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authorHallam Roberts <MysteryPancake>2022-03-11 18:14:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-11 20:27:58 +0300
commit3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 (patch)
tree698e6793ba776716a256abf10ed4b1623ade15eb /source/blender/blenkernel/intern/mask.c
parent62a0984d7290cbd6fd3acfa79d53765f97f93b0a (diff)
Cleanup: use M_PI_2 and M_PI_4 where possible
The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288
Diffstat (limited to 'source/blender/blenkernel/intern/mask.c')
-rw-r--r--source/blender/blenkernel/intern/mask.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c
index da0f899001c..42e65a95404 100644
--- a/source/blender/blenkernel/intern/mask.c
+++ b/source/blender/blenkernel/intern/mask.c
@@ -609,7 +609,7 @@ float BKE_mask_spline_project_co(MaskSpline *spline,
if (len_squared_v2(v1) > proj_eps_sq) {
ang1 = angle_v2v2(v1, n1);
- if (ang1 > (float)M_PI / 2.0f) {
+ if (ang1 > (float)M_PI_2) {
ang1 = (float)M_PI - ang1;
}
@@ -635,7 +635,7 @@ float BKE_mask_spline_project_co(MaskSpline *spline,
if (len_squared_v2(v2) > proj_eps_sq) {
ang2 = angle_v2v2(v2, n2);
- if (ang2 > (float)M_PI / 2.0f) {
+ if (ang2 > (float)M_PI_2) {
ang2 = (float)M_PI - ang2;
}