diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-08 17:16:49 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-08 23:39:01 +0300 |
commit | 206c94fea98d44ed9667607638c455c7c0e63822 (patch) | |
tree | ddc1f6f30c18d10674daaeeaee6b465550447709 /source/blender/blenkernel/intern/library_query.c | |
parent | 670e6cab4319b94c96c6a61cb76199f1054b935a (diff) |
Farewell Scene->base
While getting rid of Scene->base we got the following fixes:
* Fix "Convert To" operator
* Fix "NLA allowing to selected objects that are not selectable
* Fix scene.objects (readonly, no option to link/unlink)
Note: Collada needs to use the context SceneLayer for adding objects
however I added a placeholder, so Collada maintainers can fix this
properly.
Diffstat (limited to 'source/blender/blenkernel/intern/library_query.c')
-rw-r--r-- | source/blender/blenkernel/intern/library_query.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c index c59fd1b4085..3b870fbc234 100644 --- a/source/blender/blenkernel/intern/library_query.c +++ b/source/blender/blenkernel/intern/library_query.c @@ -408,7 +408,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call Scene *scene = (Scene *) id; ToolSettings *toolsett = scene->toolsettings; SceneRenderLayer *srl; - BaseLegacy *legacy_base; CALLBACK_INVOKE(scene->camera, IDWALK_CB_NOP); CALLBACK_INVOKE(scene->world, IDWALK_CB_USER); @@ -466,10 +465,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call CALLBACK_INVOKE(scene->gpd, IDWALK_CB_USER); - for (legacy_base = scene->base.first; legacy_base; legacy_base = legacy_base->next) { - CALLBACK_INVOKE(legacy_base->object, IDWALK_CB_USER); - } - FOREACH_SCENE_COLLECTION(scene, sc) { for (LinkData *link = sc->objects.first; link; link = link->next) { |