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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:18:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:23:35 +0300 |
commit | e8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch) | |
tree | 371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/blenkernel/intern/mask.c | |
parent | 0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff) | |
parent | 44bb73e765a6f79bc14a46449368f83e572d8bad (diff) |
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing
We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.
This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.
Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/blenkernel/intern/mask.c')
-rw-r--r-- | source/blender/blenkernel/intern/mask.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c index 49c909850de..7e859799a4e 100644 --- a/source/blender/blenkernel/intern/mask.c +++ b/source/blender/blenkernel/intern/mask.c @@ -624,7 +624,7 @@ void BKE_mask_point_segment_co(MaskSpline *spline, MaskSplinePoint *point, float co, bezt->vec[1], bezt->vec[2], bezt_next->vec[0], bezt_next->vec[1], u); } -BLI_INLINE void orthogonal_direction_get(float vec[2], float result[2]) +BLI_INLINE void orthogonal_direction_get(const float vec[2], float result[2]) { result[0] = -vec[1]; result[1] = vec[0]; |