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authorCampbell Barton <ideasman42@gmail.com>2018-02-14 00:39:10 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-14 00:49:20 +0300
commit769c9a2363ed7dae5fceeea1f94e685482719901 (patch)
tree11d5e117a25848644900f717e37d7f133f7f734e /source/blender/blenkernel/intern/library_query.c
parent6e040b045ab1d94a877ab6f72f431c9b64e1121c (diff)
Object Mode: remove Scene.obedit
This means we can support having the same scene in different windows with different edit-objects.
Diffstat (limited to 'source/blender/blenkernel/intern/library_query.c')
-rw-r--r--source/blender/blenkernel/intern/library_query.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index 0f83dfe7ecf..419ed8246db 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -421,10 +421,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
library_foreach_ID_as_subdata_link((ID **)&scene->nodetree, callback, user_data, flag, &data);
}
- /* DO NOT handle scene->basact here, it's doubling with the loop over whole scene->base later,
- * since basact is just a pointer to one of those items. */
- CALLBACK_INVOKE(scene->obedit, IDWALK_CB_NOP);
-
if (scene->ed) {
Sequence *seq;
SEQP_BEGIN(scene->ed, seq)