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authorBastien Montagne <montagne29@wanadoo.fr>2019-08-22 17:00:59 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-08-22 17:07:36 +0300
commite6f3d8b3e1158ebdc89ceae1de5ce7bc5c420f51 (patch)
tree197389a2268b472a19119fa3faf1f9ab1223240a /source/blender/blenkernel/intern/linestyle.c
parenteae9b86297876d2172681e880fe2bcc8450a01ed (diff)
Revert "Fix T68971: Copy As New Driver from Material node creates a bad reference."
This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
Diffstat (limited to 'source/blender/blenkernel/intern/linestyle.c')
-rw-r--r--source/blender/blenkernel/intern/linestyle.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/linestyle.c b/source/blender/blenkernel/intern/linestyle.c
index b682e4265ad..7bfe5a7c8ff 100644
--- a/source/blender/blenkernel/intern/linestyle.c
+++ b/source/blender/blenkernel/intern/linestyle.c
@@ -178,8 +178,7 @@ void BKE_linestyle_copy_data(struct Main *bmain,
if (linestyle_src->nodetree) {
/* Note: nodetree is *not* in bmain, however this specific case is handled at lower level
* (see BKE_libblock_copy_ex()). */
- BKE_nodetree_copy_owned_ex(
- bmain, linestyle_src->nodetree, &linestyle_dst->nodetree, &linestyle_dst->id, flag);
+ BKE_id_copy_ex(bmain, (ID *)linestyle_src->nodetree, (ID **)&linestyle_dst->nodetree, flag);
}
LineStyleModifier *m;
@@ -1457,7 +1456,7 @@ void BKE_linestyle_default_shader(const bContext *C, FreestyleLineStyle *linesty
BLI_assert(linestyle->nodetree == NULL);
- ntree = ntreeAddTree(NULL, "stroke_shader", "ShaderNodeTree", &linestyle->id);
+ ntree = ntreeAddTree(NULL, "stroke_shader", "ShaderNodeTree");
linestyle->nodetree = ntree;