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authorAntonioya <blendergit@gmail.com>2019-01-11 21:15:23 +0300
committerAntonioya <blendergit@gmail.com>2019-01-11 21:21:56 +0300
commitbb9c9d0eaaab836b8f20ab7b2228795f607b823a (patch)
tree8fd6ebad4084c66e6d1a49849ed6b9dbbc126d22 /source/blender/blenkernel/intern/library_query.c
parent6dbfd7f6d6bc9bea9556861eba682a3126b5ed40 (diff)
GP: New Cutter, Constraints and Segment selection
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy. The commit includes: - New Cutter tool to trim strokes and help cleaning up drawings. - New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help! - Segment selection mode to select strokes between intersections. - New operator to change strokes cap mode. - New option to display only keyframed frames. This option is very important when fill strokes with color. - Multiple small fixes and tweaks. Thanks to @pepeland and @mendio for their ideas, tests, reviews and support. Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
Diffstat (limited to 'source/blender/blenkernel/intern/library_query.c')
-rw-r--r--source/blender/blenkernel/intern/library_query.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index 2134c02b63d..c902aa8c5d5 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -466,7 +466,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
for (TimeMarker *marker = scene->markers.first; marker; marker = marker->next) {
CALLBACK_INVOKE(marker->camera, IDWALK_CB_NOP);
}
-
+
if (toolsett) {
CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_CB_NOP);
CALLBACK_INVOKE(toolsett->particle.object, IDWALK_CB_NOP);
@@ -493,6 +493,9 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
if (toolsett->gp_paint) {
library_foreach_paint(&data, &toolsett->gp_paint->paint);
}
+
+ CALLBACK_INVOKE(toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
+
}
if (scene->rigidbody_world) {