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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-12 10:15:49 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-12 10:15:49 +0300
commit99bb1accbbb8e1ba38f30b073b22deb107bf3220 (patch)
tree7852ec686524e785486c452ec959713abbbef666 /source/blender/blenkernel/intern/library_remap.c
parent732cd96737007b1411a161369f842209a4c26419 (diff)
parentb8f217ef213f908a6b5407f162a8f980091e838d (diff)
Merge branch 'master' into asset-experiments
Conflicts: source/blender/blenloader/intern/readfile.c source/blender/windowmanager/intern/wm_init_exit.c
Diffstat (limited to 'source/blender/blenkernel/intern/library_remap.c')
-rw-r--r--source/blender/blenkernel/intern/library_remap.c304
1 files changed, 223 insertions, 81 deletions
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index f08315b7896..b158b3f968b 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -88,9 +88,11 @@
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_main.h"
+#include "BKE_mask.h"
#include "BKE_mball.h"
+#include "BKE_modifier.h"
#include "BKE_movieclip.h"
-#include "BKE_mask.h"
+#include "BKE_multires.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
@@ -163,18 +165,22 @@ static int foreach_libblock_remap_callback(void *user_data, ID *UNUSED(id_self),
}
if (*id_p && (*id_p == old_id)) {
- const bool is_indirect = (id->lib != NULL);
+ const bool is_indirect = (cb_flag & IDWALK_INDIRECT_USAGE) != 0;
const bool skip_indirect = (id_remap_data->flag & ID_REMAP_SKIP_INDIRECT_USAGE) != 0;
/* Note: proxy usage implies LIB_TAG_EXTERN, so on this aspect it is direct,
* on the other hand since they get reset to lib data on file open/reload it is indirect too...
* Edit Mode is also a 'skip direct' case. */
const bool is_obj = (GS(id->name) == ID_OB);
- const bool is_proxy = (is_obj && (((Object *)id)->proxy || ((Object *)id)->proxy_group));
const bool is_obj_editmode = (is_obj && BKE_object_is_in_editmode((Object *)id));
const bool is_never_null = ((cb_flag & IDWALK_NEVER_NULL) && (new_id == NULL) &&
(id_remap_data->flag & ID_REMAP_FORCE_NEVER_NULL_USAGE) == 0);
const bool skip_never_null = (id_remap_data->flag & ID_REMAP_SKIP_NEVER_NULL_USAGE) != 0;
+#ifdef DEBUG_PRINT
+ printf("In %s: Remapping %s (%p) to %s (%p) (skip_indirect: %d)\n",
+ id->name, old_id->name, old_id, new_id ? new_id->name : "<NONE>", new_id, skip_indirect);
+#endif
+
if ((id_remap_data->flag & ID_REMAP_FLAG_NEVER_NULL_USAGE) && (cb_flag & IDWALK_NEVER_NULL)) {
id->tag |= LIB_TAG_DOIT;
}
@@ -182,13 +188,16 @@ static int foreach_libblock_remap_callback(void *user_data, ID *UNUSED(id_self),
/* Special hack in case it's Object->data and we are in edit mode (skipped_direct too). */
if ((is_never_null && skip_never_null) ||
(is_obj_editmode && (((Object *)id)->data == *id_p)) ||
- (skip_indirect && (is_proxy || is_indirect)))
+ (skip_indirect && is_indirect))
{
- if (!is_indirect && (is_never_null || is_proxy || is_obj_editmode)) {
+ if (is_indirect) {
+ id_remap_data->skipped_indirect++;
+ }
+ else if (is_never_null || is_obj_editmode) {
id_remap_data->skipped_direct++;
}
else {
- id_remap_data->skipped_indirect++;
+ BLI_assert(0);
}
if (cb_flag & IDWALK_USER) {
id_remap_data->skipped_refcounted++;
@@ -222,6 +231,145 @@ static int foreach_libblock_remap_callback(void *user_data, ID *UNUSED(id_self),
return IDWALK_RET_NOP;
}
+/* Some reamapping unfortunately require extra and/or specific handling, tackle those here. */
+static void libblock_remap_data_preprocess_scene_base_unlink(
+ IDRemap *r_id_remap_data, Scene *sce, Base *base, const bool skip_indirect, const bool is_indirect)
+{
+ if (skip_indirect && is_indirect) {
+ r_id_remap_data->skipped_indirect++;
+ r_id_remap_data->skipped_refcounted++;
+ }
+ else {
+ id_us_min((ID *)base->object);
+ BKE_scene_base_unlink(sce, base);
+ MEM_freeN(base);
+ if (!is_indirect) {
+ r_id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT;
+ }
+ }
+}
+
+static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
+{
+ switch (GS(r_id_remap_data->id->name)) {
+ case ID_SCE:
+ {
+ Scene *sce = (Scene *)r_id_remap_data->id;
+
+ if (!r_id_remap_data->new_id) {
+ const bool is_indirect = (sce->id.lib != NULL);
+ const bool skip_indirect = (r_id_remap_data->flag & ID_REMAP_SKIP_INDIRECT_USAGE) != 0;
+
+ /* In case we are unlinking... */
+ if (!r_id_remap_data->old_id) {
+ /* ... everything from scene. */
+ Base *base, *base_next;
+ for (base = sce->base.first; base; base = base_next) {
+ base_next = base->next;
+ libblock_remap_data_preprocess_scene_base_unlink(
+ r_id_remap_data, sce, base, skip_indirect, is_indirect);
+ }
+ }
+ else if (GS(r_id_remap_data->old_id->name) == ID_OB) {
+ /* ... a specific object from scene. */
+ Object *old_ob = (Object *)r_id_remap_data->old_id;
+ Base *base = BKE_scene_base_find(sce, old_ob);
+
+ if (base) {
+ libblock_remap_data_preprocess_scene_base_unlink(
+ r_id_remap_data, sce, base, skip_indirect, is_indirect);
+ }
+ }
+ }
+ break;
+ }
+ case ID_OB:
+ {
+ ID *old_id = r_id_remap_data->old_id;
+ if (!old_id || GS(old_id->name) == ID_AR) {
+ Object *ob = (Object *)r_id_remap_data->id;
+ /* Object's pose holds reference to armature bones... sic */
+ /* Note that in theory, we should have to bother about linked/non-linked/never-null/etc. flags/states.
+ * Fortunately, this is just a tag, so we can accept to 'over-tag' a bit for pose recalc, and avoid
+ * another complex and risky condition nightmare like the one we have in
+ * foreach_libblock_remap_callback()... */
+ if (ob->pose && (!old_id || ob->data == old_id)) {
+ BLI_assert(ob->type == OB_ARMATURE);
+ ob->pose->flag |= POSE_RECALC;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+static void libblock_remap_data_postprocess_object_fromgroup_update(Main *bmain, Object *old_ob, Object *new_ob)
+{
+ if (old_ob->flag & OB_FROMGROUP) {
+ /* Note that for Scene's BaseObject->flag, either we:
+ * - unlinked old_ob (i.e. new_ob is NULL), in which case scenes' bases have been removed already.
+ * - remapped old_ob by new_ob, in which case scenes' bases are still valid as is.
+ * So in any case, no need to update them here. */
+ if (BKE_group_object_find(NULL, old_ob) == NULL) {
+ old_ob->flag &= ~OB_FROMGROUP;
+ }
+ if (new_ob == NULL) { /* We need to remove NULL-ified groupobjects... */
+ for (Group *group = bmain->group.first; group; group = group->id.next) {
+ BKE_group_object_unlink(group, NULL, NULL, NULL);
+ }
+ }
+ else {
+ new_ob->flag |= OB_FROMGROUP;
+ }
+ }
+}
+
+static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmain), Scene *sce, ID *old_id)
+{
+ /* Note that here we assume no object has no base (i.e. all objects are assumed instanced
+ * in one scene...). */
+ for (Base *base = sce->base.first; base; base = base->next) {
+ if (base->flag & OB_FROMGROUP) {
+ Object *ob = base->object;
+
+ if (ob->flag & OB_FROMGROUP) {
+ Group *grp = BKE_group_object_find(NULL, ob);
+
+ /* Unlinked group (old_id) is still in bmain... */
+ if (grp && (&grp->id == old_id || grp->id.us == 0)) {
+ grp = BKE_group_object_find(grp, ob);
+ }
+ if (!grp) {
+ ob->flag &= ~OB_FROMGROUP;
+ }
+ }
+ if (!(ob->flag & OB_FROMGROUP)) {
+ base->flag &= ~OB_FROMGROUP;
+ }
+ }
+ }
+}
+
+static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), Object *ob, ID *new_id)
+{
+ if (ob->data == new_id) {
+ switch (GS(new_id->name)) {
+ case ID_ME:
+ multires_force_update(ob);
+ break;
+ case ID_CU:
+ BKE_curve_type_test(ob);
+ break;
+ default:
+ break;
+ }
+ test_object_modifiers(ob);
+ test_object_materials(ob, new_id);
+ }
+}
+
/**
* Execute the 'data' part of the remapping (that is, all ID pointers from other ID datablocks).
*
@@ -264,6 +412,7 @@ static void libblock_remap_data(
printf("\tchecking id %s (%p, %p)\n", id->name, id, id->lib);
#endif
r_id_remap_data->id = id;
+ libblock_remap_data_preprocess(r_id_remap_data);
BKE_library_foreach_ID_link(id, foreach_libblock_remap_callback, (void *)r_id_remap_data, IDWALK_NOP);
}
else {
@@ -275,11 +424,16 @@ static void libblock_remap_data(
while (i--) {
ID *id_curr = lb_array[i]->first;
+ if (!id_curr || !BKE_library_idtype_can_use_idtype(GS(id_curr->name), GS(old_id->name))) {
+ continue;
+ }
+
for (; id_curr; id_curr = id_curr->next) {
/* Note that we cannot skip indirect usages of old_id here (if requested), we still need to check it for
* the user count handling...
* XXX No more true (except for debug usage of those skipping counters). */
r_id_remap_data->id = id_curr;
+ libblock_remap_data_preprocess(r_id_remap_data);
BKE_library_foreach_ID_link(
id_curr, foreach_libblock_remap_callback, (void *)r_id_remap_data, IDWALK_NOP);
}
@@ -324,29 +478,6 @@ void BKE_libblock_remap_locked(
BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name));
BLI_assert(old_id != new_id);
- /* Some pre-process updates.
- * This is a bit ugly, but cannot see a way to avoid it. Maybe we should do a per-ID callback for this instead?
- */
- if (GS(old_id->name) == ID_OB) {
- Object *old_ob = (Object *)old_id;
- Object *new_ob = (Object *)new_id;
-
- if (new_ob == NULL) {
- Scene *sce;
- Base *base;
-
- for (sce = bmain->scene.first; sce; sce = sce->id.next) {
- base = BKE_scene_base_find(sce, old_ob);
-
- if (base) {
- id_us_min((ID *)base->object);
- BKE_scene_base_unlink(sce, base);
- MEM_freeN(base);
- }
- }
- }
- }
-
libblock_remap_data(bmain, NULL, old_id, new_id, remap_flags, &id_remap_data);
if (free_notifier_reference_cb) {
@@ -386,55 +517,21 @@ void BKE_libblock_remap_locked(
*/
switch (GS(old_id->name)) {
case ID_OB:
- {
- Object *old_ob = (Object *)old_id;
- Object *new_ob = (Object *)new_id;
-
- if (old_ob->flag & OB_FROMGROUP) {
- /* Note that for Scene's BaseObject->flag, either we:
- * - unlinked old_ob (i.e. new_ob is NULL), in which case scenes' bases have been removed already.
- * - remaped old_ob by new_ob, in which case scenes' bases are still valid as is.
- * So in any case, no need to update them here. */
- if (BKE_group_object_find(NULL, old_ob) == NULL) {
- old_ob->flag &= ~OB_FROMGROUP;
- }
- if (new_ob == NULL) { /* We need to remove NULL-ified groupobjects... */
- Group *group;
- for (group = bmain->group.first; group; group = group->id.next) {
- BKE_group_object_unlink(group, NULL, NULL, NULL);
- }
- }
- else {
- new_ob->flag |= OB_FROMGROUP;
- }
- }
+ libblock_remap_data_postprocess_object_fromgroup_update(bmain, (Object *)old_id, (Object *)new_id);
break;
- }
case ID_GR:
- if (new_id == NULL) { /* Only affects us in case group was unlinked. */
+ if (!new_id) { /* Only affects us in case group was unlinked. */
for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
- /* Note that here we assume no object has no base (i.e. all objects are assumed instanced
- * in one scene...). */
- for (Base *base = sce->base.first; base; base = base->next) {
- if (base->flag & OB_FROMGROUP) {
- Object *ob = base->object;
-
- if (ob->flag & OB_FROMGROUP) {
- Group *grp = BKE_group_object_find(NULL, ob);
-
- /* Unlinked group (old_id) is still in bmain... */
- if (grp && (&grp->id == old_id)) {
- grp = BKE_group_object_find(grp, ob);
- }
- if (!grp) {
- ob->flag &= ~OB_FROMGROUP;
- }
- }
- if (!(ob->flag & OB_FROMGROUP)) {
- base->flag &= ~OB_FROMGROUP;
- }
- }
- }
+ libblock_remap_data_postprocess_group_scene_unlink(bmain, sce, old_id);
+ }
+ }
+ break;
+ case ID_ME:
+ case ID_CU:
+ case ID_MB:
+ if (new_id) { /* Only affects us in case obdata was relinked (changed). */
+ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+ libblock_remap_data_postprocess_obdata_relink(bmain, ob, new_id);
}
}
break;
@@ -461,9 +558,10 @@ void BKE_libblock_remap(Main *bmain, void *old_idv, void *new_idv, const short r
* \param do_flag_never_null: If true, all IDs using \a idv in a 'non-NULL' way are flagged by \a LIB_TAG_DOIT flag
* (quite obviously, 'non-NULL' usages can never be unlinked by this function...).
*/
-void BKE_libblock_unlink(Main *bmain, void *idv, const bool do_flag_never_null)
+void BKE_libblock_unlink(Main *bmain, void *idv, const bool do_flag_never_null, const bool do_skip_indirect)
{
- const short remap_flags = ID_REMAP_SKIP_INDIRECT_USAGE | (do_flag_never_null ? ID_REMAP_FLAG_NEVER_NULL_USAGE : 0);
+ const short remap_flags = (do_skip_indirect ? ID_REMAP_SKIP_INDIRECT_USAGE : 0) |
+ (do_flag_never_null ? ID_REMAP_FLAG_NEVER_NULL_USAGE : 0);
BKE_main_lock(bmain);
@@ -489,14 +587,14 @@ void BKE_libblock_unlink(Main *bmain, void *idv, const bool do_flag_never_null)
* ... sigh
*/
void BKE_libblock_relink_ex(
- void *idv, void *old_idv, void *new_idv, const bool us_min_never_null)
+ Main *bmain, void *idv, void *old_idv, void *new_idv, const bool us_min_never_null)
{
ID *id = idv;
ID *old_id = old_idv;
ID *new_id = new_idv;
int remap_flags = us_min_never_null ? 0 : ID_REMAP_SKIP_NEVER_NULL_USAGE;
- /* No need to lock here, we are only affecting given ID. */
+ /* No need to lock here, we are only affecting given ID, not bmain database. */
BLI_assert(id);
if (old_id) {
@@ -508,6 +606,50 @@ void BKE_libblock_relink_ex(
}
libblock_remap_data(NULL, id, old_id, new_id, remap_flags, NULL);
+
+ /* Some after-process updates.
+ * This is a bit ugly, but cannot see a way to avoid it. Maybe we should do a per-ID callback for this instead?
+ */
+ switch (GS(id->name)) {
+ case ID_SCE:
+ {
+ Scene *sce = (Scene *)id;
+
+ if (old_id) {
+ switch (GS(old_id->name)) {
+ case ID_OB:
+ {
+ libblock_remap_data_postprocess_object_fromgroup_update(
+ bmain, (Object *)old_id, (Object *)new_id);
+ break;
+ }
+ case ID_GR:
+ if (!new_id) { /* Only affects us in case group was unlinked. */
+ libblock_remap_data_postprocess_group_scene_unlink(bmain, sce, old_id);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else {
+ /* No choice but to check whole objects/groups. */
+ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+ libblock_remap_data_postprocess_object_fromgroup_update(bmain, ob, NULL);
+ }
+ for (Group *grp = bmain->group.first; grp; grp = grp->id.next) {
+ libblock_remap_data_postprocess_group_scene_unlink(bmain, sce, NULL);
+ }
+ }
+ }
+ case ID_OB:
+ if (new_id) { /* Only affects us in case obdata was relinked (changed). */
+ libblock_remap_data_postprocess_obdata_relink(bmain, (Object *)id, new_id);
+ }
+ break;
+ default:
+ break;
+ }
}
static void animdata_dtar_clear_cb(ID *UNUSED(id), AnimData *adt, void *userdata)
@@ -562,7 +704,7 @@ void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user)
#endif
if (do_id_user) {
- BKE_libblock_relink_ex(id, NULL, NULL, true);
+ BKE_libblock_relink_ex(bmain, id, NULL, NULL, true);
}
switch (type) {
@@ -709,7 +851,7 @@ void BKE_libblock_free_us(Main *bmain, void *idv) /* test users */
}
if (id->us == 0) {
- BKE_libblock_unlink(bmain, id, false);
+ BKE_libblock_unlink(bmain, id, false, false);
BKE_libblock_free(bmain, id);
}