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authorBastien Montagne <montagne29@wanadoo.fr>2018-11-07 18:06:36 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-11-07 22:58:53 +0300
commit1ff8be24ef8970f140865dfb118112ec08e7dfad (patch)
tree38905213208df3eee8a1c9452e5fb0b5976aceca /source/blender/blenkernel/intern/main.c
parent4b2110fc86e59136efd7ea294453678e848b4b74 (diff)
Cleanup/Refactor: move Main stuff into BKE's new main.c file (and header).
We already had a BKE_main.h header, no reason not to put there Main-specific functions, BKE_library has already more than enough to handle with IDs and library management!
Diffstat (limited to 'source/blender/blenkernel/intern/main.c')
-rw-r--r--source/blender/blenkernel/intern/main.c446
1 files changed, 446 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/main.c b/source/blender/blenkernel/intern/main.c
new file mode 100644
index 00000000000..6291e35e968
--- /dev/null
+++ b/source/blender/blenkernel/intern/main.c
@@ -0,0 +1,446 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/main.c
+ * \ingroup bke
+ *
+ * Contains management of Main database itself.
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_ghash.h"
+#include "BLI_mempool.h"
+#include "BLI_threads.h"
+
+#include "DNA_ID.h"
+
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_library_query.h"
+#include "BKE_main.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+Main *BKE_main_new(void)
+{
+ Main *bmain = MEM_callocN(sizeof(Main), "new main");
+ bmain->lock = MEM_mallocN(sizeof(SpinLock), "main lock");
+ BLI_spin_init((SpinLock *)bmain->lock);
+ return bmain;
+}
+
+void BKE_main_free(Main *mainvar)
+{
+ /* also call when reading a file, erase all, etc */
+ ListBase *lbarray[MAX_LIBARRAY];
+ int a;
+
+ MEM_SAFE_FREE(mainvar->blen_thumb);
+
+ a = set_listbasepointers(mainvar, lbarray);
+ while (a--) {
+ ListBase *lb = lbarray[a];
+ ID *id;
+
+ while ( (id = lb->first) ) {
+#if 1
+ BKE_libblock_free_ex(mainvar, id, false, false);
+#else
+ /* errors freeing ID's can be hard to track down,
+ * enable this so valgrind will give the line number in its error log */
+ switch (a) {
+ case 0: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 1: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 2: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 3: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 4: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 5: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 6: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 7: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 8: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 9: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 10: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 11: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 12: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 13: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 14: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 15: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 16: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 17: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 18: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 19: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 20: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 21: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 22: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 23: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 24: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 25: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 26: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 27: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 28: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 29: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 30: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 31: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 32: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 33: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 34: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ default:
+ BLI_assert(0);
+ break;
+ }
+#endif
+ }
+ }
+
+ if (mainvar->relations) {
+ BKE_main_relations_free(mainvar);
+ }
+
+ BLI_spin_end((SpinLock *)mainvar->lock);
+ MEM_freeN(mainvar->lock);
+ MEM_freeN(mainvar);
+}
+
+void BKE_main_lock(struct Main *bmain)
+{
+ BLI_spin_lock((SpinLock *) bmain->lock);
+}
+
+void BKE_main_unlock(struct Main *bmain)
+{
+ BLI_spin_unlock((SpinLock *) bmain->lock);
+}
+
+
+static int main_relations_create_cb(void *user_data, ID *id_self, ID **id_pointer, int cb_flag)
+{
+ MainIDRelations *rel = user_data;
+
+ if (*id_pointer) {
+ MainIDRelationsEntry *entry, **entry_p;
+
+ entry = BLI_mempool_alloc(rel->entry_pool);
+ if (BLI_ghash_ensure_p(rel->id_user_to_used, id_self, (void ***)&entry_p)) {
+ entry->next = *entry_p;
+ }
+ else {
+ entry->next = NULL;
+ }
+ entry->id_pointer = id_pointer;
+ entry->usage_flag = cb_flag;
+ *entry_p = entry;
+
+ entry = BLI_mempool_alloc(rel->entry_pool);
+ if (BLI_ghash_ensure_p(rel->id_used_to_user, *id_pointer, (void ***)&entry_p)) {
+ entry->next = *entry_p;
+ }
+ else {
+ entry->next = NULL;
+ }
+ entry->id_pointer = (ID **)id_self;
+ entry->usage_flag = cb_flag;
+ *entry_p = entry;
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+/** Generate the mappings between used IDs and their users, and vice-versa. */
+void BKE_main_relations_create(Main *bmain)
+{
+ ListBase *lbarray[MAX_LIBARRAY];
+ ID *id;
+ int a;
+
+ if (bmain->relations != NULL) {
+ BKE_main_relations_free(bmain);
+ }
+
+ bmain->relations = MEM_mallocN(sizeof(*bmain->relations), __func__);
+ bmain->relations->id_used_to_user = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
+ bmain->relations->id_user_to_used = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
+ bmain->relations->entry_pool = BLI_mempool_create(sizeof(MainIDRelationsEntry), 128, 128, BLI_MEMPOOL_NOP);
+
+ for (a = set_listbasepointers(bmain, lbarray); a--; ) {
+ for (id = lbarray[a]->first; id; id = id->next) {
+ BKE_library_foreach_ID_link(NULL, id, main_relations_create_cb, bmain->relations, IDWALK_READONLY);
+ }
+ }
+}
+
+void BKE_main_relations_free(Main *bmain)
+{
+ if (bmain->relations) {
+ if (bmain->relations->id_used_to_user) {
+ BLI_ghash_free(bmain->relations->id_used_to_user, NULL, NULL);
+ }
+ if (bmain->relations->id_user_to_used) {
+ BLI_ghash_free(bmain->relations->id_user_to_used, NULL, NULL);
+ }
+ BLI_mempool_destroy(bmain->relations->entry_pool);
+ MEM_freeN(bmain->relations);
+ bmain->relations = NULL;
+ }
+}
+
+/**
+ * Generates a raw .blend file thumbnail data from given image.
+ *
+ * \param bmain If not NULL, also store generated data in this Main.
+ * \param img ImBuf image to generate thumbnail data from.
+ * \return The generated .blend file raw thumbnail data.
+ */
+BlendThumbnail *BKE_main_thumbnail_from_imbuf(Main *bmain, ImBuf *img)
+{
+ BlendThumbnail *data = NULL;
+
+ if (bmain) {
+ MEM_SAFE_FREE(bmain->blen_thumb);
+ }
+
+ if (img) {
+ const size_t sz = BLEN_THUMB_MEMSIZE(img->x, img->y);
+ data = MEM_mallocN(sz, __func__);
+
+ IMB_rect_from_float(img); /* Just in case... */
+ data->width = img->x;
+ data->height = img->y;
+ memcpy(data->rect, img->rect, sz - sizeof(*data));
+ }
+
+ if (bmain) {
+ bmain->blen_thumb = data;
+ }
+ return data;
+}
+
+/**
+ * Generates an image from raw .blend file thumbnail \a data.
+ *
+ * \param bmain Use this bmain->blen_thumb data if given \a data is NULL.
+ * \param data Raw .blend file thumbnail data.
+ * \return An ImBuf from given data, or NULL if invalid.
+ */
+ImBuf *BKE_main_thumbnail_to_imbuf(Main *bmain, BlendThumbnail *data)
+{
+ ImBuf *img = NULL;
+
+ if (!data && bmain) {
+ data = bmain->blen_thumb;
+ }
+
+ if (data) {
+ /* Note: we cannot use IMB_allocFromBuffer(), since it tries to dupalloc passed buffer, which will fail
+ * here (we do not want to pass the first two ints!). */
+ img = IMB_allocImBuf((unsigned int)data->width, (unsigned int)data->height, 32, IB_rect | IB_metadata);
+ memcpy(img->rect, data->rect, BLEN_THUMB_MEMSIZE(data->width, data->height) - sizeof(*data));
+ }
+
+ return img;
+}
+
+/**
+ * Generates an empty (black) thumbnail for given Main.
+ */
+void BKE_main_thumbnail_create(struct Main *bmain)
+{
+ MEM_SAFE_FREE(bmain->blen_thumb);
+
+ bmain->blen_thumb = MEM_callocN(BLEN_THUMB_MEMSIZE(BLEN_THUMB_SIZE, BLEN_THUMB_SIZE), __func__);
+ bmain->blen_thumb->width = BLEN_THUMB_SIZE;
+ bmain->blen_thumb->height = BLEN_THUMB_SIZE;
+}
+
+/**
+ * Return filepath of given \a main.
+ */
+const char *BKE_main_blendfile_path(const Main *bmain)
+{
+ return bmain->name;
+}
+
+/**
+ * Return filepath of global main (G_MAIN).
+ *
+ * \warning Usage is not recommended, you should always try to get a valid Main pointer from context...
+ */
+const char *BKE_main_blendfile_path_from_global(void)
+{
+ return BKE_main_blendfile_path(G_MAIN);
+}
+
+/**
+ * \return A pointer to the \a ListBase of given \a bmain for requested \a type ID type.
+ */
+ListBase *which_libbase(Main *bmain, short type)
+{
+ switch ((ID_Type)type) {
+ case ID_SCE:
+ return &(bmain->scene);
+ case ID_LI:
+ return &(bmain->library);
+ case ID_OB:
+ return &(bmain->object);
+ case ID_ME:
+ return &(bmain->mesh);
+ case ID_CU:
+ return &(bmain->curve);
+ case ID_MB:
+ return &(bmain->mball);
+ case ID_MA:
+ return &(bmain->mat);
+ case ID_TE:
+ return &(bmain->tex);
+ case ID_IM:
+ return &(bmain->image);
+ case ID_LT:
+ return &(bmain->latt);
+ case ID_LA:
+ return &(bmain->lamp);
+ case ID_CA:
+ return &(bmain->camera);
+ case ID_IP:
+ return &(bmain->ipo);
+ case ID_KE:
+ return &(bmain->key);
+ case ID_WO:
+ return &(bmain->world);
+ case ID_SCR:
+ return &(bmain->screen);
+ case ID_VF:
+ return &(bmain->vfont);
+ case ID_TXT:
+ return &(bmain->text);
+ case ID_SPK:
+ return &(bmain->speaker);
+ case ID_LP:
+ return &(bmain->lightprobe);
+ case ID_SO:
+ return &(bmain->sound);
+ case ID_GR:
+ return &(bmain->collection);
+ case ID_AR:
+ return &(bmain->armature);
+ case ID_AC:
+ return &(bmain->action);
+ case ID_NT:
+ return &(bmain->nodetree);
+ case ID_BR:
+ return &(bmain->brush);
+ case ID_PA:
+ return &(bmain->particle);
+ case ID_WM:
+ return &(bmain->wm);
+ case ID_GD:
+ return &(bmain->gpencil);
+ case ID_MC:
+ return &(bmain->movieclip);
+ case ID_MSK:
+ return &(bmain->mask);
+ case ID_LS:
+ return &(bmain->linestyle);
+ case ID_PAL:
+ return &(bmain->palettes);
+ case ID_PC:
+ return &(bmain->paintcurves);
+ case ID_CF:
+ return &(bmain->cachefiles);
+ case ID_WS:
+ return &(bmain->workspaces);
+ }
+ return NULL;
+}
+
+/**
+ * puts into array *lb pointers to all the ListBase structs in main,
+ * and returns the number of them as the function result. This is useful for
+ * generic traversal of all the blocks in a Main (by traversing all the
+ * lists in turn), without worrying about block types.
+ *
+ * \note MAX_LIBARRAY define should match this code */
+int set_listbasepointers(Main *bmain, ListBase **lb)
+{
+ /* BACKWARDS! also watch order of free-ing! (mesh<->mat), first items freed last.
+ * This is important because freeing data decreases usercounts of other datablocks,
+ * if this data is its self freed it can crash. */
+ lb[INDEX_ID_LI] = &(bmain->library); /* Libraries may be accessed from pretty much any other ID... */
+ lb[INDEX_ID_IP] = &(bmain->ipo);
+ lb[INDEX_ID_AC] = &(bmain->action); /* moved here to avoid problems when freeing with animato (aligorith) */
+ lb[INDEX_ID_KE] = &(bmain->key);
+ lb[INDEX_ID_PAL] = &(bmain->palettes); /* referenced by gpencil, so needs to be before that to avoid crashes */
+ lb[INDEX_ID_GD] = &(bmain->gpencil); /* referenced by nodes, objects, view, scene etc, before to free after. */
+ lb[INDEX_ID_NT] = &(bmain->nodetree);
+ lb[INDEX_ID_IM] = &(bmain->image);
+ lb[INDEX_ID_TE] = &(bmain->tex);
+ lb[INDEX_ID_MA] = &(bmain->mat);
+ lb[INDEX_ID_VF] = &(bmain->vfont);
+
+ /* Important!: When adding a new object type,
+ * the specific data should be inserted here
+ */
+
+ lb[INDEX_ID_AR] = &(bmain->armature);
+
+ lb[INDEX_ID_CF] = &(bmain->cachefiles);
+ lb[INDEX_ID_ME] = &(bmain->mesh);
+ lb[INDEX_ID_CU] = &(bmain->curve);
+ lb[INDEX_ID_MB] = &(bmain->mball);
+
+ lb[INDEX_ID_LT] = &(bmain->latt);
+ lb[INDEX_ID_LA] = &(bmain->lamp);
+ lb[INDEX_ID_CA] = &(bmain->camera);
+
+ lb[INDEX_ID_TXT] = &(bmain->text);
+ lb[INDEX_ID_SO] = &(bmain->sound);
+ lb[INDEX_ID_GR] = &(bmain->collection);
+ lb[INDEX_ID_PAL] = &(bmain->palettes);
+ lb[INDEX_ID_PC] = &(bmain->paintcurves);
+ lb[INDEX_ID_BR] = &(bmain->brush);
+ lb[INDEX_ID_PA] = &(bmain->particle);
+ lb[INDEX_ID_SPK] = &(bmain->speaker);
+ lb[INDEX_ID_LP] = &(bmain->lightprobe);
+
+ lb[INDEX_ID_WO] = &(bmain->world);
+ lb[INDEX_ID_MC] = &(bmain->movieclip);
+ lb[INDEX_ID_SCR] = &(bmain->screen);
+ lb[INDEX_ID_OB] = &(bmain->object);
+ lb[INDEX_ID_LS] = &(bmain->linestyle); /* referenced by scenes */
+ lb[INDEX_ID_SCE] = &(bmain->scene);
+ lb[INDEX_ID_WS] = &(bmain->workspaces); /* before wm, so it's freed after it! */
+ lb[INDEX_ID_WM] = &(bmain->wm);
+ lb[INDEX_ID_MSK] = &(bmain->mask);
+
+ lb[INDEX_ID_NULL] = NULL;
+
+ return (MAX_LIBARRAY - 1);
+}
+