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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-11-26 21:18:12 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-11-26 21:18:12 +0300 |
commit | 440aa2bf70468d630c1dc70c719aad67496a47d5 (patch) | |
tree | 1b6491428e09023f3a1927888416b8e755994f23 /source/blender/blenkernel/intern/mask_rasterize.c | |
parent | 06e64058dd687634b6bf873dbf21c6d3563ed6c9 (diff) |
Cleanup: ImageEditor's mask drawing code was re-implementing `BKE_maskrasterize_buffer`!
So this deduplicates and simplifies code, yeah.
Also, as an odd bonus, new code seems slighly quicker than previous one
(about 5 to 10% quicker).
Diffstat (limited to 'source/blender/blenkernel/intern/mask_rasterize.c')
-rw-r--r-- | source/blender/blenkernel/intern/mask_rasterize.c | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c index 4c0cc131440..104bb0c07a6 100644 --- a/source/blender/blenkernel/intern/mask_rasterize.c +++ b/source/blender/blenkernel/intern/mask_rasterize.c @@ -1456,14 +1456,7 @@ static void maskrasterize_buffer_cb(void *userdata, int y) } /** - * \brief Rasterize a buffer from a single mask - * - * We could get some speedup by inlining #BKE_maskrasterize_handle_sample - * and calculating each layer then blending buffers, but this function is only - * used by the sequencer - so better have the caller thread. - * - * Since #BKE_maskrasterize_handle_sample is used threaded elsewhere, - * we can simply use openmp here for some speedup. + * \brief Rasterize a buffer from a single mask (threaded execution). */ void BKE_maskrasterize_buffer(MaskRasterHandle *mr_handle, const unsigned int width, const unsigned int height, |