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authorCampbell Barton <ideasman42@gmail.com>2017-05-24 16:14:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-24 16:38:15 +0300
commit7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch)
treee9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/blenkernel/intern/library_query.c
parent707340edd703ff1fd7c8157eb3cc811913698c8d (diff)
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/blenkernel/intern/library_query.c')
-rw-r--r--source/blender/blenkernel/intern/library_query.c26
1 files changed, 1 insertions, 25 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index 3c8d1c6d888..0c89a5bea42 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -643,31 +643,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
for (i = 0; i < mesh->totcol; i++) {
CALLBACK_INVOKE(mesh->mat[i], IDWALK_CB_USER);
}
-
- /* XXX Really not happy with this - probably texface should rather use some kind of
- * 'texture slots' and just set indices in each poly/face item - would also save some memory.
- * Maybe a nice TODO for blender2.8? */
- if (mesh->mtface || mesh->mtpoly) {
- for (i = 0; i < mesh->pdata.totlayer; i++) {
- if (mesh->pdata.layers[i].type == CD_MTEXPOLY) {
- MTexPoly *txface = (MTexPoly *)mesh->pdata.layers[i].data;
-
- for (int j = 0; j < mesh->totpoly; j++, txface++) {
- CALLBACK_INVOKE(txface->tpage, IDWALK_CB_USER_ONE);
- }
- }
- }
-
- for (i = 0; i < mesh->fdata.totlayer; i++) {
- if (mesh->fdata.layers[i].type == CD_MTFACE) {
- MTFace *tface = (MTFace *)mesh->fdata.layers[i].data;
-
- for (int j = 0; j < mesh->totface; j++, tface++) {
- CALLBACK_INVOKE(tface->tpage, IDWALK_CB_USER_ONE);
- }
- }
- }
- }
break;
}
@@ -710,6 +685,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
library_foreach_ID_as_subdata_link((ID **)&material->nodetree, callback, user_data, flag, &data);
}
CALLBACK_INVOKE(material->group, IDWALK_CB_USER);
+ CALLBACK_INVOKE(material->edit_image, IDWALK_CB_USER);
break;
}