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author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-07 22:40:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-07 22:40:54 +0300 |
commit | d2afa51ddc68c8a923c9535ba7678ebe468e2220 (patch) | |
tree | 0984999c5dadcc5a539f0dfd319188e8c9400974 /source/blender/blenkernel/intern/main.c | |
parent | a04dd15193e6cef261d604b2fb05746e71c6a7e3 (diff) |
Edit Mode: Draw Vertices after edges
This avoid edges covering a part of vertices.
This comes at a (very minor) perf cost as vertices can cover some edges
pixels and early discard them with the depth test. But this only happens
in artificialy dense mesh and is not a real problem for common cases.
Diffstat (limited to 'source/blender/blenkernel/intern/main.c')
0 files changed, 0 insertions, 0 deletions