diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/intern/library_remap.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/intern/library_remap.c')
-rw-r--r-- | source/blender/blenkernel/intern/library_remap.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c index 483500cf67d..f6e03fec380 100644 --- a/source/blender/blenkernel/intern/library_remap.c +++ b/source/blender/blenkernel/intern/library_remap.c @@ -104,7 +104,6 @@ #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_lightprobe.h" -#include "BKE_sca.h" #include "BKE_speaker.h" #include "BKE_sound.h" #include "BKE_screen.h" @@ -506,10 +505,6 @@ ATTR_NONNULL(1) static void libblock_remap_data( } } - if (old_id && GS(old_id->name) == ID_OB) { - BKE_sca_logic_links_remap(bmain, (Object *)old_id, (Object *)new_id); - } - /* XXX We may not want to always 'transfer' fakeuser from old to new id... Think for now it's desired behavior * though, we can always add an option (flag) to control this later if needed. */ if (old_id && (old_id->flag & LIB_FAKEUSER)) { |