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authorJacques Lucke <mail@jlucke.com>2018-10-18 16:43:06 +0300
committerJacques Lucke <mail@jlucke.com>2018-10-18 16:43:06 +0300
commit41216d5ad4c722e2ad9f15c968af454fc7566d5e (patch)
treef68fe3e1dd32a2d651b6678a1783e165ce2e70c8 /source/blender/blenkernel/intern/mask_rasterize.c
parentcfdd902d2d5d560262d1218861ad1a4469c5259f (diff)
Cleanup: Remove more #if 0 blocks
Continuation of https://developer.blender.org/D3802 Reviewers: brecht Differential Revision: https://developer.blender.org/D3808
Diffstat (limited to 'source/blender/blenkernel/intern/mask_rasterize.c')
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c39
1 files changed, 2 insertions, 37 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 2f2b82a00eb..fc1412c1baa 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -749,12 +749,6 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
for (j = 0; j < tot_diff_feather_points; j++) {
copy_v2_v2(co_feather, diff_feather_points[j]);
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
-
- /* no need for these attrs */
-#if 0
- sf_vert->tmp.u = sf_vert_tot;
- sf_vert->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */
-#endif
sf_vert->keyindex = SF_KEYINDEX_TEMP_ID;
sf_vert_tot++;
}
@@ -1206,18 +1200,6 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
/* functions that run inside the sampling thread (keep fast!) */
/* --------------------------------------------------------------------- */
-/* 2D ray test */
-#if 0
-static float maskrasterize_layer_z_depth_tri(const float pt[2],
- const float v1[3], const float v2[3], const float v3[3])
-{
- float w[3];
- barycentric_weights_v2(v1, v2, v3, pt, w);
- return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]);
-}
-#endif
-
-#if 1
static float maskrasterize_layer_z_depth_quad(const float pt[2],
const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
@@ -1226,33 +1208,16 @@ static float maskrasterize_layer_z_depth_quad(const float pt[2],
//return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]) + (v4[2] * w[3]);
return w[2] + w[3]; /* we can make this assumption for small speedup */
}
-#endif
static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], const float dist_orig, const float xy[2])
{
/* we always cast from same place only need xy */
if (face[3] == TRI_VERT) {
/* --- tri --- */
-
-#if 0
- /* not essential but avoids unneeded extra lookups */
- if ((cos[0][2] < dist_orig) ||
- (cos[1][2] < dist_orig) ||
- (cos[2][2] < dist_orig))
- {
- if (isect_point_tri_v2_cw(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
- /* we know all tris are close for now */
- return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);
- }
- }
-#else
/* we know all tris are close for now */
- if (1) {
- if (isect_point_tri_v2_cw(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
- return 0.0f;
- }
+ if (isect_point_tri_v2_cw(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
+ return 0.0f;
}
-#endif
}
else {
/* --- quad --- */