diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-20 11:18:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-20 11:34:48 +0300 |
commit | 36773e35f6009693562330137435271922758b95 (patch) | |
tree | 955bdbe2382e28a9ff0cf10efc498c1780ef8f43 /source/blender/blenkernel/intern/library_query.c | |
parent | 98422c36abe0792ec44d3e0378faef4b2249940f (diff) |
Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell.
Retargeting is an important feature but needs
to fit in better with typical animation work-flows.
See: T52809
Diffstat (limited to 'source/blender/blenkernel/intern/library_query.c')
-rw-r--r-- | source/blender/blenkernel/intern/library_query.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c index 9c015cea225..ebf286c29ca 100644 --- a/source/blender/blenkernel/intern/library_query.c +++ b/source/blender/blenkernel/intern/library_query.c @@ -445,8 +445,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call } if (toolsett) { - CALLBACK_INVOKE(toolsett->skgen_template, IDWALK_CB_NOP); - CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_CB_NOP); CALLBACK_INVOKE(toolsett->particle.object, IDWALK_CB_NOP); CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_CB_NOP); |