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authorTim Stullich <tstullich>2019-05-15 15:45:33 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-15 17:07:50 +0300
commit5ba1a6bee0426e77a01cec8c89999ee4d15ced63 (patch)
tree3f6fa2deef19c31f93c9d68d54814fa85bf5d52a /source/blender/blenkernel/intern/light.c
parent2497ee31ec89560a9b72a070a70735caa6655b9e (diff)
Lights: change sun light size to be specified as angle
This is the angular diameter as seen from earth, which is between 0.526° and 0.545° in reality. Sharing the size with other light types did not make much sense and meant the unit was unclear. Differential Revision: https://developer.blender.org/D4819
Diffstat (limited to 'source/blender/blenkernel/intern/light.c')
-rw-r--r--source/blender/blenkernel/intern/light.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/light.c b/source/blender/blenkernel/intern/light.c
index 05b2eb82daf..1c3acb6a73a 100644
--- a/source/blender/blenkernel/intern/light.c
+++ b/source/blender/blenkernel/intern/light.c
@@ -80,6 +80,7 @@ void BKE_light_init(Light *la)
la->contact_thickness = 0.2f;
la->spec_fac = 1.0f;
la->att_dist = 40.0f;
+ la->sun_angle = DEG2RADF(0.526f);
curvemapping_initialize(la->curfalloff);
}