_relink_ex(bmain, id_a, id_b, id_a, ID_REMAP_SKIP_NEVER_NULL_USAGE); - BKE_libblock_relink_ex(bmain, id_b, id_a, id_b, ID_REMAP_SKIP_NEVER_NULL_USAGE); -} - -/** Does *not* set ID->newid pointer. */ -bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop) -{ - ID *newid = NULL; - PointerRNA idptr; - - if (id) { - /* If property isn't editable, - * we're going to have an extra block hanging around until we save. */ - if (RNA_property_editable(ptr, prop)) { - Main *bmain = CTX_data_main(C); - /* copy animation actions too */ - if (BKE_id_copy_ex(bmain, id, &newid, LIB_ID_COPY_DEFAULT | LIB_ID_COPY_ACTIONS) && newid) { - /* us is 1 by convention with new IDs, but RNA_property_pointer_set - * will also increment it, decrement it here. */ - id_us_min(newid); - - /* assign copy */ - RNA_id_pointer_create(newid, &idptr); - RNA_property_pointer_set(ptr, prop, idptr, NULL); - RNA_property_update(C, ptr, prop); - - /* tag grease pencil data-block and disable onion */ - if (GS(id->name) == ID_GD) { - DEG_id_tag_update(id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); - DEG_id_tag_update(newid, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); - bGPdata *gpd = (bGPdata *)newid; - gpd->flag &= ~GP_DATA_SHOW_ONIONSKINS; - } - - return true; - } - } - } - - return false; -} - -static int libblock_management_us_plus(void *UNUSED(user_data), - ID *UNUSED(id_self), - ID **id_pointer, - int cb_flag) -{ - if (cb_flag & IDWALK_CB_USER) { - id_us_plus(*id_pointer); - } - if (cb_flag & IDWALK_CB_USER_ONE) { - id_us_ensure_real(*id_pointer); - } - - return IDWALK_RET_NOP; -} - -static int libblock_management_us_min(void *UNUSED(user_data), - ID *UNUSED(id_self), - ID **id_pointer, - int cb_flag) -{ - if (cb_flag & IDWALK_CB_USER) { - id_us_min(*id_pointer); - } - /* We can do nothing in IDWALK_CB_USER_ONE case! */ - - return IDWALK_RET_NOP; -} - -/** Add a 'NO_MAIN' data-block to given main (also sets usercounts of its IDs if needed). */ -void BKE_libblock_management_main_add(Main *bmain, void *idv) -{ - ID *id = idv; - - BLI_assert(bmain != NULL); - if ((id->tag & LIB_TAG_NO_MAIN) == 0) { - return; - } - - if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) { - /* We cannot add non-allocated ID to Main! */ - return; - } - - /* We cannot allow non-userrefcounting IDs in Main database! */ - if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) { - BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP); - } - - ListBase *lb = which_libbase(bmain, GS(id->name)); - BKE_main_lock(bmain); - BLI_addtail(lb, id); - BKE_id_new_name_validate(lb, id, NULL); - /* alphabetic insertion: is in new_id */ - id->tag &= ~(LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT); - bmain->is_memfile_undo_written = false; - BKE_main_unlock(bmain); -} - -/** Remove a data-block from given main (set it to 'NO_MAIN' status). */ -void BKE_libblock_management_main_remove(Main *bmain, void *idv) -{ - ID *id = idv; - - BLI_assert(bmain != NULL); - if ((id->tag & LIB_TAG_NO_MAIN) != 0) { - return; - } - - /* For now, allow userrefcounting IDs to get out of Main - can be handy in some cases... */ - - ListBase *lb = which_libbase(bmain, GS(id->name)); - BKE_main_lock(bmain); - BLI_remlink(lb, id); - id->tag |= LIB_TAG_NO_MAIN; - bmain->is_memfile_undo_written = false; - BKE_main_unlock(bmain); -} - -void BKE_libblock_management_usercounts_set(Main *bmain, void *idv) -{ - ID *id = idv; - - if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) == 0) { - return; - } - - BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP); - id->tag &= ~LIB_TAG_NO_USER_REFCOUNT; -} - -void BKE_libblock_management_usercounts_clear(Main *bmain, void *idv) -{ - ID *id = idv; - - /* We do not allow IDs in Main database to not be userrefcounting. */ - if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0 || (id->tag & LIB_TAG_NO_MAIN) != 0) { - return; - } - - BKE_library_foreach_ID_link(bmain, id, libblock_management_us_min, NULL, IDWALK_NOP); - id->tag |= LIB_TAG_NO_USER_REFCOUNT; -} - -/** - * Clear or set given tags for all ids in listbase (runtime tags). - */ -void BKE_main_id_tag_listbase(ListBase *lb, const int tag, const bool value) -{ - ID *id; - if (value) { - for (id = lb->first; id; id = id->next) { - id->tag |= tag; - } - } - else { - const int ntag = ~tag; - for (id = lb->first; id; id = id->next) { - id->tag &= ntag; - } - } -} - -/** - * Clear or set given tags for all ids of given type in bmain (runtime tags). - */ -void BKE_main_id_tag_idcode(struct Main *mainvar, - const short type, - const int tag, - const bool value) -{ - ListBase *lb = which_libbase(mainvar, type); - - BKE_main_id_tag_listbase(lb, tag, value); -} - -/** - * Clear or set given tags for all ids in bmain (runtime tags). - */ -void BKE_main_id_tag_all(struct Main *mainvar, const int tag, const bool value) -{ - ListBase *lbarray[MAX_LIBARRAY]; - int a; - - a = set_listbasepointers(mainvar, lbarray); - while (a--) { - BKE_main_id_tag_listbase(lbarray[a], tag, value); - } -} - -/** - * Clear or set given flags for all ids in listbase (persistent flags). - */ -void BKE_main_id_flag_listbase(ListBase *lb, const int flag, const bool value) -{ - ID *id; - if (value) { - for (id = lb->first; id; id = id->next) { - id->tag |= flag; - } - } - else { - const int nflag = ~flag; - for (id = lb->first; id; id = id->next) { - id->tag &= nflag; - } - } -} - -/** - * Clear or set given flags for all ids in bmain (persistent flags). - */ -void BKE_main_id_flag_all(Main *bmain, const int flag, const bool value) -{ - ListBase *lbarray[MAX_LIBARRAY]; - int a; - a = set_listbasepointers(bmain, lbarray); - while (a--) { - BKE_main_id_flag_listbase(lbarray[a], flag, value); - } -} - -void BKE_main_id_repair_duplicate_names_listbase(ListBase *lb) -{ - int lb_len = 0; - for (ID *id = lb->first; id; id = id->next) { - if (id->lib == NULL) { - lb_len += 1; - } - } - if (lb_len <= 1) { - return; - } - - /* Fill an array because renaming sorts. */ - ID **id_array = MEM_mallocN(sizeof(*id_array) * lb_len, __func__); - GSet *gset = BLI_gset_str_new_ex(__func__, lb_len); - int i = 0; - for (ID *id = lb->first; id; id = id->next) { - if (id->lib == NULL) { - id_array[i] = id; - i++; - } - } - for (i = 0; i < lb_len; i++) { - if (!BLI_gset_add(gset, id_array[i]->name + 2)) { - BKE_id_new_name_validate(lb, id_array[i], NULL); - } - } - BLI_gset_free(gset, NULL); - MEM_freeN(id_array); -} - -void BKE_main_lib_objects_recalc_all(Main *bmain) -{ - Object *ob; - - /* flag for full recalc */ - for (ob = bmain->objects.first; ob; ob = ob->id.next) { - if (ID_IS_LINKED(ob)) { - DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION); - } - } - - DEG_id_type_tag(bmain, ID_OB); -} - -/* *********** ALLOC AND FREE ***************** - * - * BKE_libblock_free(ListBase *lb, ID *id ) - * provide a list-basis and data-block, but only ID is read - * - * void *BKE_libblock_alloc(ListBase *lb, type, name) - * inserts in list and returns a new ID - * - * **************************** */ - -/** - * Get allocation size of a given data-block type and optionally allocation name. - */ -size_t BKE_libblock_get_alloc_info(short type, const char **name) -{ -#define CASE_RETURN(id_code, type) \ - case id_code: \ - do { \ - if (name != NULL) { \ - *name = #type; \ - } \ - return sizeof(type); \ - } while (0) - - switch ((ID_Type)type) { - CASE_RETURN(ID_SCE, Scene); - CASE_RETURN(ID_LI, Library); - CASE_RETURN(ID_OB, Object); - CASE_RETURN(ID_ME, Mesh); - CASE_RETURN(ID_CU, Curve); - CASE_RETURN(ID_MB, MetaBall); - CASE_RETURN(ID_MA, Material); - CASE_RETURN(ID_TE, Tex); - CASE_RETURN(ID_IM, Image); - CASE_RETURN(ID_LT, Lattice); - CASE_RETURN(ID_LA, Light); - CASE_RETURN(ID_CA, Camera); - CASE_RETURN(ID_IP, Ipo); - CASE_RETURN(ID_KE, Key); - CASE_RETURN(ID_WO, World); - CASE_RETURN(ID_SCR, bScreen); - CASE_RETURN(ID_VF, VFont); - CASE_RETURN(ID_TXT, Text); - CASE_RETURN(ID_SPK, Speaker); - CASE_RETURN(ID_LP, LightProbe); - CASE_RETURN(ID_SO, bSound); - CASE_RETURN(ID_GR, Collection); - CASE_RETURN(ID_AR, bArmature); - CASE_RETURN(ID_AC, bAction); - CASE_RETURN(ID_NT, bNodeTree); - CASE_RETURN(ID_BR, Brush); - CASE_RETURN(ID_PA, ParticleSettings); - CASE_RETURN(ID_WM, wmWindowManager); - CASE_RETURN(ID_GD, bGPdata); - CASE_RETURN(ID_MC, MovieClip); - CASE_RETURN(ID_MSK, Mask); - CASE_RETURN(ID_LS, FreestyleLineStyle); - CASE_RETURN(ID_PAL, Palette); - CASE_RETURN(ID_PC, PaintCurve); - CASE_RETURN(ID_CF, CacheFile); - CASE_RETURN(ID_WS, WorkSpace); - } - return 0; -#undef CASE_RETURN -} - -/** - * Allocates and returns memory of the right size for the specified block type, - * initialized to zero. - */ -void *BKE_libblock_alloc_notest(short type) -{ - const char *name; - size_t size = BKE_libblock_get_alloc_info(type, &name); - if (size != 0) { - return MEM_callocN(size, name); - } - BLI_assert(!"Request to allocate unknown data type"); - return NULL; -} - -/** - * Allocates and returns a block of the specified type, with the specified name - * (adjusted as necessary to ensure uniqueness), and appended to the specified list. - * The user count is set to 1, all other content (apart from name and links) being - * initialized to zero. - */ -void *BKE_libblock_alloc(Main *bmain, short type, const char *name, const int flag) -{ - BLI_assert((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0); - - ID *id = BKE_libblock_alloc_notest(type); - - if (id) { - if ((flag & LIB_ID_CREATE_NO_MAIN) != 0) { - id->tag |= LIB_TAG_NO_MAIN; - } - if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0) { - id->tag |= LIB_TAG_NO_USER_REFCOUNT; - } - - id->icon_id = 0; - *((short *)id->name) = type; - if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) { - id->us = 1; - } - if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) { - ListBase *lb = which_libbase(bmain, type); - - BKE_main_lock(bmain); - BLI_addtail(lb, id); - BKE_id_new_name_validate(lb, id, name); - bmain->is_memfile_undo_written = false; - /* alphabetic insertion: is in new_id */ - BKE_main_unlock(bmain); - - /* TODO to be removed from here! */ - if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0) { - DEG_id_type_tag(bmain, type); - } - } - else { - BLI_strncpy(id->name + 2, name, sizeof(id->name) - 2); - } - } - - return id; -} - -/** - * Initialize an ID of given type, such that it has valid 'empty' data. - * ID is assumed to be just calloc'ed. - */ -void BKE_libblock_init_empty(ID *id) -{ - /* Note that only ID types that are not valid when filled of zero should have a callback here. */ - switch ((ID_Type)GS(id->name)) { - case ID_SCE: - BKE_scene_init((Scene *)id); - break; - case ID_LI: - /* Nothing to do. */ - break; - case ID_OB: { - Object *ob = (Object *)id; - BKE_object_init(ob, OB_EMPTY); - break; - } - case ID_ME: - BKE_mesh_init((Mesh *)id); - break; - case ID_CU: - BKE_curve_init((Curve *)id, 0); - break; - case ID_MB: - BKE_mball_init((MetaBall *)id); - break; - case ID_MA: - BKE_material_init((Material *)id); - break; - case ID_TE: - BKE_texture_default((Tex *)id); - break; - case ID_IM: - BKE_image_init((Image *)id); - break; - case ID_LT: - BKE_lattice_init((Lattice *)id); - break; - case ID_LA: - BKE_light_init((Light *)id); - break; - case ID_SPK: - BKE_speaker_init((Speaker *)id); - break; - case ID_LP: - BKE_lightprobe_init((LightProbe *)id); - break; - case ID_CA: - BKE_camera_init((Camera *)id); - break; - case ID_WO: - BKE_world_init((World *)id); - break; - case ID_SCR: - /* Nothing to do. */ - break; - case ID_VF: - BKE_vfont_init((VFont *)id); - break; - case ID_TXT: - BKE_text_init((Text *)id); - break; - case ID_SO: - /* Another fuzzy case, think NULLified content is OK here... */ - break; - case ID_GR: - /* Nothing to do. */ - break; - case ID_AR: - /* Nothing to do. */ - break; - case ID_AC: - /* Nothing to do. */ - break; - case ID_NT: - ntreeInitDefault((bNodeTree *)id); - break; - case ID_BR: - BKE_brush_init((Brush *)id); - break; - case ID_PA: - /* Nothing to do. */ - break; - case ID_PC: - /* Nothing to do. */ - break; - case ID_GD: - /* Nothing to do. */ - break; - case ID_MSK: - /* Nothing to do. */ - break; - case ID_LS: - BKE_linestyle_init((FreestyleLineStyle *)id); - break; - case ID_CF: - BKE_cachefile_init((CacheFile *)id); - break; - case ID_KE: - /* Shapekeys are a complex topic too - they depend on their 'user' data type... - * They are not linkable, though, so it should never reach here anyway. */ - BLI_assert(0); - break; - case ID_WM: - /* We should never reach this. */ - BLI_assert(0); - break; - case ID_IP: - /* Should not be needed - animation from lib pre-2.5 is broken anyway. */ - BLI_assert(0); - break; - case ID_PAL: - BKE_palette_init((Palette *)id); - break; - default: - BLI_assert(0); /* Should never reach this point... */ - } -} - -/** - * Generic helper to create a new empty data-block of given type in given \a bmain database. - * - * \param name: can be NULL, in which case we get default name for this ID type. - */ -void *BKE_id_new(Main *bmain, const short type, const char *name) -{ - BLI_assert(bmain != NULL); - - if (name == NULL) { - name = DATA_(BKE_idcode_to_name(type)); - } - - ID *id = BKE_libblock_alloc(bmain, type, name, 0); - BKE_libblock_init_empty(id); - - return id; -} - -/** - * Generic helper to create a new temporary empty data-block of given type, - * *outside* of any Main database. - * - * \param name: can be NULL, in which case we get default name for this ID type. */ -void *BKE_id_new_nomain(const short type, const char *name) -{ - if (name == NULL) { - name = DATA_(BKE_idcode_to_name(type)); - } - - ID *id = BKE_libblock_alloc(NULL, - type, - name, - LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT | - LIB_ID_CREATE_NO_DEG_TAG); - BKE_libblock_init_empty(id); - - return id; -} - -void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int orig_flag) -{ - ID *new_id = *r_newid; - int flag = orig_flag; - - const bool is_private_id_data = (id->flag & LIB_PRIVATE_DATA) != 0; - - BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || bmain != NULL); - BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || (flag & LIB_ID_CREATE_NO_ALLOCATE) == 0); - if (!is_private_id_data) { - /* When we are handling private ID data, we might still want to manage usercounts, even though - * that ID data-block is actually outside of Main... */ - BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || - (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0); - } - /* Never implicitly copy shapekeys when generating temp data outside of Main database. */ - BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || (flag & LIB_ID_COPY_SHAPEKEY) == 0); - - /* 'Private ID' data handling. */ - if ((bmain != NULL) && is_private_id_data) { - flag |= LIB_ID_CREATE_NO_MAIN; - } - - /* The id->flag bits to copy over. */ - const int copy_idflag_mask = LIB_PRIVATE_DATA; - - if ((flag & LIB_ID_CREATE_NO_ALLOCATE) != 0) { - /* r_newid already contains pointer to allocated memory. */ - /* TODO do we want to memset(0) whole mem before filling it? */ - BLI_strncpy(new_id->name, id->name, sizeof(new_id->name)); - new_id->us = 0; - new_id->tag |= LIB_TAG_NOT_ALLOCATED | LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT; - /* TODO Do we want/need to copy more from ID struct itself? */ - } - else { - new_id = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2, flag); - } - BLI_assert(new_id != NULL); - - const size_t id_len = BKE_libblock_get_alloc_info(GS(new_id->name), NULL); - const size_t id_offset = sizeof(ID); - if ((int)id_len - (int)id_offset > 0) { /* signed to allow neg result */ /* XXX ????? */ - const char *cp = (const char *)id; - char *cpn = (char *)new_id; - - memcpy(cpn + id_offset, cp + id_offset, id_len - id_offset); - } - - new_id->flag = (new_id->flag & ~copy_idflag_mask) | (id->flag & copy_idflag_mask); - - /* We do not want any handling of usercount in code duplicating the data here, we do that all - * at once in id_copy_libmanagement_cb() at the end. */ - const int copy_data_flag = orig_flag | LIB_ID_CREATE_NO_USER_REFCOUNT; - - if (id->properties) { - new_id->properties = IDP_CopyProperty_ex(id->properties, copy_data_flag); - } - - /* XXX Again... We need a way to control what we copy in a much more refined way. - * We cannot always copy this, some internal copying will die on it! */ - /* For now, upper level code will have to do that itself when required. */ -#if 0 - if (id->override != NULL) { - BKE_override_copy(new_id, id); - } -#endif - - if (id_can_have_animdata(new_id)) { - IdAdtTemplate *iat = (IdAdtTemplate *)new_id; - - /* the duplicate should get a copy of the animdata */ - if ((flag & LIB_ID_COPY_NO_ANIMDATA) == 0) { - /* Note that even though horrors like root nodetrees are not in bmain, the actions they use - * in their anim data *are* in bmain... super-mega-hooray. */ - BLI_assert((copy_data_flag & LIB_ID_COPY_ACTIONS) == 0 || - (copy_data_flag & LIB_ID_CREATE_NO_MAIN) == 0); - iat->adt = BKE_animdata_copy(bmain, iat->adt, copy_data_flag); - } - else { - iat->adt = NULL; - } - } - - if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0) { - DEG_id_type_tag(bmain, GS(new_id->name)); - } - - *r_newid = new_id; -} - -/* used everywhere in blenkernel */ -void *BKE_libblock_copy(Main *bmain, const ID *id) -{ - ID *idn; - - BKE_libblock_copy_ex(bmain, id, &idn, 0); - - return idn; -} - -/* XXX TODO: get rid of this useless wrapper at some point... */ -void *BKE_libblock_copy_for_localize(const ID *id) -{ - ID *idn; - BKE_libblock_copy_ex(NULL, id, &idn, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA); - return idn; -} - -void BKE_library_free(Library *lib) -{ - if (lib->packedfile) { - BKE_packedfile_free(lib->packedfile); - } -} - -/* ***************** ID ************************ */ -ID *BKE_libblock_find_name(struct Main *bmain, const short type, const char *name) -{ - ListBase *lb = which_libbase(bmain, type); - BLI_assert(lb != NULL); - return BLI_findstring(lb, name, offsetof(ID, name) + 2); -} - -/** - * Sort given \a id into given \a lb list, using case-insensitive comparison of the id names. - * - * \note All other IDs beside given one are assumed already properly sorted in the list. - * - * \param id_sorting_hint Ignored if NULL. Otherwise, used to check if we can insert \a id - * immediately before or after that pointer. It must always be into given \a lb list. - */ -void id_sort_by_name(ListBase *lb, ID *id, ID *id_sorting_hint) -{ -#define ID_SORT_STEP_SIZE 512 - - ID *idtest; - - /* insert alphabetically */ - if (lb->first == lb->last) { - return; - } - - BLI_remlink(lb, id); - - /* Check if we can actually insert id before or after id_sorting_hint, if given. */ - if (id_sorting_hint != NULL && id_sorting_hint != id) { - BLI_assert(BLI_findindex(lb, id_sorting_hint) >= 0); - - ID *id_sorting_hint_next = id_sorting_hint->next; - if (BLI_strcasecmp(id_sorting_hint->name, id->name) < 0 && - (id_sorting_hint_next == NULL || - BLI_strcasecmp(id_sorting_hint_next->name, id->name) > 0)) { - BLI_insertlinkafter(lb, id_sorting_hint, id); - return; - } - - ID *id_sorting_hint_prev = id_sorting_hint->prev; - if (BLI_strcasecmp(id_sorting_hint->name, id->name) > 0 && - (id_sorting_hint_prev == NULL || - BLI_strcasecmp(id_sorting_hint_prev->name, id->name) < 0)) { - BLI_insertlinkbefore(lb, id_sorting_hint, id); - return; - } - } - - void *item_array[ID_SORT_STEP_SIZE]; - int item_array_index; - - /* Step one: We go backward over a whole chunk of items at once, until we find a limit item - * that is lower than, or equal (should never happen!) to the one we want to insert. */ - /* Note: We start from the end, because in typical 'heavy' case (insertion of lots of IDs at - * once using the same base name), newly inserted items will generally be towards the end - * (higher extension numbers). */ - for (idtest = lb->last, item_array_index = ID_SORT_STEP_SIZE - 1; idtest != NULL; - idtest = idtest->prev, item_array_index--) { - item_array[item_array_index] = idtest; - if (item_array_index == 0) { - if ((idtest->lib == NULL && id->lib != NULL) || - BLI_strcasecmp(idtest->name, id->name) <= 0) { - break; - } - item_array_index = ID_SORT_STEP_SIZE; - } - } - - /* Step two: we go forward in the selected chunk of items and check all of them, as we know - * that our target is in there. */ - - /* If we reached start of the list, current item_array_index is off-by-one. - * Otherwise, we already know that it points to an item lower-or-equal-than the one we want to - * insert, no need to redo the check for that one. - * So we can increment that index in any case. */ - for (item_array_index++; item_array_index < ID_SORT_STEP_SIZE; item_array_index++) { - idtest = item_array[item_array_index]; - if ((idtest->lib != NULL && id->lib == NULL) || BLI_strcasecmp(idtest->name, id->name) > 0) { - BLI_insertlinkbefore(lb, idtest, id); - break; - } - } - if (item_array_index == ID_SORT_STEP_SIZE) { - if (idtest == NULL) { - /* If idtest is NULL here, it means that in the first loop, the last comparison was - * performed exactly on the first item of the list, and that it also failed. In other - * words, all items in the list are greater than inserted one, so we can put it at the - * start of the list. */ - /* Note that BLI_insertlinkafter() would have same behavior in that case, but better be - * explicit here. */ - BLI_addhead(lb, id); - } - else { - BLI_insertlinkafter(lb, idtest, id); - } - } - -#undef ID_SORT_STEP_SIZE -} - -/* Note: this code assumes and ensures that the suffix number can never go beyond 1 billion. */ -#define MAX_NUMBER 1000000000 -/* We do not want to get "name.000", so minimal number is 1. */ -#define MIN_NUMBER 1 -/* The maximum value up to which we search for the actual smallest unused number. Beyond that - * value, we will only use the first biggest unused number, without trying to 'fill the gaps' - * in-between already used numbers... */ -#define MAX_NUMBERS_IN_USE 1024 - -/** - * Helper building final ID name from given base_name and number. - * - * If everything goes well and we do generate a valid final ID name in given name, we return true. - * In case the final name would overflow the allowed ID name length, or given number is bigger than - * maximum allowed value, we truncate further the base_name (and given name, which is assumed to - * have the same 'base_name' part), and return false. - */ -static bool id_name_final_build(char *name, char *base_name, size_t base_name_len, int number) -{ - char number_str[11]; /* Dot + nine digits + NULL terminator. */ - size_t number_str_len = BLI_snprintf_rlen(number_str, ARRAY_SIZE(number_str), ".%.3d", number); - - /* If the number would lead to an overflow of the maximum ID name length, we need to truncate - * the base name part and do all the number checks again. */ - if (base_name_len + number_str_len >= MAX_ID_NAME - 2 || number >= MAX_NUMBER) { - if (base_name_len + number_str_len >= MAX_ID_NAME - 2) { - base_name_len = MAX_ID_NAME - 2 - number_str_len - 1; - } - else { - base_name_len--; - } - base_name[base_name_len] = '\0'; - - /* Code above may have generated invalid utf-8 string, due to raw truncation. - * Ensure we get a valid one now. */ - base_name_len -= (size_t)BLI_utf8_invalid_strip(base_name, base_name_len); - - /* Also truncate orig name, and start the whole check again. */ - name[base_name_len] = '\0'; - return false; - } - - /* We have our final number, we can put it in name and exit the function. */ - BLI_strncpy(name + base_name_len, number_str, number_str_len + 1); - return true; -} - -/** - * Check to see if an ID name is already used, and find a new one if so. - * Return true if a new name was created (returned in name). - * - * Normally the ID that's being checked is already in the ListBase, so ID *id points at the new - * entry. The Python Library module needs to know what the name of a data-block will be before it - * is appended, in this case ID *id is NULL. - */ -static bool check_for_dupid(ListBase *lb, ID *id, char *name, ID **r_id_sorting_hint) -{ - BLI_assert(strlen(name) < MAX_ID_NAME - 2); - - *r_id_sorting_hint = NULL; - - ID *id_test = lb->first; - bool is_name_changed = false; - - if (id_test == NULL) { - return is_name_changed; - } - - const short id_type = (short)GS(id_test->name); - - /* Static storage of previous handled ID/name info, used to perform a quicker test and optimize - * creation of huge number of IDs using the same given base name. */ - static char prev_orig_base_name[MAX_ID_NAME - 2] = {0}; - static char prev_final_base_name[MAX_ID_NAME - 2] = {0}; - static short prev_id_type = ID_LINK_PLACEHOLDER; /* Should never exist in actual ID list. */ - static int prev_number = MIN_NUMBER - 1; - - /* Initial test to check whether we can 'shortcut' the more complex loop of the main code below. - * Note that we do not do that for low numbers, as that would prevent using actual smallest - * available number in some cases, and benefits of this special case handling mostly show up with - * high numbers anyway. */ - if (id_type == prev_id_type && prev_number >= MAX_NUMBERS_IN_USE && - prev_number < MAX_NUMBER - 1 && name[0] == prev_final_base_name[0]) { - - /* Get the name and number parts ("name.number"). */ - char base_name[MAX_ID_NAME - 2]; - int number = MIN_NUMBER; - size_t base_name_len = BLI_split_name_num(base_name, &number, name, '.'); - size_t prev_final_base_name_len = strlen(prev_final_base_name); - size_t prev_orig_base_name_len = strlen(prev_orig_base_name); - - if (base_name_len == prev_orig_base_name_len && - STREQLEN(base_name, prev_orig_base_name, prev_orig_base_name_len)) { - /* Once we have ensured given base_name and original previous one are the same, we can check - * that previously used number is actually used, and that next one is free. */ - /* Note that from now on, we only used previous final base name, as it might have been - * truncated from original one due to number suffix length. */ - char final_name[MAX_ID_NAME - 2]; - char prev_final_name[MAX_ID_NAME - 2]; - BLI_strncpy(final_name, prev_final_base_name, prev_final_base_name_len + 1); - BLI_strncpy(prev_final_name, prev_final_base_name, prev_final_base_name_len + 1); - - if (id_name_final_build(final_name, base_name, prev_final_base_name_len, prev_number + 1) && - id_name_final_build(prev_final_name, base_name, prev_final_base_name_len, prev_number)) { - /* We successfully built valid final names of previous and current iterations, - * now we have to ensure that previous final name is indeed used in current ID list, - * and that current one is not. */ - bool is_valid = false; - for (id_test = lb->first; id_test; id_test = id_test->next) { - if (id != id_test && !ID_IS_LINKED(id_test)) { - if (id_test->name[2] == final_name[0] && STREQ(final_name, id_test->name + 2)) { - /* We expect final_name to not be already used, so this is a failure. */ - is_valid = false; - break; - } - /* Previous final name should only be found once in the list, so if it was found - * already, no need to do a string comparison again. */ - if (!is_valid && id_test->name[2] == prev_final_name[0] && - STREQ(prev_final_name, id_test->name + 2)) { - is_valid = true; - *r_id_sorting_hint = id_test; - } - } - } - - if (is_valid) { - /* Only the number changed, prev_orig_base_name, prev_final_base_name and prev_id_type - * remain the same. */ - prev_number++; - - strcpy(name, final_name); - return true; - } - } - } - } - - /* To speed up finding smallest unused number within [0 .. MAX_NUMBERS_IN_USE - 1]. - * We do not bother beyond that point. */ - ID *ids_in_use[MAX_NUMBERS_IN_USE] = {NULL}; - - bool is_first_run = true; - while (true) { - /* Get the name and number parts ("name.number"). */ - char base_name[MAX_ID_NAME - 2]; - int number = MIN_NUMBER; - size_t base_name_len = BLI_split_name_num(base_name, &number, name, '.'); - - /* Store previous original given base name now, as we might alter it later in code below. */ - if (is_first_run) { - strcpy(prev_orig_base_name, base_name); - is_first_run = false; - } - - /* In case we get an insane initial number suffix in given name. */ - /* Note: BLI_split_name_num() cannot return negative numbers, so we do not have to check for - * that here. */ - if (number >= MAX_NUMBER || number < MIN_NUMBER) { - number = MIN_NUMBER; - } - - bool is_orig_name_used = false; - for (id_test = lb->first; id_test; id_test = id_test->next) { - char base_name_test[MAX_ID_NAME - 2]; - int number_test; - if ((id != id_test) && !ID_IS_LINKED(id_test) && (name[0] == id_test->name[2]) && - (id_test->name[base_name_len + 2] == '.' || id_test->name[base_name_len + 2] == '\0') && - STREQLEN(name, id_test->name + 2, base_name_len) && - (BLI_split_name_num(base_name_test, &number_test, id_test->name + 2, '.') == - base_name_len)) { - /* If we did not yet encounter exact same name as the given one, check the remaining parts - * of the strings. */ - if (!is_orig_name_used) { - is_orig_name_used = STREQ(name + base_name_len, id_test->name + 2 + base_name_len); - } - /* Mark number of current id_test name as used, if possible. */ - if (number_test < MAX_NUMBERS_IN_USE) { - ids_in_use[number_test] = id_test; - } - /* Keep track of first largest unused number. */ - if (number <= number_test) { - *r_id_sorting_hint = id_test; - number = number_test + 1; - } - } - } - - /* If there is no double, we are done. - * Note however that name might have been changed (truncated) in a previous iteration already. - */ - if (!is_orig_name_used) { - /* Don't bother updating prev_ static variables here, this case is not supposed to happen - * that often, and is not straight-forward here, so just ignore and reset them to default. */ - prev_id_type = ID_LINK_PLACEHOLDER; - prev_final_base_name[0] = '\0'; - prev_number = MIN_NUMBER - 1; - - /* Value set previously is meaningless in that case. */ - *r_id_sorting_hint = NULL; - - return is_name_changed; - } - - /* Decide which value of number to use, either the smallest unused one if possible, or default - * to the first largest unused one we got from previous loop. */ - for (int i = MIN_NUMBER; i < MAX_NUMBERS_IN_USE; i++) { - if (ids_in_use[i] == NULL) { - number = i; - if (i > 0) { - *r_id_sorting_hint = ids_in_use[i - 1]; - } - break; - } - } - /* At this point, number is either the lowest unused number within - * [MIN_NUMBER .. MAX_NUMBERS_IN_USE - 1], or 1 greater than the largest used number if all - * those low ones are taken. - * We can't be bothered to look for the lowest unused number beyond - * (MAX_NUMBERS_IN_USE - 1). - */ - /* We know for wure that name will be changed. */ - is_name_changed = true; - - /* If id_name_final_build helper returns false, it had to truncate further given name, hence we - * have to go over the whole check again. */ - if (!id_name_final_build(name, base_name, base_name_len, number)) { - /* We have to clear our list of small used numbers before we do the whole check again. */ - memset(ids_in_use, 0, sizeof(ids_in_use)); - - continue; - } - - /* Update prev_ static variables, in case next call is for the same type of IDs and with the - * same initial base name, we can skip a lot of above process. */ - prev_id_type = id_type; - strcpy(prev_final_base_name, base_name); - prev_number = number; - - return is_name_changed; - } - -#undef MAX_NUMBERS_IN_USE -} - -#undef MIN_NUMBER -#undef MAX_NUMBER - -/** - * Ensures given ID has a unique name in given listbase. - * - * Only for local IDs (linked ones already have a unique ID in their library). - * - * \return true if a new name had to be created. - */ -bool BKE_id_new_name_validate(ListBase *lb, ID *id, const char *tname) -{ - bool result; - char name[MAX_ID_NAME - 2]; - - /* if library, don't rename */ - if (ID_IS_LINKED(id)) { - return false; - } - - /* if no name given, use name of current ID - * else make a copy (tname args can be const) */ - if (tname == NULL) { - tname = id->name + 2; - } - - BLI_strncpy(name, tname, sizeof(name)); - - if (name[0] == '\0') { - /* Disallow empty names. */ - BLI_strncpy(name, DATA_(BKE_idcode_to_name(GS(id->name))), sizeof(name)); - } - else { - /* disallow non utf8 chars, - * the interface checks for this but new ID's based on file names don't */ - BLI_utf8_invalid_strip(name, strlen(name)); - } - - ID *id_sorting_hint = NULL; - result = check_for_dupid(lb, id, name, &id_sorting_hint); - strcpy(id->name + 2, name); - - /* This was in 2.43 and previous releases - * however all data in blender should be sorted, not just duplicate names - * sorting should not hurt, but noting just in case it alters the way other - * functions work, so sort every time. */ -#if 0 - if (result) { - id_sort_by_name(lb, id, id_sorting_hint); - } -#endif - - id_sort_by_name(lb, id, id_sorting_hint); - - return result; -} - -/** - * Pull an ID out of a library (make it local). Only call this for IDs that - * don't have other library users. - */ -void id_clear_lib_data_ex(Main *bmain, ID *id, const bool id_in_mainlist) -{ - bNodeTree *ntree = NULL; - Key *key = NULL; - - BKE_id_lib_local_paths(bmain, id->lib, id); - - id_fake_user_clear(id); - - id->lib = NULL; - id->tag &= ~(LIB_TAG_INDIRECT | LIB_TAG_EXTERN); - id->flag &= ~LIB_INDIRECT_WEAK_LINK; - if (id_in_mainlist) { - if (BKE_id_new_name_validate(which_libbase(bmain, GS(id->name)), id, NULL)) { - bmain->is_memfile_undo_written = false; - } - } - - /* Internal bNodeTree blocks inside data-blocks also stores id->lib, - * make sure this stays in sync. */ - if ((ntree = ntreeFromID(id))) { - id_clear_lib_data_ex(bmain, &ntree->id, false); /* Datablocks' nodetree is never in Main. */ - } - - /* Same goes for shapekeys. */ - if ((key = BKE_key_from_id(id))) { - id_clear_lib_data_ex(bmain, &key->id, id_in_mainlist); /* sigh, why are keys in Main? */ - } -} - -void id_clear_lib_data(Main *bmain, ID *id) -{ - id_clear_lib_data_ex(bmain, id, true); -} - -/* next to indirect usage in read/writefile also in editobject.c scene.c */ -void BKE_main_id_clear_newpoins(Main *bmain) -{ - ID *id; - - FOREACH_MAIN_ID_BEGIN (bmain, id) { - id->newid = NULL; - id->tag &= ~LIB_TAG_NEW; - } - FOREACH_MAIN_ID_END; -} - -static int id_refcount_recompute_callback(void *user_data, - struct ID *UNUSED(id_self), - struct ID **id_pointer, - int cb_flag) -{ - const bool do_linked_only = (bool)POINTER_AS_INT(user_data); - - if (*id_pointer == NULL) { - return IDWALK_RET_NOP; - } - if (do_linked_only && !ID_IS_LINKED(*id_pointer)) { - return IDWALK_RET_NOP; - } - - if (cb_flag & IDWALK_CB_USER) { - /* Do not touch to direct/indirect linked status here... */ - id_us_plus_no_lib(*id_pointer); - } - if (cb_flag & IDWALK_CB_USER_ONE) { - id_us_ensure_real(*id_pointer); - } - - return IDWALK_RET_NOP; -} - -void BKE_main_id_refcount_recompute(struct Main *bmain, const bool do_linked_only) -{ - ID *id; - - FOREACH_MAIN_ID_BEGIN (bmain, id) { - if (!ID_IS_LINKED(id) && do_linked_only) { - continue; - } - id->us = ID_FAKE_USERS(id); - /* Note that we keep EXTRAUSER tag here, since some UI users may define it too... */ - if (id->tag & LIB_TAG_EXTRAUSER) { - id->tag &= ~(LIB_TAG_EXTRAUSER | LIB_TAG_EXTRAUSER_SET); - id_us_ensure_real(id); - } - } - FOREACH_MAIN_ID_END; - - /* Go over whole Main database to re-generate proper usercounts... */ - FOREACH_MAIN_ID_BEGIN (bmain, id) { - BKE_library_foreach_ID_link(bmain, - id, - id_refcount_recompute_callback, - POINTER_FROM_INT((int)do_linked_only), - IDWALK_READONLY); - } - FOREACH_MAIN_ID_END; -} - -static void library_make_local_copying_check(ID *id, - GSet *loop_tags, - MainIDRelations *id_relations, - GSet *done_ids) -{ - if (BLI_gset_haskey(done_ids, id)) { - return; /* Already checked, nothing else to do. */ - } - - MainIDRelationsEntry *entry = BLI_ghash_lookup(id_relations->id_used_to_user, id); - BLI_gset_insert(loop_tags, id); - for (; entry != NULL; entry = entry->next) { - - /* Used_to_user stores ID pointer, not pointer to ID pointer. */ - ID *par_id = (ID *)entry->id_pointer; - - /* Our oh-so-beloved 'from' pointers... */ - if (entry->usage_flag & IDWALK_CB_LOOPBACK) { - /* We totally disregard Object->proxy_from 'usage' here, - * this one would only generate fake positives. */ - if (GS(par_id->name) == ID_OB) { - BLI_assert(((Object *)par_id)->proxy_from == (Object *)id); - continue; - } - - /* Shapekeys are considered 'private' to their owner ID here, and never tagged - * (since they cannot be linked), * so we have to switch effective parent to their owner. - */ - if (GS(par_id->name) == ID_KE) { - par_id = ((Key *)par_id)->from; - } - } - - if (par_id->lib == NULL) { - /* Local user, early out to avoid some gset querying... */ - continue; - } - if (!BLI_gset_haskey(done_ids, par_id)) { - if (BLI_gset_haskey(loop_tags, par_id)) { - /* We are in a 'dependency loop' of IDs, this does not say us anything, skip it. - * Note that this is the situation that can lead to archipelagoes of linked data-blocks - * (since all of them have non-local users, they would all be duplicated, - * leading to a loop of unused linked data-blocks that cannot be freed since they all use - * each other...). */ - continue; - } - /* Else, recursively check that user ID. */ - library_make_local_copying_check(par_id, loop_tags, id_relations, done_ids); - } - - if (par_id->tag & LIB_TAG_DOIT) { - /* This user will be fully local in future, so far so good, - * nothing to do here but check next user. */ - } - else { - /* This user won't be fully local in future, so current ID won't be either. - * And we are done checking it. */ - id->tag &= ~LIB_TAG_DOIT; - break; - } - } - BLI_gset_add(done_ids, id); - BLI_gset_remove(loop_tags, id, NULL); -} - -/** - * Make linked data-blocks local. - * - * \param bmain: Almost certainly global main. - * \param lib: If not NULL, only make local data-blocks from this library. - * \param untagged_only: If true, only make local data-blocks not tagged with - * LIB_TAG_PRE_EXISTING. - * \param set_fake: If true, set fake user on all localized data-blocks - * (except group and objects ones). - */ -/* Note: Old (2.77) version was simply making (tagging) data-blocks as local, - * without actually making any check whether they were also indirectly used or not... - * - * Current version uses regular id_make_local callback, with advanced pre-processing step to - * detect all cases of IDs currently indirectly used, but which will be used by local data only - * once this function is finished. This allows to avoid any unneeded duplication of IDs, and - * hence all time lost afterwards to remove orphaned linked data-blocks... - */ -void BKE_library_make_local(Main *bmain, - const Library *lib, - GHash *old_to_new_ids, - const bool untagged_only, - const bool set_fake) -{ - ListBase *lbarray[MAX_LIBARRAY]; - - LinkNode *todo_ids = NULL; - LinkNode *copied_ids = NULL; - MemArena *linklist_mem = BLI_memarena_new(512 * sizeof(*todo_ids), __func__); - - GSet *done_ids = BLI_gset_ptr_new(__func__); - -#ifdef DEBUG_TIME - TIMEIT_START(make_local); -#endif - - BKE_main_relations_create(bmain); - -#ifdef DEBUG_TIME - printf("Pre-compute current ID relations: Done.\n"); - TIMEIT_VALUE_PRINT(make_local); -#endif - - /* Step 1: Detect data-blocks to make local. */ - for (int a = set_listbasepointers(bmain, lbarray); a--;) { - ID *id = lbarray[a]->first; - - /* Do not explicitly make local non-linkable IDs (shapekeys, in fact), - * they are assumed to be handled by real data-blocks responsible of them. */ - const bool do_skip = (id && !BKE_idcode_is_linkable(GS(id->name))); - - for (; id; id = id->next) { - ID *ntree = (ID *)ntreeFromID(id); - - id->tag &= ~LIB_TAG_DOIT; - if (ntree != NULL) { - ntree->tag &= ~LIB_TAG_DOIT; - } - - if (id->lib == NULL) { - id->tag &= ~(LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW); - id->flag &= ~LIB_INDIRECT_WEAK_LINK; - } - /* The check on the fourth line (LIB_TAG_PRE_EXISTING) is done so it's possible to tag data - * you don't want to be made local, used for appending data, - * so any libdata already linked wont become local (very nasty - * to discover all your links are lost after appending). - * Also, never ever make proxified objects local, would not make any sense. */ - /* Some more notes: - * - Shapekeys are never tagged here (since they are not linkable). - * - Nodetrees used in materials etc. have to be tagged manually, - * since they do not exist in Main (!). - * This is ok-ish on 'make local' side of things - * (since those are handled by their 'owner' IDs), - * but complicates slightly the pre-processing of relations between IDs at step 2... */ - else if (!do_skip && id->tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW) && - ELEM(lib, NULL, id->lib) && - !(GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) && - ((untagged_only == false) || !(id->tag & LIB_TAG_PRE_EXISTING))) { - BLI_linklist_prepend_arena(&todo_ids, id, linklist_mem); - id->tag |= LIB_TAG_DOIT; - - /* Tag those nasty non-ID nodetrees, - * but do not add them to todo list, making them local is handled by 'owner' ID. - * This is needed for library_make_local_copying_check() to work OK at step 2. */ - if (ntree != NULL) { - ntree->tag |= LIB_TAG_DOIT; - } - } - else { - /* Linked ID that we won't be making local (needed info for step 2, see below). */ - BLI_gset_add(done_ids, id); - } - } - } - -#ifdef DEBUG_TIME - printf("Step 1: Detect data-blocks to make local: Done.\n"); - TIMEIT_VALUE_PRINT(make_local); -#endif - - /* Step 2: Check which data-blocks we can directly make local - * (because they are only used by already, or future, local data), - * others will need to be duplicated. */ - GSet *loop_tags = BLI_gset_ptr_new(__func__); - for (LinkNode *it = todo_ids; it; it = it->next) { - library_make_local_copying_check(it->link, loop_tags, bmain->relations, done_ids); - BLI_assert(BLI_gset_len(loop_tags) == 0); - } - BLI_gset_free(loop_tags, NULL); - BLI_gset_free(done_ids, NULL); - - /* Next step will most likely add new IDs, better to get rid of this mapping now. */ - BKE_main_relations_free(bmain); - -#ifdef DEBUG_TIME - printf("Step 2: Check which data-blocks we can directly make local: Done.\n"); - TIMEIT_VALUE_PRINT(make_local); -#endif - - /* Step 3: Make IDs local, either directly (quick and simple), or using generic process, - * which involves more complex checks and might instead - * create a local copy of original linked ID. */ - for (LinkNode *it = todo_ids, *it_next; it; it = it_next) { - it_next = it->next; - ID *id = it->link; - - if (id->tag & LIB_TAG_DOIT) { - /* We know all users of this object are local or will be made fully local, even if - * currently there are some indirect usages. So instead of making a copy that we'll likely - * get rid of later, directly make that data block local. - * Saves a tremendous amount of time with complex scenes... */ - id_clear_lib_data_ex(bmain, id, true); - BKE_id_expand_local(bmain, id); - id->tag &= ~LIB_TAG_DOIT; - - if (GS(id->name) == ID_OB) { - BKE_rigidbody_ensure_local_object(bmain, (Object *)id); - } - } - else { - /* In this specific case, we do want to make ID local even if it has no local usage yet... - */ - if (GS(id->name) == ID_OB) { - /* Special case for objects because we don't want proxy pointers to be - * cleared yet. This will happen down the road in this function. - */ - BKE_object_make_local_ex(bmain, (Object *)id, true, false); - } - else { - id_make_local(bmain, id, false, true); - } - - if (id->newid) { - if (GS(id->newid->name) == ID_OB) { - BKE_rigidbody_ensure_local_object(bmain, (Object *)id->newid); - } - - /* Reuse already allocated LinkNode (transferring it from todo_ids to copied_ids). */ - BLI_linklist_prepend_nlink(&copied_ids, id, it); - } - } - - if (set_fake) { - if (!ELEM(GS(id->name), ID_OB, ID_GR)) { - /* do not set fake user on objects, groups (instancing) */ - id_fake_user_set(id); - } - } - } - -#ifdef DEBUG_TIME - printf("Step 3: Make IDs local: Done.\n"); - TIMEIT_VALUE_PRINT(make_local); -#endif - - /* At this point, we are done with directly made local IDs. - * Now we have to handle duplicated ones, since their - * remaining linked original counterpart may not be needed anymore... */ - todo_ids = NULL; - - /* Step 4: We have to remap local usages of old (linked) ID to new (local) - * ID in a separated loop, - * as lbarray ordering is not enough to ensure us we did catch all dependencies - * (e.g. if making local a parent object before its child...). See T48907. */ - /* TODO This is now the biggest step by far (in term of processing time). - * We may be able to gain here by using again main->relations mapping, but... - * this implies BKE_libblock_remap & co to be able to update main->relations on the fly. - * Have to think about it a bit more, and see whether new code is OK first, anyway. */ - for (LinkNode *it = copied_ids; it; it = it->next) { - ID *id = it->link; - - BLI_assert(id->newid != NULL); - BLI_assert(id->lib != NULL); - - BKE_libblock_remap(bmain, id, id->newid, ID_REMAP_SKIP_INDIRECT_USAGE); - if (old_to_new_ids) { - BLI_ghash_insert(old_to_new_ids, id, id->newid); - } - - /* Special hack for groups... Thing is, since we can't instantiate them here, we need to - * ensure they remain 'alive' (only instantiation is a real group 'user'... *sigh* See - * T49722. */ - if (GS(id->name) == ID_GR && (id->tag & LIB_TAG_INDIRECT) != 0) { - id_us_ensure_real(id->newid); - } - } - -#ifdef DEBUG_TIME - printf("Step 4: Remap local usages of old (linked) ID to new (local) ID: Done.\n"); - TIMEIT_VALUE_PRINT(make_local); -#endif - - /* Step 5: proxy 'remapping' hack. */ - for (LinkNode *it = copied_ids; it; it = it->next) { - ID *id = it->link; - - /* Attempt to re-link copied proxy objects. This allows appending of an entire scene - * from another blend file into this one, even when that blend file contains proxified - * armatures that have local references. Since the proxified object needs to be linked - * (not local), this will only work when the "Localize all" checkbox is disabled. - * TL;DR: this is a dirty hack on top of an already weak feature (proxies). */ - if (GS(id->name) == ID_OB && ((Object *)id)->proxy != NULL) { - Object *ob = (Object *)id; - Object *ob_new = (Object *)id->newid; - bool is_local = false, is_lib = false; - - /* Proxies only work when the proxified object is linked-in from a library. */ - if (ob->proxy->id.lib == NULL) { - CLOG_WARN(&LOG, - "proxy object %s will loose its link to %s, because the " - "proxified object is local.", - id->newid->name, - ob->proxy->id.name); - continue; - } - - BKE_library_ID_test_usages(bmain, id, &is_local, &is_lib); - - /* We can only switch the proxy'ing to a made-local proxy if it is no longer - * referred to from a library. Not checking for local use; if new local proxy - * was not used locally would be a nasty bug! */ - if (is_local || is_lib) { - CLOG_WARN(&LOG, - "made-local proxy object %s will loose its link to %s, " - "because the linked-in proxy is referenced (is_local=%i, is_lib=%i).", - id->newid->name, - ob->proxy->id.name, - is_local, - is_lib); - } - else { - /* we can switch the proxy'ing from the linked-in to the made-local proxy. - * BKE_object_make_proxy() shouldn't be used here, as it allocates memory that - * was already allocated by BKE_object_make_local_ex() (which called BKE_object_copy). */ - ob_new->proxy = ob->proxy; - ob_new->proxy_group = ob->proxy_group; - ob_new->proxy_from = ob->proxy_from; - ob_new->proxy->proxy_from = ob_new; - ob->proxy = ob->proxy_from = ob->proxy_group = NULL; - } - } - } - -#ifdef DEBUG_TIME - printf("Step 5: Proxy 'remapping' hack: Done.\n"); - TIMEIT_VALUE_PRINT(make_local); -#endif - - /* This is probably more of a hack than something we should do here, but... - * Issue is, the whole copying + remapping done in complex cases above may leave pose-channels - * of armatures in complete invalid state (more precisely, the bone pointers of the - * pose-channels - very crappy cross-data-blocks relationship), se we tag it to be fully - * recomputed, but this does not seems to be enough in some cases, and evaluation code ends up - * trying to evaluate a not-yet-updated armature object's deformations. - * Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */ - for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) { - if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL && - ob->pose->flag & POSE_RECALC) { - BKE_pose_rebuild(bmain, ob, ob->data, true); - } - } - -#ifdef DEBUG_TIME - printf("Hack: Forcefully rebuild armature object poses: Done.\n"); - TIMEIT_VALUE_PRINT(make_local); -#endif - - BKE_main_id_clear_newpoins(bmain); - BLI_memarena_free(linklist_mem); - -#ifdef DEBUG_TIME - printf("Cleanup and finish: Done.\n"); - TIMEIT_END(make_local); -#endif -} - -/** - * Use after setting the ID's name - * When name exists: call 'new_id' - */ -void BLI_libblock_ensure_unique_name(Main *bmain, const char *name) -{ - ListBase *lb; - ID *idtest; - - lb = which_libbase(bmain, GS(name)); - if (lb == NULL) { - return; - } - - /* search for id */ - idtest = BLI_findstring(lb, name + 2, offsetof(ID, name) + 2); - if (idtest != NULL) { - /* BKE_id_new_name_validate also takes care of sorting. */ - BKE_id_new_name_validate(lb, idtest, NULL); - bmain->is_memfile_undo_written = false; - } -} - -/** - * Sets the name of a block to name, suitably adjusted for uniqueness. - */ -void BKE_libblock_rename(Main *bmain, ID *id, const char *name) -{ - ListBase *lb = which_libbase(bmain, GS(id->name)); - if (BKE_id_new_name_validate(lb, id, name)) { - bmain->is_memfile_undo_written = false; - } -} - -/** - * Generate full name of the data-block (without ID code, but with library if any). - * - * \note Result is unique to a given ID type in a given Main database. - * - * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME, - * will be filled with generated string. - */ -void BKE_id_full_name_get(char name[MAX_ID_FULL_NAME], const ID *id) -{ - strcpy(name, id->name + 2); - - if (id->lib != NULL) { - const size_t idname_len = strlen(id->name + 2); - const size_t libname_len = strlen(id->lib->id.name + 2); - - name[idname_len] = ' '; - name[idname_len + 1] = '['; - strcpy(name + idname_len + 2, id->lib->id.name + 2); - name[idname_len + 2 + libname_len] = ']'; - name[idname_len + 2 + libname_len + 1] = '\0'; - } -} - -/** - * Generate full name of the data-block (without ID code, but with library if any), - * with a 3-character prefix prepended indicating whether it comes from a library, - * is overriding, has a fake or no user, etc. - * - * \note Result is unique to a given ID type in a given Main database. - * - * \param name: An allocated string of minimal length #MAX_ID_FULL_NAME_UI, - * will be filled with generated string. - */ -void BKE_id_full_name_ui_prefix_get(char name[MAX_ID_FULL_NAME_UI], const ID *id) -{ - name[0] = id->lib ? (ID_MISSING(id) ? 'M' : 'L') : ID_IS_OVERRIDE_LIBRARY(id) ? 'O' : ' '; - name[1] = (id->flag & LIB_FAKEUSER) ? 'F' : ((id->us == 0) ? '0' : ' '); - name[2] = ' '; - - BKE_id_full_name_get(name + 3, id); -} - -/** - * Generate a concatenation of ID name (including two-chars type code) and its lib name, if any. - * - * \return A unique allocated string key for any ID in the whole Main database. - */ -char *BKE_id_to_unique_string_key(const struct ID *id) -{ - if (id->lib == NULL) { - return BLI_strdup(id->name); - } - else { - /* Prefix with an ascii character in the range of 32..96 (visible) - * this ensures we can't have a library ID pair that collide. - * Where 'LIfooOBbarOBbaz' could be ('LIfoo, OBbarOBbaz') or ('LIfooOBbar', 'OBbaz'). */ - const char ascii_len = strlen(id->lib->id.name + 2) + 32; - return BLI_sprintfN("%c%s%s", ascii_len, id->lib->id.name, id->name); - } -} - -void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath) -{ - /* in some cases this is used to update the absolute path from the - * relative */ - if (lib->name != filepath) { - BLI_strncpy(lib->name, filepath, sizeof(lib->name)); - } - - BLI_strncpy(lib->filepath, filepath, sizeof(lib->filepath)); - - /* not essential but set filepath is an absolute copy of value which - * is more useful if its kept in sync */ - if (BLI_path_is_rel(lib->filepath)) { - /* note that the file may be unsaved, in this case, setting the - * filepath on an indirectly linked path is not allowed from the - * outliner, and its not really supported but allow from here for now - * since making local could cause this to be directly linked - campbell - */ - /* Never make paths relative to parent lib - reading code (blenloader) always set *all* - * lib->name relative to current main, not to their parent for indirectly linked ones. */ - const char *basepath = BKE_main_blendfile_path(bmain); - BLI_path_abs(lib->filepath, basepath); - } -} - -void BKE_id_tag_set_atomic(ID *id, int tag) -{ - atomic_fetch_and_or_int32(&id->tag, tag); -} - -void BKE_id_tag_clear_atomic(ID *id, int tag) -{ - atomic_fetch_and_and_int32(&id->tag, ~tag); -} - -/** - * Check that given ID pointer actually is in G_MAIN. - * Main intended use is for debug asserts in places we cannot easily get rid of G_Main... - */ -bool BKE_id_is_in_global_main(ID *id) -{ - /* We do not want to fail when id is NULL here, even though this is a bit strange behavior... - */ - return (id == NULL || BLI_findindex(which_libbase(G_MAIN, GS(id->name)), id) != -1); -} - -/************************* Datablock order in UI **************************/ - -static int *id_order_get(ID *id) -{ - /* Only for workspace tabs currently. */ - switch (GS(id->name)) { - case ID_WS: - return &((WorkSpace *)id)->order; - default: - return NULL; - } -} - -static int id_order_compare(const void *a, const void *b) -{ - ID *id_a = ((LinkData *)a)->data; - ID *id_b = ((LinkData *)b)->data; - - int *order_a = id_order_get(id_a); - int *order_b = id_order_get(id_b); - - if (order_a && order_b) { - if (*order_a < *order_b) { - return -1; - } - else if (*order_a > *order_b) { - return 1; - } - } - - return strcmp(id_a->name, id_b->name); -} - -/** - * Returns ordered list of data-blocks for display in the UI. - * Result is list of LinkData of IDs that must be freed. - */ -void BKE_id_ordered_list(ListBase *ordered_lb, const ListBase *lb) -{ - BLI_listbase_clear(ordered_lb); - - for (ID *id = lb->first; id; id = id->next) { - BLI_addtail(ordered_lb, BLI_genericNodeN(id)); - } - - BLI_listbase_sort(ordered_lb, id_order_compare); - - int num = 0; - for (LinkData *link = ordered_lb->first; link; link = link->next) { - int *order = id_order_get(link->data); - if (order) { - *order = num++; - } - } -} - -/** - * Reorder ID in the list, before or after the "relative" ID. - */ -void BKE_id_reorder(const ListBase *lb, ID *id, ID *relative, bool after) -{ - int *id_order = id_order_get(id); - int relative_order; - - if (relative) { - relative_order = *id_order_get(relative); - } - else { - relative_order = (after) ? BLI_listbase_count(lb) : 0; - } - - if (after) { - /* Insert after. */ - for (ID *other = lb->first; other; other = other->next) { - int *order = id_order_get(other); - if (*order > relative_order) { - (*order)++; - } - } - - *id_order = relative_order + 1; - } - else { - /* Insert before. */ - for (ID *other = lb->first; other; other = other->next) { - int *order = id_order_get(other); - if (*order < relative_order) { - (*order)--; - } - } - - *id_order = relative_order - 1; - } -} |