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authorSergey Sharybin <sergey.vfx@gmail.com>2017-09-14 14:09:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-09-14 14:09:06 +0300
commit3573f49bfdc63dce7cde51cc50bc6b52b2194566 (patch)
tree1383c5c41c5de967f3462af4b738eb6d4d5af4c7 /source/blender/blenkernel/intern/mask.c
parent8140b51aa45427bd951646775f6c3221271f35d2 (diff)
Masks: Split layer evaluation into separate function
This way we can easily re-use bits of code for new dependency graph. Currently should be no functional changes.
Diffstat (limited to 'source/blender/blenkernel/intern/mask.c')
-rw-r--r--source/blender/blenkernel/intern/mask.c87
1 files changed, 4 insertions, 83 deletions
diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c
index 435bc949af0..aa8cfe1d36d 100644
--- a/source/blender/blenkernel/intern/mask.c
+++ b/source/blender/blenkernel/intern/mask.c
@@ -1179,17 +1179,6 @@ void BKE_mask_point_parent_matrix_get(MaskSplinePoint *point, float ctime, float
}
}
-static void mask_evaluate_apply_point_parent(MaskSplinePoint *point, float ctime)
-{
- float parent_matrix[3][3];
-
- BKE_mask_point_parent_matrix_get(point, ctime, parent_matrix);
-
- mul_m3_v2(parent_matrix, point->bezt.vec[0]);
- mul_m3_v2(parent_matrix, point->bezt.vec[1]);
- mul_m3_v2(parent_matrix, point->bezt.vec[2]);
-}
-
static void mask_calc_point_handle(MaskSplinePoint *point, MaskSplinePoint *point_prev, MaskSplinePoint *point_next)
{
BezTriple *bezt = &point->bezt;
@@ -1405,80 +1394,12 @@ void BKE_mask_spline_ensure_deform(MaskSpline *spline)
void BKE_mask_layer_evaluate(MaskLayer *masklay, const float ctime, const bool do_newframe)
{
- /* animation if available */
+ /* Animation if available. */
if (do_newframe) {
- MaskLayerShape *masklay_shape_a;
- MaskLayerShape *masklay_shape_b;
- int found;
-
- if ((found = BKE_mask_layer_shape_find_frame_range(masklay, ctime,
- &masklay_shape_a, &masklay_shape_b)))
- {
- if (found == 1) {
-#if 0
- printf("%s: exact %d %d (%d)\n", __func__, (int)ctime, BLI_listbase_count(&masklay->splines_shapes),
- masklay_shape_a->frame);
-#endif
-
- BKE_mask_layer_shape_to_mask(masklay, masklay_shape_a);
- }
- else if (found == 2) {
- float w = masklay_shape_b->frame - masklay_shape_a->frame;
-#if 0
- printf("%s: tween %d %d (%d %d)\n", __func__, (int)ctime, BLI_listbase_count(&masklay->splines_shapes),
- masklay_shape_a->frame, masklay_shape_b->frame);
-#endif
- BKE_mask_layer_shape_to_mask_interp(masklay, masklay_shape_a, masklay_shape_b,
- (ctime - masklay_shape_a->frame) / w);
- }
- else {
- /* always fail, should never happen */
- BLI_assert(found == 2);
- }
- }
- }
- /* animation done... */
-
- BKE_mask_layer_calc_handles(masklay);
-
- /* update deform */
- {
- MaskSpline *spline;
-
- for (spline = masklay->splines.first; spline; spline = spline->next) {
- int i;
- bool need_handle_recalc = false;
-
- BKE_mask_spline_ensure_deform(spline);
-
- for (i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *point = &spline->points[i];
- MaskSplinePoint *point_deform = &spline->points_deform[i];
-
- BKE_mask_point_free(point_deform);
-
- *point_deform = *point;
- point_deform->uw = point->uw ? MEM_dupallocN(point->uw) : NULL;
-
- mask_evaluate_apply_point_parent(point_deform, ctime);
-
- if (ELEM(point->bezt.h1, HD_AUTO, HD_VECT)) {
- need_handle_recalc = true;
- }
- }
-
- /* if the spline has auto or vector handles, these need to be recalculated after deformation */
- if (need_handle_recalc) {
- for (i = 0; i < spline->tot_point; i++) {
- MaskSplinePoint *point_deform = &spline->points_deform[i];
- if (ELEM(point_deform->bezt.h1, HD_AUTO, HD_VECT)) {
- BKE_mask_calc_handle_point(spline, point_deform);
- }
- }
- }
- /* end extra calc handles loop */
- }
+ BKE_mask_layer_evaluate_animation(masklay, ctime);
}
+ /* Update deform. */
+ BKE_mask_layer_evaluate_deform(masklay, ctime);
}
void BKE_mask_evaluate(Mask *mask, const float ctime, const bool do_newframe)