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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-28 21:04:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-28 21:06:22 +0300 |
commit | b76ccc7f802b7bbaa1d5b78e3e4a33784c38072c (patch) | |
tree | d1310df616fc501a70ccffa3ec2eb50c476a6593 /source/blender/blenkernel/intern/light.c | |
parent | 40207d656becdbde231b86ed66c83c74c4baabe8 (diff) |
Eevee: Change default shadowmap near clipping distance
And also fix some RNA props defaults and ranges.
Fix T64452 Shadows not appearing in eevee
Diffstat (limited to 'source/blender/blenkernel/intern/light.c')
-rw-r--r-- | source/blender/blenkernel/intern/light.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/light.c b/source/blender/blenkernel/intern/light.c index 1c3acb6a73a..271bf58fcc6 100644 --- a/source/blender/blenkernel/intern/light.c +++ b/source/blender/blenkernel/intern/light.c @@ -56,7 +56,7 @@ void BKE_light_init(Light *la) la->att2 = 1.0f; la->mode = LA_SHADOW; la->bufsize = 512; - la->clipsta = 0.5f; + la->clipsta = 0.05f; la->clipend = 40.0f; la->bleedexp = 2.5f; la->samp = 3; |