diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/blenkernel/intern/library_query.c | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/blenkernel/intern/library_query.c')
-rw-r--r-- | source/blender/blenkernel/intern/library_query.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c index d83cd2392fd..93bc4be7954 100644 --- a/source/blender/blenkernel/intern/library_query.c +++ b/source/blender/blenkernel/intern/library_query.c @@ -451,19 +451,19 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call } FOREACH_SCENE_COLLECTION_END - SceneLayer *scene_layer; - for (scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) { - for (Base *base = scene_layer->object_bases.first; base; base = base->next) { + ViewLayer *view_layer; + for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { + for (Base *base = view_layer->object_bases.first; base; base = base->next) { CALLBACK_INVOKE(base->object, IDWALK_NOP); } - for (FreestyleModuleConfig *fmc = scene_layer->freestyle_config.modules.first; fmc; fmc = fmc->next) { + for (FreestyleModuleConfig *fmc = view_layer->freestyle_config.modules.first; fmc; fmc = fmc->next) { if (fmc->script) { CALLBACK_INVOKE(fmc->script, IDWALK_CB_NOP); } } - for (FreestyleLineSet *fls = scene_layer->freestyle_config.linesets.first; fls; fls = fls->next) { + for (FreestyleLineSet *fls = view_layer->freestyle_config.linesets.first; fls; fls = fls->next) { if (fls->group) { CALLBACK_INVOKE(fls->group, IDWALK_CB_USER); } |