Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/intern/library_remap.c
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/intern/library_remap.c')
-rw-r--r--source/blender/blenkernel/intern/library_remap.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index 483500cf67d..f6e03fec380 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -104,7 +104,6 @@
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_lightprobe.h"
-#include "BKE_sca.h"
#include "BKE_speaker.h"
#include "BKE_sound.h"
#include "BKE_screen.h"
@@ -506,10 +505,6 @@ ATTR_NONNULL(1) static void libblock_remap_data(
}
}
- if (old_id && GS(old_id->name) == ID_OB) {
- BKE_sca_logic_links_remap(bmain, (Object *)old_id, (Object *)new_id);
- }
-
/* XXX We may not want to always 'transfer' fakeuser from old to new id... Think for now it's desired behavior
* though, we can always add an option (flag) to control this later if needed. */
if (old_id && (old_id->flag & LIB_FAKEUSER)) {