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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-09-13 04:46:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-09-13 04:46:50 +0400 |
commit | 3e4b353cfa7258a6678252db4d382094782f42f7 (patch) | |
tree | 4820fb9da2528ae7a4061d2094decede0cb322b5 /source/blender/blenkernel/intern/mask_rasterize.c | |
parent | 12da3d999ba45bc33a12bd378674d950c19d30f1 (diff) |
BGE: LibLoaded sensors that made use of physics controllers (touch, collision) could cause various physics problems (like infinite loops in Bullet, etc). This happened because their KX_TouchEventManagers were merged prior to having their physics controllers merged, which has now been fixed. Thanks to Kupoman for hunting down the fix!
Diffstat (limited to 'source/blender/blenkernel/intern/mask_rasterize.c')
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